April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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TinyIsland

by VDZ - 48 Hour Compo Entry

NOTE: If the game does not run, chances are you don't have .NET Framework 4 and/or XNA Framework 4 installed. Fetch them at:
.NET Framework 4: https://www.microsoft.com/download/en/details.aspx?displaylang=en&id=17851
XNA Framework 4: https://www.microsoft.com/download/en/details.aspx?id=20914

NOTE: There seems to be a major graphical glitch (requiring a relog to fix) with digging up moss, grass and sand and demolishing floors. Avoid using the shovel for anything but digging dirt or digging pebbles if you don't want to be forced to relog and lose your inventory. Alternatively, drop any items you want to keep before you relog so they won't be lost.

An online persistent world building game on a small island. There is no direct goal in the game, but you are instead free to build anything you like. All changes to the world are stored on the server so anybody else playing the game will see your buildings.

Controls are listed on the right side of the screen. Besides those controls, you can also press F4 to switch between windowed and fullscreen.

You can edit config.ini to specify which server to connect to, or you can edit it to play offline (the world will have to be manually saved in offline mode by pressing S).

Made using XNA and my sprite and networking engines VBXSE and GNI (see blog posts) in C# (Microsoft Visual Studio 2010). Music made in FL Studio 9 using DSK's soundfonts. Graphics made in GIMP. Sounds recorded using random stuff around my desk and Audacity.

Licensing information:
Music (c) 2012 VDZ, licensed under Creative Commons Attribution-NonCommercial: feel free to steal and/or modify, but don't use commercially without my permission, and give me credit for it if you can reasonably be expected to.
Everything else (c) 2012 VDZ, licensed under Creative Commons Attribution: feel free to steal, modify and/or use commercially, but give me credit for it if you can be reasonably expected to (for example, if you have a credits screen in your work somewhere, or in a readme file).

Downloads and Links


Ratings

#82Audio3.47
#88Innovation3.76
#155Overall3.47
#202Theme3.47
#221Mood3.07
#296Humor2.50
#343Graphics3.06
#481Fun2.71
#913Coolness28%

Comments

AlwaysGeeky says ...
Apr 24, 2012 @ 7:09pm

I liked the pixel art style, gave it character :)

blob says ...
Apr 24, 2012 @ 7:16pm

Very zen game. With more crafts and more people all together it could be a very nice community game. Good job.

Kharza says ...
Apr 25, 2012 @ 12:12am

Had to tear myself away to go review other stuff :) I'm a recovering dwarf fortress addict. Really cool accomplisment for 48 hours

MinerCraftGuy says ...
Apr 25, 2012 @ 5:37pm

Love that it also includes a server so you could make it multi-player in the future

VDZ says ...
Apr 25, 2012 @ 5:42pm

MinerCraftGuy; it IS multiplayer. In fact, to play single-player you have to change a setting in the config file. It's just that nobody sticks around long enough for there to be two players online at the same time. I really should focus on more content to keep people playing for longer than a couple minutes next time.

NAMKCOR says ...
Apr 25, 2012 @ 6:00pm

There's no real place to put "actual persistent world" for score, so I bumped your innovation up, because that's damn impressive.

Onto actual critique, I feel like the game is in a good place, and I love the dwarf-fortress like map transfers that you have going, you did a great job presenting what you can do, and making it easy to navigate.

Where you're losing players is the fact that there's no challenge, no real incentive to build or something to spur them on. You are given a world in which you can chop trees and gather resources, but there's no -reason- to. Games aren't just about the world and the rules, you're given a reason to play; a goal.

The interface is also a bit of a step backwards in gaming history. I found myself quickly wishing I could just hit a key to queue up multiple wall crafts, or that there was a darkened background behind the chat (or an exclusive area in the side bar for it).

Definitely has high potential for fun, just don't turn it into Minicraft ;)

sampyxis says ...
Apr 25, 2012 @ 7:05pm

I liked the game, love the zoom, love that you made it multi-player in such a short time frame. I really like the music too.

moop says ...
Apr 25, 2012 @ 7:26pm

Impressive.

31eee384 says ...
Apr 25, 2012 @ 8:24pm

Wow, awesome! Wish I was on with other people, but very cool for only 48 hours.

Kitch says ...
Apr 27, 2012 @ 1:27am

Neat little game.
Using Xact next time for your music files will significantly save on your download size. As xna folks in Ludum Dare, we have to extend every convenience we can :)

jplur says ...
Apr 28, 2012 @ 4:52am

Works very well, cool to see another player on at the same time.

Raptor85 says ...
Apr 30, 2012 @ 9:45pm

can't rate, XNA4 crashes on linux under WINE

asfdfdfd says ...
May 10, 2012 @ 4:18pm

Cool!

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