April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

Back to Browse Entries

Celluloid Combat!

by Vertebro - 48 Hour Compo Entry

The second link will allow you to NOT install the font.


* You NEED to install the font in the zip.
* To launch game correctly and modify resolution, don't launch directly game.exe please.

* This is a game that let you control a spaceship in the human body, fighting with cells. There is no end, it's a game like Asteroids, a Shoot'Em'Up. It's funny and distracting, the game will be harder as long as you earn points.

CONTROLS : (can be found in the launcher)
* ZQSD or WASD to move spaceship. Left Click to fire lasers and right click to launch a rocket. A debug mode is also here, just press TAB, you will see all the movements.

* Unfornately, I couldn't do more, because of the time, my family is important...

* I've created a part using Paint.NET and found another part on the internet, during the 48h.

* sfxr

* AutoIt3

* I've created my own engine, named VCore, using GDI+ and Bass. Development was done before the contest, but I had to modify it a lot, it taked much time.
I will share it when i will think it's ready.

* Source code is included in the zip with the binaries.
You can't compile it because you don't have the engine. I will make it public soon :)

Downloads and Links




Vertebro says ...
Apr 23, 2012 @ 11:08pm

Note that engine will be released soon :)

koredozo says ...
Apr 24, 2012 @ 8:19am

Clever little twist on Asteroids! Main suggestion I have is the bullets could be more visible.

Let me reiterate to other players that you NEED to install the font in the zip. The game will appear to run properly, but the HUD won't show up, and you won't know your score or ship health.

Vertebro says ...
Apr 24, 2012 @ 10:01am

Thanks ! And yeah, the font is very important as you said

Evil Cult says ...
Apr 24, 2012 @ 9:44pm

[Comments and ratings from this account come from various team members]
Good concept! Unfortunately I didn't notice that I had to install the font until after playing through. Couple of other things that annoyed me were not being able to reload after dying and stuff spawning right near me when I first started. Movement also felt a tiny bit off. Looks like it could be a pretty fun game with a bit more work though.

Vertebro says ...
Apr 25, 2012 @ 12:18am

Sorry but I've seen these things after submission, I can't fix them, but I have said to install the font in the description. I don't know if I can fix these bugs without breaking a rule...

Benjamin says ...
Apr 25, 2012 @ 10:35pm

Cool little asteroid game, usually those game have a lot of inertia, playing without it feels a bit strange at the beginning, but it's eadier this way and still fun to play . The color choice for cells is kind of psychedelic :)

Skully says ...
Apr 27, 2012 @ 3:38am

Was more fun once I realised you needed to install the font!

scgrn says ...
Apr 27, 2012 @ 3:40am

Not bad... interesting take on Asteroids. I didn't like left/right click for fire because it kept making me think I could aim with the mouse cursor. Requiring me to install a font on my system is a bit odd. I like the colors!

ericdpitts says ...
Apr 29, 2012 @ 9:36pm

Pretty fun game, nice work!

Khayet says ...
Apr 29, 2012 @ 9:40pm

Nice pun on asteroids. I like the graphics and the movement. My suggestions are that you add more sound to the game (how about a soundtrack?) and shrink the ship in size.

Raptor85 says ...
Apr 30, 2012 @ 11:17pm

doesn't run properly under WINE, maxes around 1fps and there's no transparency in the images (everything has a giant black box around it). can't test.

Vertebro says ...
May 1, 2012 @ 12:14am

@Raptor85 : It's normal, AutoIt language use native function of windows and the GDI+ library to display graphics, Linux isn't support it :/

caranha says ...
May 3, 2012 @ 1:35am

Hmmmmm. Reading your post-mortem, it seems that your pre-compo engine does most of the heavy lifting in your game (collisions, inertia, animations, debugging, etc). In that case, you need to release it before the compo starts to be within the rules.

The game was cool -- I think the spaceship should be a bit smaller - at its current size, it contrasts too much with the other sprites in the screen. The lasers and missiles were a nice touch, as well as the progression of difficulty.

It would be nice if the ship turned around a bit faster.

May 8, 2012 @ 6:19pm

A fun take on Asteroids!

May 9, 2012 @ 8:16pm

I can't play your game because I don't have Windows. Perhaps another member of my team will find and rate your game.

- Inês Almeida from Evil Sandwich Studios

jmaasing says ...
May 9, 2012 @ 8:47pm

Sorry, can't judge since I don't have windows.

asfdfdfd says ...
May 9, 2012 @ 9:07pm

It will be more cool if i'll be able to shoot from the keyboard.

maxman43 says ...
May 13, 2012 @ 4:52am

I'd totally play this if it had a web version.

lorancou says ...
May 13, 2012 @ 10:21pm

Whoah! Those colors! Ouch! Hum, apart that, smooth game, nothing really special but it's working well.

masterhyjinx says ...
May 13, 2012 @ 10:28pm

This reminds me of a shareware game I played a long time ago. Except you made it in 48 hours, congrats! Isn't technology great? I think the application of the theme was pretty good. When I played this game I thought it was a good start and would like to see more, like enemies coming out of the background and into your level instead of popping in. An adventure as you travel through the blood stream could be very cool.

johnfn says ...
May 13, 2012 @ 11:26pm

Nice asteroids clone. That sound effect drives me nuts though :) My suggestion would be to make the main character smaller so that you don't get insta-ganked when shooting at a nearby asteroid.

You must sign in to comment.

[cache: storing page]