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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    ResourceCollector - SaiKai - Jam Entry

    I uploaded a post compo version which includes changeable keys(hold enter and press your desired key in option menu), looping sound(darn...i missed that bug),a simple chrashfix(dumb mistake) some more options, automatically collecting resources and best of all !!!! -> holding keys instead of tapping

    Your World is in danger of becoming overpopulated...so your government send you to beat some alien butt and steal their precious ressources to maximize your tiny tiny world.

    The goal of the game is to maximize you homeworld to a size of 1000. You increase the size through sending ressources to it.(you can do that in the ship menu) other then that...you can upgrade yourself and kill some aliens ^^

    The Controls are :
    Arrow keys for menu handling
    WASD for movement
    rightcontrol for attacking
    space for weapon switching
    hold shift for sprinting
    rightalt for sucking up ressources
    m for minimap
    and t to teleport back to your ship
    and press enter near your ship to access it

    tip: traveling to the world you are currently on will respawn enemies | entering the ship will heal you

    pic 4 is a Tutorial




    This was made with XNA 4.0 . All the code,art and music was made by me.

    XNA Redist is included in the zipfile.




    Please do not vote down if you simply have a problem with xna. I will be happy to help if anything is not working.

    View SaiKai's journal. | View all entries by SaiKai

    Ratings

    Coolness68%
    #74Fun(Jam)3.10
    #96Mood(Jam)3.00
    #113Audio(Jam)2.96
    #117Overall(Jam)3.10
    #118Theme(Jam)3.00
    #119Graphics(Jam)3.34
    #149Innovation(Jam)2.79
    #174Humor(Jam)1.95

    Comments

    JonathanG says ...
    Apr 24, 2012 @ 11:43am

    Had no problems with XNA. Really liked the art style and audio, but struggled with the control scheme - right alt for sucking resources seemed unneeded (just autocollect resources) and tapping right control to fire each bullet was really painful. Also, they're close to the windows key so I kept accidently pressing that! Think holding to fire would have worked much better. Didn't get to see much of the game as a result, I felt the rapid onset of RSI :(

    netmute says ...
    Apr 24, 2012 @ 11:45am

    Can't rate because I'm using a Mac. Sorry :(

    SaiKai says ...
    Apr 24, 2012 @ 12:02pm

    i will upload a postcompo version later today which will include button holding instead of tapping

    MurrayL says ...
    Apr 24, 2012 @ 12:46pm

    The game feels really polished, and I was quite excited to play from the main menu alone. In-game, the graphics and sound are just as high-quality and very enjoyable.

    In terms of gameplay, I'm not sure I see too much progression or need to go to the other planets. I think they should be smaller or more varied - especially the starting planet, as that forms people's first impressions, and it was getting a bit repetitive after 10 minutes of running around, shooting blobs.

    Also, the control scheme is a bit weird; especially having to switch between WASD and arrow keys whenever I entered the ship. Tapping to fire was a bit annoying, as someone else noted. Overall, though, I got on fine.

    Sadly the game did randomly crash while I was blasting away on the first planet, after about 15 minutes of normal gameplay.

    I also thought it was a shame that the music didn't loop!

    Qaterknan says ...
    Apr 24, 2012 @ 12:49pm

    Sadly, It crushed in the middle of my game. It has neat graphics but firing bullet by bullet was... uncomfortable

    Robert Swan says ...
    Apr 24, 2012 @ 1:17pm

    I played this for quite a while - but it would crash after a few minutes every time while piling into a group of aliens and trying to take them all out at once.

    Having said that, I kept replaying it hoping it would get past it so it means I was genuinely enjoying myself once I worked out the keys!

    raarlac says ...
    Apr 24, 2012 @ 1:41pm

    Size of the world was 890, then it crashed. noooooooooooo.
    The game was funm but, keeping right alt pressed sucks

    kasarun says ...
    Apr 24, 2012 @ 1:52pm

    Fun game, i spend some time on it :)

    dastry says ...
    Apr 24, 2012 @ 3:17pm

    really enjoyed would have kept on playing for hours had it not crashed :(

    edg3 says ...
    Apr 24, 2012 @ 3:51pm

    I quite enjoyed it, though the controls could have been slightly more intuitive (I feel). I had no crash because I played for 10 or so minutes only.

    Zamando says ...
    Apr 24, 2012 @ 5:55pm

    Cool game. The controls was pretty weird though. Also, if you move and fire the bullets go twice as far (I do understand that they should move faster which they do). I think it's a great start for a game :D

    Sankacoffee51 says ...
    Apr 24, 2012 @ 7:37pm

    I can't get the game to start, I repaired the XNA Redist, but the process stops without error message about 2 seconds after launching it.

    s0ulcrusher says ...
    Apr 24, 2012 @ 7:46pm

    I ran the .NET 4.0 installer you included but whenever I try to run the game nothing happens, the process starts and immediately stops. I tried running in admin mode and no-go. I'm running Windows 7 Pro SP1, sounds like other people are able to play it though...

    mailman105 says ...
    Apr 24, 2012 @ 8:09pm

    I liked it, but the controls were a little awkward and I wish the music had looped...

    SaiKai says ...
    Apr 24, 2012 @ 10:46pm

    thank you all for your comments.. i uploaded a postCompo version with holdink keys instead of tapping all the time.

    @s0ulcrusher @Sankacoffee51 the bundled installer was just for xna itself...you have to install .NET 4 seperately

    attagcatc says ...
    Apr 25, 2012 @ 12:00am

    Seems like you fixed all the problems I had with it. Good job - I quite enjoyed it :)

    Evil Cult says ...
    Apr 25, 2012 @ 12:47am

    [Comments and ratings from this account come from various team members]
    This game has quite a few similarities to the one we made! I like the art and the concept behind the game but I feel that the gameplay and controls were a bit off. The right control/alt keys were a bit of a pain to use but the main annoyance for me was having to keep spamming the button down to attack and also having to press a key to collect resources. There were also a few graphical bugs in the last level. Other than that, like I said great concept and good look and feel :)

    Tourgen says ...
    Apr 25, 2012 @ 6:33am

    I got a decent sized planet but I didn't have enough leveled up gear to clear out the boss planet. Pretty fun, the controls are a little rough on the hands though.

    youdonotexist says ...
    Apr 26, 2012 @ 8:18pm

    Is it possible to get a Mac/Unix/Web version of this?

    thristhart says ...
    Apr 27, 2012 @ 12:00pm

    Since I can only do web games for now, and because this doesn't have web version, I can't rate this currently. I'm commenting here so that this shows up in my rated games section so that I can come back later and play when I can do downloads.

    Jezzamon says ...
    Apr 27, 2012 @ 12:21pm

    :C Unfortunately I cannot play this on my mac.

    Good luck for this Ludum Dare though! I hope whatever happens you're happy with your game!

    scoopsy says ...
    Apr 28, 2012 @ 8:45pm

    Sorry, I can't play since I'm on OSX. Too bad, looks neat!

    Ace says ...
    May 1, 2012 @ 4:24pm

    This is a quite good game, although there didn't seem to be enough ways to use the resources. Also the upgrades felt like they scaled too quickly.
    Apart from that it was nice though, if a bit simple.

    someone says ...
    May 1, 2012 @ 4:25pm

    Sorry, Can't play XNA games on Linux.

    robcozzens says ...
    May 2, 2012 @ 7:18pm

    I would try it if you had a Web or OSX version.

    davidwparker says ...
    May 7, 2012 @ 6:07pm

    Sorry, I can't play as I don't have Windows.

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