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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    SimHamlet - Thief - 48 Hour Compo Entry

    XNA 4.0: http://www.microsoft.com/download/en/details.aspx?id=20914
    .NET 4.0: http://www.microsoft.com/download/en/details.aspx?id=17851

    A simple medieval empire sim along the lines of "The Settlers".

    The aim of the game is to balance wood, stone, grain and food production, ultimately to build a castle (costing 40 wood and stone) and to store up 40 food to be able to survive a siege (note, siege not shown in-game). If you ever run out of food, you lose.

    Mason's: costs 3 stone, 1 wood. Produces stone from surrounding mountains, consumes food.
    Woodcutter's: 3 stone, 1 wood. Produces wood from surrounding forests, consumes food.
    Farm: 3 stone, 2 wood. Plants fields in surrounding empty space, produces grain.
    Windmill: 5 stone, 3 wood. Consumes grain, produces food. Each produces enough food to feed a single mason or woodcutter.
    Castle: 40 wood, 40 stone. Building a castle and amassing 40 food wins you the game.

    Known bugs:
    The windmill is missing its blades in the radial menu.
    The radial menu is impossible to close without building something.

    No sound, sorry.

    View Thief's journal. | View all entries by Thief




    Valeour says ...
    Apr 24, 2012 @ 6:31pm

    Good concept, too much waiting, and very little understanding. Would have been nice to get a bit of visual feedback from the woodcutters and masons to know they were actually doing something, and something to do whilst waiting for food to build up. Had a bit of fun though.

    netmute says ...
    Apr 25, 2012 @ 11:54am

    I can't rate this because I'm using a Mac. Sorry :(

    piman says ...
    Apr 25, 2012 @ 12:18pm

    I can't rate this because I don't have a Windows system. Sorry.

    Topaz says ...
    Apr 25, 2012 @ 12:27pm

    Pretty cool, but I gave up after a while :P
    Good work though! :)

    kroltan says ...
    Apr 25, 2012 @ 8:50pm

    Nice, but now my eyes are bleeding.

    Mago says ...
    Apr 26, 2012 @ 10:41pm

    Game reminds me of settlers. But it needs more help so player would know what is happening

    kibertoad says ...
    Apr 26, 2012 @ 10:43pm

    Too slow, no real choices, no real strategical or tactical thought required. Which is quite unfortunate - I really wanted to like this one...

    Izzimach says ...
    Apr 26, 2012 @ 10:43pm

    Basic mechanics are good, but there needs to be a "speed up" function for the stretches when I am just waiting for stone/wood or whatever. Also, the first time I put a farm down some big dark circles started appearing and it took me a minute to figure out they were crops. For a second I thought huge sinkholes were appearing in the ground.

    jwolf says ...
    Apr 26, 2012 @ 10:48pm

    Not bad. It could use some way of canceling actions or putting things on hold.

    Don't build a castle too early : )

    robcozzens says ...
    Apr 28, 2012 @ 3:37am

    I would have played, but I'm on an iMac.

    someone says ...
    Apr 28, 2012 @ 6:52pm

    Linux user. Shame, it looked interesting.

    PsySal says ...
    Apr 28, 2012 @ 10:37pm

    Looks great, sadly it crashes when I try to start it. So I shalln't rate it.

    Thief says ...
    Apr 30, 2012 @ 2:08pm

    PsySal: Did you install .net 4 and XNA 4 like the instructions say?

    Raptor85 says ...
    Apr 30, 2012 @ 9:44pm

    can't rate as it requires XNA4 which crashes under WINE on linux

    davidwparker says ...
    May 8, 2012 @ 1:34pm

    Sorry, I can't play this as I don't have Windows.

    Spotline says ...
    May 8, 2012 @ 5:21pm

    Too bad it's so slooow =(

    May 8, 2012 @ 6:17pm

    Interesting concept, but there was a lot of waiting going on. It's got a nice Cataan-y feel to it, but it could use a lot of polish. Still, great job for 48 hours!

    asfdfdfd says ...
    May 10, 2012 @ 4:04pm

    Controls are pretty hard.

    May 10, 2012 @ 4:10pm

    Really needs some work. Menu was annoying, wasn't sure what I was building.

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