April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Downsize the World!

by shinD - 48 Hour Compo Entry

Economy is getting worse and worse, not even the gods of ...whatever are able to go about their business without cutting costs. That includes the world. It's time to Downsize.

Made with Flashpunk, MS Paint and Guitar Pro.

Check the cheat sheet for some info and read the first screen. It's a rough prototype. Sorry. I had to roll a Demon Hunter.

Downloads and Links




Rocknlol says ...
Apr 23, 2012 @ 1:37am

What does "rolling a Demon Hunter" mean?

shinD says ...
Apr 23, 2012 @ 7:41am

It means I played Diablo 3 for 7+ hours.

marudziik says ...
Apr 25, 2012 @ 9:47pm

This actually could be much better, even as a prototype, with demand bars much shorter and the possibility to win without a billion clicks. Music got quickly repetitive. The idea was actually interesting and innovative - a pity you didn't finish it.

philhassey says ...
Apr 29, 2012 @ 8:53pm

Heh, lots of text on first page, kinda intimidated me! I wasn't sure what was going on, but i liked the music :) Maybe have the game start out with a smaller board and some "hand holding" tips to get the player going.

Jezzamon says ...
May 1, 2012 @ 8:29am

Kinda interesting, although at the moment it's basically "click a billion times to win"

robcozzens says ...
May 2, 2012 @ 8:42am

I had no idea what was going on.

summaky says ...
May 2, 2012 @ 12:47pm

I have to echo the "billion of clicks" and the repetitive music comments. I thought that the idea is interesting, but it needs some work.

MrBarnslig says ...
May 3, 2012 @ 5:43am

The intro was hilarious. "So it's a god game. Basically..." Wasn't able to figure out what I was supposed to do, and unfortunately a wall of text is similar to no text at all in terms of helpfulness. Nice music though!

cadin says ...
May 8, 2012 @ 3:47pm

Hmm, I couldn't really figure this out. Sorry.

Sodaware says ...
May 13, 2012 @ 10:51pm

I think with some chunkier graphics and a much smaller board this could be really impressive. Maybe start with one really small world and build up to make it more challenging. Definitely room for improvement, but there's a huge amount of potential here.

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