April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Tiny Worlds

by mnem - 48 Hour Compo Entry

This is more a minimal plaything than a game really - I was lacking inspiration this weekend :/

You are Gravity, new on the job, and you've been given a trial period by God, before he decides to keep you on full time. He's been handcrafting worlds all over the shop, but He's bored and wants a holiday.

Using your Audacious Powers of Coalescence, you have to form as many planets as you can from the space dust the Boss has left floating around. Be careful! Don't form the planets too close to each other in case they collide. You wouldn't want all those innocent deaths on your conscience.

To activate your APoC, simply press the mouse button, hold it, and drag your gravity point around. When enough bits of dust are close together you will pop a new planet into existence.

Linux users: unfortunately I haven't worked out how to create Linux packages for LOVE yet, so I'm afraid you will have to install LOVE 0.8.0 from https://love2d.org/ and then run the love package: `love LD48_Tiny_Worlds_-_mnem.love`

Downloads and Links


Ratings

#225Theme3.42
#241Innovation3.33
#361Graphics3.00
#417Mood2.70
#509Fun2.67
#599Audio2.00
#599Humor1.90
#628Overall2.67
#1039Coolness17%

Comments

vrld says ...
Apr 25, 2012 @ 11:50am

The game does not work for me. This is the error message I get:


Error: nah/lef.lua:238: 'for' limit must be a number
stack traceback:
nah/lef.lua:238: in function 'addSystem'
nah/lef.lua:613: in function 'processor'
nah/lef.lua:529: in function 'processLuaFilesInFolderReturningSubfolders'
nah/lef.lua:609: in function 'addAllSystemGroupsIn'
main.lua:66: in function 'load'
[string "boot.lua"]:378: in function <[string "boot.lua"]:373>
[C]: in function 'xpcall'

I will try again later when I am on windows.

graytest says ...
Apr 25, 2012 @ 3:25pm

Good idea. Need some more gameplay, but pretty fun.

mnem says ...
Apr 26, 2012 @ 4:12pm

vrld> Whoops! Was it the love source you were running?

Muhiz says ...
Apr 28, 2012 @ 1:13am

Nice idea. But... Why the star is created last? Shouldn't it be first and lastly form the smallest planets ( or planetoids or asteroids whatever ) from whatever is left? Also, the 4-way wrapping around was tricky.

Raptor85 says ...
Apr 30, 2012 @ 11:21pm

can't run, love 0.8 conflicts with too many libs on my system. To pack love to run on linux without requiring all users to install your exact version you can pack the interpreter like i showed josefnpat how to do here http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=11249 (as a note, installing love 0.8 makes all love 0.7.2 games stop working)

gnx says ...
May 2, 2012 @ 6:06am

The mechanic is nicely executed. Not much challenge or to do though. Music would've been nice.

Cosmologicon says ...
May 4, 2012 @ 4:36am

This is quite cool, I like the particle effects and the mechanic. Of course more of a gameplay challenge would be nice. For me it went into fullscreen mode and I couldn't exit out of it. I had to kill the process, and then it left my resolution all wonky. I don't know if it would be possible to start in windowed mode, that would be nice.

Hume says ...
May 7, 2012 @ 10:07pm

This was pretty cool, and I enjoyed playing it.

Here are things I said out loud (to my wife, who wasn't listening) during playtesting:
"Oh my God, the edges wrap. That's fairly important information. Why didn't it tell me the edges wrap? Crap. I was putting my planets in the corners. Crap. The edges wrap. Crap."
"Hey, if the edges wrap, how come any particles that fly over the edges don't get pulled back by my gravity?"
"That's a lot of carnage. I blame God for not telling me the edges wrap."

So yeah, all on a theme there, but except for that one little point, really enjoyable. Very relaxing. Needs spacey music :)

asfdfdfd says ...
May 10, 2012 @ 4:24pm

Interesting concept!

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