April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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The Tower of the Four Winds

by andyrofl - 48 Hour Compo Entry

This was my first time competing, it was quite a fun experience even though my game isn't as far along as I wanted it to be. There are bugs, I didnt get to make the level that it was named after, but I'm still proud of it.

My theme interpretation was that a tiny world is a small world, and it's a small world after all. So the four levels are themed after Disney attractions, and the fifth level would've been the Tower of the Four Winds (tower in front of the small world ride.)

Also my computer does not have an older version of Java, nor will Firefox allow me to download it, so for now atleast the game is a standalone application.

Controls: w,a,s,d to move. Space to attack.

Downloads and Links




ben says ...
Apr 23, 2012 @ 10:49pm

Nice work. Look forward to seeing what do next comp. You might want to consider using a library of some sort so you can focus more on actual gameplay and design.

invaderJim says ...
Apr 24, 2012 @ 6:14pm

I WON! Not too bad for your first! One thing is that for some reason on the second page of each level, you could hold jump and float.

Raptor85 says ...
Apr 24, 2012 @ 6:15pm

if you hold the jump button for a few seconds it glitches out and you can fly :P

edg3 says ...
Apr 24, 2012 @ 6:16pm

It looked pretty good. I second the library idea.

I would just like to mention that I couldnt seem to attack (though one enemy did disapear). I hope you end up finishing it at some point :)

netmute says ...
Apr 24, 2012 @ 8:54pm


Seriously, I had much fun with it ;)

azurenimbus says ...
Apr 24, 2012 @ 8:58pm

It was fun, keep making more. Next time try to spend as much as possible on the controls/gravity. Someone mentioned existing libraries that you could use/tweak, etc.

uberneen says ...
Apr 25, 2012 @ 1:10am

Good for a first game, nice job.

R3ason says ...
Apr 26, 2012 @ 7:16am

I WIN! :D Would love to see some sort of visual cue that my attacks were damaging the enemies. Great start! Thanks!

aquasheep says ...
Apr 27, 2012 @ 4:25am

Nice! Well done! Keep developing!

Awennor says ...
Apr 28, 2012 @ 12:21am

I support the library idea (:

PabloAM says ...
May 2, 2012 @ 3:53pm

Not bad, but two problems, the flying and if you replay the game you can win the first level anymore.

robcozzens says ...
May 5, 2012 @ 5:53am

Cute graphics.

derosa says ...
May 7, 2012 @ 8:49pm

The flying (feature?) made it pretty easy to win. Nice one!

crippledgames says ...
May 10, 2012 @ 1:28pm

nice graphics, but the levels weren't very different from each other.

andyrofl says ...
May 13, 2012 @ 7:47pm

Final thoughts as judging is coming to an end: considering that this was my first game ever, I'm pretty proud of the final product and I will definitely do the next LD. My friend said he could help with art so I guess I'll be doing the jam.

minimicro says ...
May 13, 2012 @ 9:58pm

Nice ;)

crhallberg says ...
May 13, 2012 @ 10:02pm

Someone's a fan of Bastion. ;) Excellent work! Best story and sound I've seen so far.

crhallberg says ...
May 13, 2012 @ 10:03pm

Sorry my comment wound up here some how, real comment coming soon.

crhallberg says ...
May 13, 2012 @ 10:06pm

Fun. Lots of fun. Simple as that.

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