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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Kid's Wars - iFred_QC - 48 Hour Compo Entry

    HTML5 version only. Just keep in mind, GMStudio is in beta so the HTML5 version is quite buggy. It's still playable.

    No tooltips available ingame due to a bug with HTML5. So here are the units' descriptions:

    Gunman (1)
    Cooldown: 0.5s
    Cost: 25
    HP: 10
    Speed: 1
    Damage: 2(Light)
    Light Armor: 0
    Heavy Armor: 0
    Attacks: Ground and Air

    Tank (2)
    Cooldown: 10s
    Cost: 100
    HP: 50
    Speed: 1
    Damage: 10(Heavy)
    Light Armor: 5
    Heavy Armor: 5
    Attacks: Ground

    Artillery (3)
    Cooldown: 10s
    Cost: 125
    HP: 30
    Speed: 0.5
    Damage: 20(Heavy)
    Light Armor: 4
    Heavy Armor: 0
    Attacks: Ground

    Chopper (4)
    Cooldown: 10s
    Cost: 100
    HP: 20
    Speed: 2
    Damage: 4(Heavy)
    Light Armor: 0
    Heavy Armor: 0
    Attacks: Ground and Air

    View iFred_QC's journal. | View all entries by iFred_QC




    Flyboy says ...
    Apr 23, 2012 @ 1:34pm

    This is a pretty cool game. It seems like a really awesome idea, until you realize that it would be boring if it wasn't on a planet like this. Also, the best strategy is spamming units. Kept me entertained long enough to win though.

    Raptor85 says ...
    Apr 23, 2012 @ 1:35pm

    i like it but because of the cooldown rates and how fast you get resources you can basicly click each button as soon as it's available, which is an easy win. The bullet arcs are great!

    the8donut says ...
    Apr 23, 2012 @ 1:36pm

    Really nice and has just the right degree of challenge :)

    fatSquirrel says ...
    Apr 23, 2012 @ 1:38pm

    I liked the concept of the game and it being a battle for tiny world domination. It would be nice to see the cooldown and price info on/under the buttons. You balanced the game well with having counters to each unit, good job.

    aaronsnoswell says ...
    Apr 23, 2012 @ 2:27pm

    This is a pretty neat game! Great work! Kept me coming back for a few rounds! You really nailed the fun factor :P

    Kane says ...
    Apr 23, 2012 @ 3:19pm

    Very fun little game, it's bad that it lag sometime :/

    iFred_QC says ...
    Apr 23, 2012 @ 4:41pm

    Great comments! Lovin them!

    Apr 23, 2012 @ 8:34pm

    Fun game! Needs some kind of a title screen at least, though, and maybe a background music!

    iFred_QC says ...
    Apr 24, 2012 @ 12:50am

    @ArchaiosFiniks Yeah. Kinda screwd on the title screen. Totally forgot! And I totally didn't know what kind of music to put on that so I just shrugged.

    BenW says ...
    Apr 24, 2012 @ 1:08am

    It was fun but I feel like it could have used music. Also, moar helicopters.

    daredevildave says ...
    Apr 24, 2012 @ 1:00pm

    Great fun, really enjoyed it. Only downside would be limited replay value ;-)

    derosa says ...
    Apr 24, 2012 @ 4:10pm

    Really cool! Got me playing until winning! Would like to have info about cooling time and costs, though.

    iFred_QC says ...
    Apr 24, 2012 @ 6:41pm

    Thanks for comments! More replay value. I always aim for that but in 48 hours? Stick with the first idea if you want to finish! Also yes, TOTALLY forgot about music and menu screen.

    All unit info are right after game link and before screenshot.

    I was supposed to have tooltips, but they're buggy. Viva GMStudio BETA!

    YSelf Tool says ...
    Apr 26, 2012 @ 5:50pm

    Good game, but no music, really loud sounds, easy-to-win, no tactics, just spamming units is enough

    character says ...
    Apr 27, 2012 @ 1:20am

    Another five star game! Super fun. Really good work in gameplay, art, and sound. The bullets and explosions are the soundtrack. Wonderful title

    mneubrand says ...
    Apr 27, 2012 @ 2:31am

    Cool concept. Don't know why but the fast-paced style reminded me on Z. Great job!

    leafo says ...
    Apr 27, 2012 @ 7:00am

    This was pretty fun. Wish there was audio. Seemed to be pretty well balanced, or I was just really bad. There was a constant back and forth between me and the enemy team.

    robashton says ...
    Apr 27, 2012 @ 1:15pm

    I enjoyed this, wished there as a bit more strategy to it :-)

    gritfish says ...
    Apr 29, 2012 @ 5:48am

    Why don't you guys attack him?? HE'S RIGHT NEXT TO US.... Oh fine, go that way...

    Really cool take on the perpetual war thing. Would have liked a win/loss screen instead of an alert box, polish wise, but it's not that important. The choppers seem way too powerful - it seemed like nothing could hit them.

    Moth says ...
    Apr 29, 2012 @ 11:34am

    Very fun game! I really enjoy linear strategy titles. I think there was challenge in this beyond simply spamming units- when I tried to build to match an adequate counter-attack against the enemies' forces was when I turned their push around then kept it going all the way back to their base and won.

    I think it's a lot of fun and would be a really good game with a few more units and multiplayer! Perhaps there could also be more than just land and sky as far as the avenues of motion go? Well in any case, I think this was a lot of fun and had great polish and I'd like to see it expanded!

    Apr 30, 2012 @ 9:25pm

    Fun idea!

    McFunkypants says ...
    Apr 30, 2012 @ 11:01pm

    Well done! Very simple - in a good way!

    gnx says ...
    May 2, 2012 @ 7:04pm

    I like this concept, the gameplay is very simplistic really (at least I couldn't figure out many ways to affect the outcome), but I somehow like using the globe surface for war.

    Sound is just some noise-explosions, some music would've probably elevated the general feel.

    Lastly graphics are very nice and it is very easy to see what is going on, so a plus there.

    Khayet says ...
    May 3, 2012 @ 5:45pm

    Nice, a GMStudio entry! Fun little game that fascinated me for about 20 minutes. I seem to not be able to win, but neither boring nor frustrating.

    May 3, 2012 @ 8:04pm

    Funny twist (literally!?) on a conceptually linear game area.

    Liking the graphics.

    iFred_QC says ...
    May 3, 2012 @ 11:55pm

    Great comments! @gnx indeed. I grin every day thinking I didn't put any music in... :(

    smvilar says ...
    May 8, 2012 @ 1:31am

    Hmmm... too linear gameplay.

    iFred_QC says ...
    May 8, 2012 @ 2:50pm

    @smvilar Indeed.

    May 8, 2012 @ 4:51pm

    This game is really good but I think you could have added maybe a kill money gain system instead of the timely gain. But overall a great game could have different sound effects.

    gregdevice says ...
    May 9, 2012 @ 6:11am

    Nice work in HTML5! Just needs a title screen and end screen.

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