April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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(Tiny) Worlds of Illusion

by madmaw - 48 Hour Compo Entry

The idea behind this game was to integrate optical illusions into gameplay.

Downloads and Links




brianshaler says ...
Apr 23, 2012 @ 9:32am

lol wtfffffff

andrebeton says ...
Apr 23, 2012 @ 9:52am

when i click on one of the planets a video shows up…
using chrome 18

madmaw says ...
Apr 23, 2012 @ 12:24pm

Oh, I see how that could be confusing. The "video" is actually just controls for the music player, I figured I'd leave the controls visible in case you wanted to mute the music, but it does look like the whole game is actually a video (it's not).

mess110 says ...
Apr 23, 2012 @ 12:41pm


samoojamies says ...
Apr 23, 2012 @ 12:56pm

Nice idea :)

cakemonitor says ...
Apr 23, 2012 @ 1:22pm

I really enjoyed this game. It's a great idea (although I'm not convinced that it matched the theme particularly well). Still it scorec highly from me overall :)

arhpositive says ...
Apr 23, 2012 @ 9:17pm

bullets tend to get stuck when they're fired repeatedly. other than that, i think the concept is cool :)

Norgg says ...
Apr 23, 2012 @ 11:02pm

Scintilla is amazing and eye-melting but I didn't really get much out of the others. Great concept though.

FrankTheTank says ...
Apr 23, 2012 @ 11:05pm

Pretty interesting idea!

Orni says ...
Apr 24, 2012 @ 5:10am

I love your use of optical illusions

cadin says ...
Apr 24, 2012 @ 4:54pm

This is really cool. Great idea! It would be neat to see a whole series of mini games based on different illusions, with different types of gameplay. Nice work.

Shigor says ...
Apr 25, 2012 @ 12:42am

You know... this is one of the wtf games :) At first I thought that it's just a very simple shooter, then the illusion thing broke into my brain...

I love games that mess with people's mind :) even if this is not much of a game, it deserves high rates :)

devwil says ...
Apr 25, 2012 @ 12:50am

agh! some of these are maddening (and uncomfortable to look at)! i don't know that this was a *good* idea, but it's certainly a bold one and i applaud that!

madmaw says ...
Apr 25, 2012 @ 1:44am

I feel bad for not quoting my sources, but I wanted the element of surprise for this one (which too much info would ruin). Now there's enough commentage to push this post down a bit...

Lichasa http://en.wikipedia.org/wiki/Lilac_chaser
Scintilla and Hermann http://en.wikipedia.org/wiki/Grid_illusion
Moblin http://www.metacafe.com/watch/358665/motion_induced_blindness/
Fateeg (this example is actually way more amazing than what I went with) http://www.feelguide.com/2011/11/10/optical-illusion-of-the-day-the-image-that-vanishes-before-your-eyes/

Unfortunately I had to cull a couple because I ran out of time (and started experiencing pretty bad headaches)
Troxler (was planning on having a planet with a ring around it) http://dailymonthly.com/?p=550
March http://www.moillusions.com/2012/04/stepping-feet-optical-illusion.html

Thanks for playing and commenting!

Zamando says ...
Apr 25, 2012 @ 10:12pm

Really unique concept, enjoyed playing this one! It would have been nice if the theme was a little more integrated than just the level selection :)

Cake&Code says ...
Apr 27, 2012 @ 2:12am

Very much of a mindtrip, but my eyes got a little sore from playing. I gave it high marks for creativity though!

dokidoki says ...
Apr 27, 2012 @ 3:06am

I agree about the bullets. I know some games have a limit of one bullet at a time, but usually the "aborted" bullet disappears. But cool idea!

liger13 says ...
Apr 27, 2012 @ 5:03am

Really amazing idea. Why do the bullets curve, though?

madmaw says ...
Apr 27, 2012 @ 5:49am

The bullets are supposed to be somewhat homing (to encourage the user to keep their eyes on the centre of the screen instead of worrying too much about accuracy), they should track to the closest thing of the correct colour.

As to why there is only one and an interrupted bullet leaves an artefact on the screen...yeah that's a bug. It would have been reasonably easy to fix, but it also conveniently stops the player from spamming out bullets, so I left it and concentrated on other things.

R3ason says ...
May 2, 2012 @ 4:48am

My eyes!! D: Nah, this is a wonderful, amazing departure from the same 'ole same 'ole games submitted! I am literally seeing spots right now! Hermann done me in :P Great graphics, great sound to go along with it! Only minor issue (which I think someone else mentioned) is that bullets tend to "stick" on the screen. Is this intended? Thanks for making this!

LukeRissacher says ...
May 2, 2012 @ 6:49am

Cool - nice experiment. Liked the scintilla level, that was clever.

netmute says ...
May 2, 2012 @ 11:54am

I had no idea what I'm supposed to do, cool idea tho ;)

badlydrawnrod says ...
May 4, 2012 @ 7:15pm

Those grid-like levels completely messed with my eyes. That being said, this is a very original idea.

Need to clean up the old shots though.

Robert Swan says ...
May 8, 2012 @ 11:01pm

Again, not sure about the theme. But 6 stars out of 5 for innovation! Fantastic idea - really had me doubting my eyes at points which I love.

Jedi says ...
May 13, 2012 @ 11:12pm

Didn't notice at first but, as promised, it doesn't work in Firefox :/.

madmaw says ...
May 17, 2012 @ 10:31pm

FYI, the latest version of Chrome seems to have had some subtle change in how SVG/CSS gets treated and the bullet collisions have stopped working. I guess that's what you get for using undocumented APIs.

The illusions still work, but the gameplay is more underwhelming than ever.

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