April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
Controls:
arrow keys - walk
R - reset level
Downloads and Links
Ratings
![]() | Coolness | 54% |
| #33 | Innovation | 4.04 |
| #67 | Mood | 3.52 |
| #81 | Theme | 3.78 |
| #125 | Overall | 3.55 |
| #152 | Graphics | 3.61 |
| #297 | Fun | 3.06 |
| #720 | Humor | 1.61 |
| #738 | Audio | 1.31 |
Comments
I really liked the concept and the visuals ! It was fun to play !
i LOVE the way this game looks. not sure if music would make this game better, but i noticed its absence.
Thank you all for your nice comments! :)
devwil: You are right, I miss music too. It was an issue of bad time-management.
Love the mechanic, a really interesting take on the theme. I do wish that the 'walkable' vs 'unwalkable' tiles were a little more clearly different and though you have a reset level button, I wish that the crates couldn't get into an 'unwinnnable' position. Still, I found it quite refreshing and I always love to see games made in Processing ^_^ Cheers!
Great little puzzle game. Even without audio, it was still pretty moody.
Hey, I'm on Linux and for some reason this just stops at the title screen. Any idea why?
Great concept here, nice thinking! Also liked the post-processing filter, makes it look pretty unique.
Incredibly innovative. Awesome mood too. I think music would have made it better, but maybe not.
Thanks for following up with me about the problem running the game; sorry it was a false alarm.
Nice game - I'm surprised it's the first one I've seen in this LD using Processing! The graphical effects really set the mood, and the expanding view really gave a sense of space.
Nice concept!
Actually playing was occasionally tedious but that's a consequence of the limited visibility and not much to be done about it.
Beautiful game. I feel the difficulty is just right in keeping it challenging but not too frustrating.
Captures mood very well.
Yeah I've beat it! Loved the concept and the difficulty was really balanced. Good level designs. Noise effect was a bit much though
Whoa, super super cool graphics! I dig the creepy font during the garbled hint screens. Great stuff! I confess the mechanic stressed me out a little because you'd be forced to reset often.
Wow... the graphics were genius. I loved the noise effect and the tilted screen. Unfortunately I couldn't pass the stage that apparently had one single glowing box instead of two...
Funny that both of us used processing and the take on the theme was very similar =)
Nice visual effects, and interesting gameplay, it's sad you didn't have time for music,
I agree with the others -- visuals are lovely. It's *very* satisfying to complete a level, simply due to the nature of the mechanics. Great stuff.
I have to say that I too did get frustrated occasionally. It would be nice to have an "undo" button -- especially since you can't really see what's going on at the beginning of each level. Just something that puts the game in the state previous to the last move you made would essentially eliminate forced restarts.
You should add music to this -- it already has great atmosphere but music will really push it to the next level.
I'm a few levels in, and I'm totally stuck, the yellow things aren't there, so I assumed I was to do something else, but I reset the level a few times and one of the yellow things was suddenly there... which makes me think a glitch is causing them to be randomly invisible? or did I do something to make it visible?
Was very impressed with the mechanics to that point, I love how the game is played at an odd angle =D
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The noize effect was heavy but I enjoyed the gameplay! :)