April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
Summary:
Take control of a humble fly. Navigate through the dangers of his world. Last as long as you can!
Details:
- Control the fly with Up for up and Down for ... down (>_>)
- Avoid The various mean killy things.
- Beat your best score.
Tools:
The game was created mainly with Unity3D and RageSpline.
Also, here's a time lapse:
http://youtu.be/kig33OKe7Tc
I've been playing with it a bit after the release...
http://www.kongregate.com/games/vonsatan/a-flying-shame
Downloads and Links
Ratings
![]() | Coolness | 77% |
#394 | Graphics | 2.95 |
#431 | Humor | 2.21 |
#460 | Audio | 2.41 |
#615 | Fun | 2.48 |
#634 | Theme | 2.60 |
#691 | Mood | 2.25 |
#716 | Overall | 2.51 |
#874 | Innovation | 1.74 |
Comments
What the other guy said. The background/foreground was hard to distinguish.
The game worked ok but it wasn't anything that I'd get hooked on. Not much epicness in the innovation department or theme-wise either.
The graphics do look ok and the sounds/music work well.
Graphics are very good, you even made a little app icon :)
Gameplay was quite ok.
Agree that the foreground elements need to stand out more from the background, but the graphics are pretty good otherwise (maybe a bit too much in the way of simple gradients).
The bug zappers felt a bit unfair; I couldn't tell when they were going to drop, and if I was better off staying at the top of the screen, or heading down to the bottom. Giving the player a little control of the fly's x-axis position would have made this less of an issue.
Yeah there is a bug with the collision volume of the zapper... bit big!
X movement does help it a bit. I was playing with some stuff and added a few extra things. Check it out after you've played the compo version!
http://www.kongregate.com/games/vonsatan/a-flying-shame
The compo version is better than the post-mortem one!
It's more difficult, because of the lamps dropping, therefore, is funnier. Oh, and nice music.
It should become harder over time, to get the player interested in the game.
hehe, fair enough. There are a lot of random things happening so I figured it's just a matter of time til u die...
I'll try adding a speed scaling over time see how it goes :D
[Comments and ratings from this account come from various team members]
Wasn't initially clear that the fridges stopped you, just thought they were part of the background. Also couldn't really tell when the bugzappers were going to stay or drop. Sound also could use a bit of work. Still, congratulations on getting a complete game out there in the time you had.
Enjoyed this game - the updated version is definitely better though ;) Good stuff!
Neat idea. The hitboxes seem oversized, though, and it's kind of bizarre that the tables seem to slide towards you.
It has good graphics and pretty good sounds too. Good job.
PS: that's a big house :D
Pretty fun, pretty fun! Sound/music was fun, though having a big, satisfying *ZAP* when hitting the lamps would have been awesome. Liked the particle effects behind the fly...Thanks!
Nice graphic and sounds. But It's kinda hard to tell what is background and what is object. It's so confusing.
yeah +1 to getting play testing done before finishing the game! background/foreground distinction would have been the first thing mentioned.
Made an update to be post-comp version...
It's my new hobby to tweak this game when im bored
Hard to tell background from foreground in the beginning. A bit weird that the foreground moved forward with you.
I love endless runner/flyers, this is lacking in few areas: Like the others have said, too difficult to distinguish foreground from background, specifically that the fridge is an obstacle. In a game with frequent death, there should be some rewarding feedback, i.e. seeing some electrical arcs/sparks when hitting the bug zapper, seeing some kind of splat animation when hitting the fridge, having the venus fly trap actually close its mouth on you etc. I realize time was short, but some variation even in sound effects when you die would have been nice. I believe someone mentioned the collision boxes being too big already; I died several times when not actually visually touching the plant.
Very cool! I could play this for hours :) I died a few times when there seemed to be no navigatable way to get between a lamp and a plant that made a solid wall between them, not sure if that was a bug or if i was missing the correct path tbh tho!
Ive updated the post-comp version with some more rewarding effects :D
20697 m !-) I like it. I would play longer but very soon there is always place where is not possible to go through! ;) So, I at least played again and again. Well done! I saw also timelapse video. Interesting.
That's a lot of fridges for one kitchen... and I was locked I couldn't continue because the path was locked between the grass and the luster
Loved the art work, I didn't find it too hard to figure out what to run into, but once there were more items on the screen might have helped a bit. But still good work!
Not bad! The high score gives something for us to aim to, and the game re-starts quite quickly, which is something that cannot be said of most entries.
I feel that the hit boxes could be a bit smaller, or somehow more evident - specially in the case of lamps, many times I died without being quite sure what had killed me.
also, some animation for the fly would be much appreciated!
The idea is there, but the placement of the objects seems too random to be fair. There were a few situations where my only choices were to die by bug zapper or die by venus fly trap. But if you work on the balance and add some more variety, this could turn into a fun little game. Good job!
Thanks Kevin. It's a bit randomized but there's always a way through. :D
zapper+trap = go under the table
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Was a little hard to tell background from foreground at first - and collision boxes are a bit big. But I liked the artwork. And the 303 riff.