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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Escape - chrismcr - Jam Entry

    (New Linux version now contains 32- and 64-bit binaries. You'll need some form of OpenGL installed but other than that it should be self-contained. Hopefully :)

    Drive your vehicle with the mouse (right-click to reverse) to collect materials to fuel the rocket to escape the marauding red gloop of doom that is gradually shrinking your world.

    Click a resource icon when close enough to harvest it. Your vehicle can carry up to three at once.

    Resources still to collect are shown at top-left.

    By Chris Russell (@chrismcr) and Pete Brisbourne (@temmytemjin)

    View chrismcr's journal. | View all entries by chrismcr




    Apr 24, 2012 @ 8:09pm

    Ohhh, a slightly more sinister entry! Made me feel like I was stuck in a B-Movie with the approaching wall of death! Think I lost something in the readme though as it didn't seem to harvest anything i drove over although that oculd just be me. Good effort, nice to see something a bit dark :D

    Apr 24, 2012 @ 10:41pm

    That was very interesting, I liked the shrinking mechanic. Fun game play, good work.

    FredericRP says ...
    Apr 25, 2012 @ 12:42pm

    Can you provide it for Mac ?

    chrismcr says ...
    Apr 25, 2012 @ 1:06pm

    @FredericRP sure - hopefully in the next couple of days!

    free_napalm says ...
    Apr 25, 2012 @ 1:29pm

    Game was quite good, challenging even. Of all games I have played yet, this has the best mood. In its darkness and depression it nearly matches the final minutes of Tetris :P

    Topaz says ...
    Apr 25, 2012 @ 1:34pm

    I like it :P
    Good work!

    jwolf says ...
    Apr 25, 2012 @ 7:12pm

    The game's pretty fun, and I really like the feel / mood to it. The only thing I'd strongly recommend is to make the game window re-sizable, if you do anything further with it or make another entry in the future. Assuming that's possible / easy with the engine you used. It didn't interfere with game play, but bits of the screen went out on my end.

    jeroenimooo says ...
    Apr 25, 2012 @ 8:26pm

    Awesome idea! i ost first two couple of times D:

    moop says ...
    Apr 25, 2012 @ 8:37pm

    Fun if somewhat short. Clever concept.

    chrismcr says ...
    Apr 25, 2012 @ 11:28pm

    Thanks all. @jwolf - that's a good idea, I hadn't realised until tonight that the window is slightly taller than my laptop screen.. annoying!

    rynti says ...
    Apr 26, 2012 @ 12:21pm

    Cool game! Did however get stuck at the base and it took a while until I figured out you're able to drive backwards ;) Graphics could be improved, audio on the other hand totally fit the atmosphere =) Good work!

    Jiddo says ...
    Apr 26, 2012 @ 9:20pm

    Wow, what was actually a really good, but short, game. Reminded me of a game I used to play a while back. The game works flawlessly on Linux under Wine.

    FredericRP says ...
    Apr 27, 2012 @ 7:07am

    Pretty good game, I would have chosen the arrows instead of the mouse to drive the harvester, but that would have been too easy, right ? Interesting way to limit the world.

    scoopsy says ...
    Apr 28, 2012 @ 8:20pm

    Would have loved arrow keys to drive instead of mouse, but otherwise solid!

    someone says ...
    Apr 28, 2012 @ 9:25pm

    Didn't get the Linux version to work, but the windows version worked in Wine. The speed was broken though, the car moved impossibly fast unless you held the mouse really close to it, and also the time bars when mining disappeared long before the mineral was extracted, leading to a lot of confusion.
    I would suggest moving to cancel, rather than clicking on the item.
    Also crashing into stuff was not obviously a bad thing.

    Cyboot says ...
    Apr 28, 2012 @ 9:35pm

    fun game!
    mouse instead of arrowkeys a little strange, but you get used to it.
    good graphics, nice world, theme fits

    A good job!

    skyboy49707 says ...
    Apr 28, 2012 @ 10:09pm

    Really nice! It took me a while to figure it out, but once I did it was really fun.

    Apr 29, 2012 @ 2:04pm

    Cool atmosphere, really enjoyed the music and sfx. Worked well together in creating a dark vibe.

    Controls felt a bit tedious though, got stuck a few times which doesn't help in a game where time is essential ;)

    But the game had me captivated for a few minutes. Well done! :)

    vigrid says ...
    Apr 30, 2012 @ 10:28pm

    Fun little game - would be great for touch controls - tablets, phones, and the like.

    May 3, 2012 @ 6:24pm

    Can't run it on Linux:

    ./escape: error while loading shared libraries: libGLEW.so.1.6: wrong ELF class: ELFCLASS64

    Probably because it's a 32 bit binary.

    chrismcr says ...
    May 6, 2012 @ 5:44pm

    @Martin Vilcans - I've uploaded a new archive for Linux which contains two statically-linked binaries for 32- and 64-bit - give it a go if you get chance please!

    Super Soul says ...
    May 7, 2012 @ 8:37pm

    Nice audio. The game had a disturbing feel to it. Liked the intro screen. Nice work.

    gregdevice says ...
    May 9, 2012 @ 5:47am

    Good work on the sound! Controlling the rover is tricky at times but the gameplay is challenging and fun overall.

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