April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Shrink-O-Matic 9000

by GameNacho - 48 Hour Compo Entry

This is my Second Ludum Dare entry, and I had a lot of fun with it! So without further ado here's my game overview:

A 2D puzzle-platformer in which you use the shrink-o-matic 9000 to shrink objects to overcome obstacles!

Let me know what you think!

Update! - You can now use arrow keys to move and space-bar to shoot!

Update #2! - Fixed the jumping bug!

Downloads and Links


Ratings

#684Humor1.72
#686Innovation2.38
#689Fun2.33
#710Graphics2.33
#741Overall2.46
#746Audio1.27
#777Coolness39%
#784Mood2.00
#799Theme2.17

Comments

Apr 23, 2012 @ 4:58am

Its ok, but seems a bit lacking in terms of gameplay hook and pacing.

Shackelford says ...
Apr 23, 2012 @ 5:14am

I think the main idea, but would have liked to see it involved in more of the levels. I also had a problem where pressing W didn't always cause a jump to occur.

Cell says ...
Apr 23, 2012 @ 5:19am

Reminds me someway of Portal o_O

sharbelfs says ...
Apr 24, 2012 @ 2:32am

good game, just the controls looks a little odd

GameNacho says ...
Apr 25, 2012 @ 9:09pm

Thanks for the feedback guys! I updated my game so you can now use arrow keys to more and space bar to shoot. I'm not sure why I didn't include those controls, guess I was in a rush :) haha

@SidetrackGames Thanks for the feedback, I guess it does but in the limited time allotted good pacing of the levels was kind of hard to do...

@Shackelford Thanks, yeah it was a little difficult finding ways I could use a shrinking object in the levels

@Cell Thanks, I really like that game! Maybe some of my love for that game poured into the style of this game ;)

@sharbelfs Thanks! Don't worry I fixed the controls!

cakemonitor says ...
Apr 26, 2012 @ 7:21am

I think the controls are still a bit awkward... I couldn't jump if I was already moving sideways and also sometimes when I died a message flashed up but it instantly vanished because I was still pressing keys to control the character from a split-second before and this cancelled the message before I read it (I think a specific key should be used to clear down messages; one which isn't used for other controls). It's otherwise a good platformer. Well done :) A bit of audio would have been nice, and like Shackelford said, it would have been nice to see lots more use of the shrink ray... it doesn't even feature in about half of the levels which is a shame when it's the only thing in game representing the theme 'Tiny World'

chinchang says ...
Apr 27, 2012 @ 9:07pm

a good playable game there. liked the concept. cud wrk more on the actual execution

GameNacho says ...
Apr 28, 2012 @ 5:17am

@cakemonitor Thanks for the feedback! I fixed the jumping bug (or at least from my tests it seems to be fixed) :). Yeah sadly I didn't get around to doing audio this time, and yeah I agree I should've found more use for the shrink ray.

@chinchang Thanks, I appreciate the feedback!

Will Edwards says ...
Apr 30, 2012 @ 10:26am

A promising concept; more classic platform controls - inertia etc - would be great.

I liked the initial levels were so basic that they really introduced the concept; but then suddenly the hardness got turned on full and I found myself restarting levels all a gazillion times.

PIXEL^3 says ...
May 6, 2012 @ 6:00am

its a bit lacking in actual use of the shrink ray, and the physics are a bit wonky, but i do see effort in this.

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