April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Downsize

by Jiggawatt - 48 Hour Compo Entry

A short but sweet arcade/puzzle game about shrinking worlds while their inhabitants, attached to their creations as they are, try to stop you. That last level is tricky.

Now with 50% more packaging! Start the game from /dist/downsize.exe.

Downloads and Links


Ratings

Coolness65%
#173Fun3.29
#261Overall3.26
#309Innovation3.20
#379Theme3.14
#424Mood2.69
#457Audio2.42
#471Humor2.14
#499Graphics2.77

Comments

jerombd says ...
Apr 24, 2012 @ 1:08pm

Looks very great and promising... but I don't really know how to read this .py files :( You should add an "how to read/install" files in your description or in the downsize.txt file... in this way every noob like me will run your game ;)

Jiggawatt says ...
Apr 24, 2012 @ 4:14pm

Yeah, I just managed to package this properly into an .exe. Go ahead and try it.

Cosmologicon says ...
Apr 25, 2012 @ 3:47am

Very interesting concept, but without an explanation of the movement of creeps and bombs, I couldn't figure out how to strategize. I mostly won by luck until I got stuck on the level with the isolated L-tetromino. No matter where I went I couldn't get the creep to make a bridge to it. I found the isometric display difficult, because one wrong step meant you had to start the level over. Why not simply disallow wrong steps?

Jiggawatt says ...
Apr 25, 2012 @ 6:51am

It just seemed more intuitive to have missteps cause restarts. If you somehow ended up isolated on a single tile island with unreachable tiles left, you'd have to press R to restart. But manual restart would be a whole new feature applicable in a very specific situation. This way, restarting is incorporated into the gameplay while also being a hazard. It's part of my design philosophy to minimize manual or "meta" features like that.

NeiloGD says ...
Apr 28, 2012 @ 7:39am

Really like this, struggling a little on the 3rd level. All I can recommend really is to ramp up the difficulty a little slower, but it can be tricky to design good puzzles!

Jiggawatt says ...
Apr 28, 2012 @ 7:47am

Yeah, I guess level 4 should be level 3. The third level is a serious bump in difficulty, you get a level with two creeps before the level with just one.

samoojamies says ...
Apr 28, 2012 @ 8:08am

Awesome little puzzle game! Finished with 1421 moves. I like the retro style.

dr_soda says ...
Apr 28, 2012 @ 8:15am

I like how this entry really took "minimal" to heart for the whole theme of Tiny World. I also appreciate the idea that the protagonist makes its own world smaller intentionally.

This puzzle elemants are very well designed and fun. I approve.

I think level 6 might have deteated me tonight.

Ishisoft says ...
Apr 28, 2012 @ 9:19am

Enjoyed the first couple of levels, really couldn't get the hang of level 3 though. Even if I managed to kill both the creeps I'd end up cutting off access to the remaining tiles. Might give it another bash later.

triplefox says ...
Apr 28, 2012 @ 9:19am

In the end I got stuck because levels were designed very precisely and I couldn't really figure out how the AI was going to react. Wonderful aesthetic and puzzle concept.

Jiggawatt says ...
Apr 28, 2012 @ 9:27am

If I had some working recording software, I'd love to make a playthrough video. I think this is the sort of game that would really profit from it.

Norgg says ...
Apr 28, 2012 @ 10:00am

Wow, that last level is pretty nefarious. Finished in 1312 moves.

summaky says ...
Apr 28, 2012 @ 10:18am

I like it a lot! I had some problems understanding the movements of the creeps and thus I couldn't make a strategy to win level 3, but I managed somehow.

I love the visuals, but I am a little confused with the controls because for some reason, I always forget which button is which direction... Also, if I try to erase a tile with shift but there is none, I always expect the game to do nothing, but instead it moves to that position. I've lost so many times because of that! :-D

Arkazon says ...
Apr 28, 2012 @ 10:20am

A good concept, I like it and it follows the theme well. Got a bit annoyed at the isometric view - doesn't map very well onto directions on the keyboard! I also got defeated by level 3, I could only kill the creeps by cutting myself off completely.

Jhelle says ...
Apr 28, 2012 @ 11:48am

Not a fan of these games myself but I can see it is well build and liking the gameboy graphics :).

Apr 28, 2012 @ 12:18pm

Oh my I suck at this game! Good fun though, great little puzzler, seems I am just sucky :(

Jiggawatt says ...
Apr 28, 2012 @ 12:19pm

Alright, managed to record a playthrough video now.

tlaine says ...
Apr 28, 2012 @ 12:39pm

Man, that was hard! Good job though.

PabloAM says ...
Apr 28, 2012 @ 1:06pm

I have lost a bit at beginning try to manage the game.
But I like the idea :)

Good job!

Apr 28, 2012 @ 2:28pm

Finished in just over 900 moves. That last level!!!. Nice one, when I first saw it I thought "Oh this idea again", but you really did something new with it.

Apr 28, 2012 @ 2:37pm

did it again in 400 XD

Endurion says ...
Apr 28, 2012 @ 4:42pm

Neat enhancement of the old Sensitive gameplay. However the two creep stage is really really mean ;)
I gave up on the stage with an creep and a bomb and the secluded L. The bomb always went off before a bridge was built to the L.

moop says ...
Apr 29, 2012 @ 11:26am

Fun game and I enjoyed playing it. Had some trouble where holding shift would sometimes move me instead of erasing.

Jedi says ...
Apr 29, 2012 @ 11:35am

I really like it! However, my brain just couldn't get around the controls being rotated 45 degrees. You should let the player use the numpad (7,9,1,3) on this.

Jiggawatt says ...
Apr 29, 2012 @ 11:39am

Oh, right. Wonder why I didn't think of numpad controls.

SLiV says ...
Apr 29, 2012 @ 11:55am

Very enjoyable and very intriguing. The concept is well conceived and well executed. Good job.

Apr 30, 2012 @ 3:42pm

Really fun (albeit incredibly difficult) puzzler. I love the innovative concept and your presentation. I found that level 3 really ramped up the difficulty curve, but it was still great fun.

MrDanH says ...
Apr 30, 2012 @ 5:47pm

Cool game, way too hard for my tired brain after a day at work though

cobrajs says ...
May 1, 2012 @ 10:11pm

Excellent puzzle game! The retro graphics are awesome, along with the retro sounds. I couldn't beat the last level without the walkthrough, though :P

chambers says ...
May 5, 2012 @ 9:26pm

Fun game, loved the graphics and the sound. A more moderate difficulty curve would make the game more fun, as Julian Spillane said. I die by accident too frequently though, so I think it'd be better if the game didn't let me move to an empty tile at all, instead of killing me...

I couldn't pass the second bomb stage no matter how much I tried >_<

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