April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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by Chinchilla - Jam Entry

NOTE: Windows and Mac version are slightly older builds, so web version is recommended!

Had great fun making this, and am so glad I managed to actually get something done for this LD! I'll hopefully be expanding and improving this after the competition.

Created with Unity, Blender, Photoshop and as3fxr.

How to play:

Construct buildings using the panel on the right. You can hover your mouse over resources to collect them.

Watch out for airborne attacks - If all your people get blown of your world, you lose! There is no real win condition, but if you manage to complete the statue give yourself a big pat on the back :)

(Hint: Enemy bombs can be thrown back)

Downloads and Links




jrasmussen24 says ...
Apr 24, 2012 @ 5:07am

The inability to easily upgrade/ build via hotkeys made the gameplay somewhat frustrating (money would normally fall off of the edge in order to build/ upgrade). Having hotkeys would make the players feel like they had more control and keep their cursor focusing on acquiring money and defending their base.

kroltan says ...
Apr 24, 2012 @ 2:29pm

I really like it, but the resource collecting could be a area, not just the point where the mouse is, because many times coins fall out of the island. Also I'd like to see the other layers like you shown in the first demo.

Chinchilla says ...
Apr 24, 2012 @ 2:52pm

@jrasmussen24 That's an interesting idea, I hadn't thought of using hotkeys. I'm planning to scrap the buttons in the post-compo version and have the construction integrated into the game world somehow, but hotkeys could definitely be handy.

@kroltan If there was one more feature I could have added before the time limit, it would have been a wider catchment area for the mouse, I agree! :) The other layers will definitely be involved in the future (with the ability to build underground)

Thanks for playing!

Apr 25, 2012 @ 8:43pm

Looks interesting, but so-so in the fun department...

BlackBulletIV says ...
Apr 26, 2012 @ 10:19am

Ha ha, that was pretty cool. The graphics are great, and the game is generally humorous. The gameplay isn't the best though; my hand was starting to hurt trying to collect all the resources and repel bombs at the same time.

Toast says ...
Apr 26, 2012 @ 10:28am

Nice idea, would have been nice to be able to rotate the view of the island, in some way, perhaps integrated into the controls.

Monkey Armada says ...
Apr 26, 2012 @ 10:29am

Cool idea! I loved how you managed to fit a small world into a chunk of land, good feelings. I also liked the simplicity of the interaction system, just a few clicks needed to chose what to developed, the rest consists in just moving the mouse. A shame that it lacked some nice music. I see this concept expanding to new land chunks and building defences. Very good work.

Chinchilla says ...
Apr 26, 2012 @ 10:30am

Thanks guys, I'm planning do re-do the gameplay in a post-compo version to focus less on swinging the mouse around madly collecting resources, and more on building and upgrading bits :)

@Toast - I really like that idea, I might use it to let the player reveal other hidden resources underground!

spooks says ...
Apr 26, 2012 @ 9:14pm

Really good job. I like how you had to manually collect the resources, while trying to dodge the bombs. (hotkeys would be nice for upgrades) You did a great job for the amount of time (awesome graphics)

2nd_wolf says ...
Apr 27, 2012 @ 5:15am

I click on coins but it doesn't always work, I click on bombs and they do not always go back on the enemy...

Codexus says ...
Apr 27, 2012 @ 8:46pm

Nice idea. The game become unplayable after a while (too many things on screen?). It could use a bit more gameplay depth but it's not bad.

Zillix says ...
Apr 28, 2012 @ 6:03am

I loved the 3d resources bouncing around this world. This is exactly the kind of quirky game that makes me love LD so much

hadesfury says ...
Apr 29, 2012 @ 7:53pm

Really great !!

deejorg says ...
May 6, 2012 @ 1:13am

Nice grahpics and idea. Gets a bit repetitive after a bit though.

TyrusPeace says ...
May 11, 2012 @ 1:58am

I liked having to catch things and the poke-based controls were fun, but maybe having the cursor be a fatter point would work better. That'd work much better on a touch device, actually (I played on PC).

I like the clean polygonal style; it really pops with the smoke effects, those are nice :).

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