April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Demon Hunter

by Rocknlol - 48 Hour Compo Entry

You have been tasked to cleanse the world of demons. "Easy," you think. "The world is only a few hundred square feet, so it should be a piece of cake, right?"


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Valeour says ...
Apr 24, 2012 @ 6:46pm

Very simplistic, very little feedback when taking damage, so it made it difficult to know what's going on. Not much room to kill all the demons though. Also, don't put your game down as "sub-par"! Be proud of your work! :D

jfroco says ...
Apr 26, 2012 @ 1:34am

Has potential, congrats for your game.

chambers says ...
Apr 26, 2012 @ 4:13am

It could be more fun if there was an easier way to know how much HP I still have!

blob says ...
Apr 26, 2012 @ 7:18am

Same comment as above. The game goes so fast and HUD is so small its really hard to keep track of your heath while fighting. I like the concept - its fun- but I wish the game would slow down at times, just a lil bit.

pighead10 says ...
Apr 26, 2012 @ 9:14pm

I couldn't work out when I was being hit. Fast paced, but no real 'spark' of gameplay.

PabloAM says ...
Apr 26, 2012 @ 9:16pm

I have lost a bit with the gameplay but good idea!

Suese says ...
Apr 26, 2012 @ 9:39pm

Very very ugly colours, very much an eye-sore. Needed music, needed sound, needed a lot. Good try though.

Thanks for this.

Jeremias says ...
Apr 26, 2012 @ 9:42pm

I know, that's a very small window, but the font you used is definitely too small (for me) ^^. If you go on with this game, you should start improving the interface by giving more graphic and audio feedback, what happens here. The healthbar needs a bigger size so the player can get the necessary information without look at it directly. Keep going!

jwolf says ...
Apr 26, 2012 @ 9:42pm

You could probably build more on the concept, but it's not half-bad. Like the others, I'd also recommend increasing the HUD. Maybe take up more space across the top?

natpat says ...
Apr 26, 2012 @ 10:42pm

Fast paced little game - most of my comments are the same as the rest, the HUD was very small and there was no way of knowing when you were being hit. The concept is nice though!

seagaia says ...
Apr 28, 2012 @ 1:18am

Interesting amount of depth as an arcade-like game, I liked it, although aesthetics can use work.

johnfn says ...
Apr 28, 2012 @ 3:00am

Cool idea. Just buff up those graphics a bit and add some sound and animations and this will be really sweet!

artefon says ...
Apr 28, 2012 @ 3:15am

Cool and very dynamic game! The character movement should be a little more fluid though.

Great entry

xBlinkedx says ...
Apr 28, 2012 @ 4:06am

Not bad, sounds would have benefited it, also the sprites could have been done a bit better.

MrEvilGuy says ...
Apr 28, 2012 @ 9:14pm

Cool idea. I had fun. With more enemies and development this could turn out superb. You also need sounds!

moop says ...
Apr 28, 2012 @ 9:18pm

Fun game with some nice ideas. Audio/visual feedback would help a lot.

jason.bakker says ...
Apr 29, 2012 @ 2:41am

Agree with a few other comments, this feels a bit too simplistic but also like it has potential :) Good work!

frosty says ...
Apr 29, 2012 @ 5:35am

Really interesting gameplay mechanics. With some sound effects and some improved graphics, you have a neat mini-game here.

LukeRissacher says ...
Apr 29, 2012 @ 5:35am

Cool - sort of a micro-roguelike. Bigger numbers / explanation of rules would have helped. Think I sort of got it though.

Endurion says ...
Apr 29, 2012 @ 5:41am

Weirdly similar to my entry, and also seems to play mostly the same.
One of the bigger problems is the tiny text in the HUD. Keeping that in mind it's figuring out a safe path to combat the weaker demons first. I made a score of 1901.

It's a good concept, you should listen to the feedback and build upon it.

robcozzens says ...
May 5, 2012 @ 5:45am

I would try it if there was a Web or OSX version.

May 10, 2012 @ 1:55pm

This was fun :)) Has lots of potential

maxman43 says ...
May 13, 2012 @ 4:54am

This looks really cool, but I don't have time to download stuff. It'd be great if you could do a web version next time.

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