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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

    Back to Browse Entries

    OWWW - moonmagic - 48 Hour Compo Entry

    Enter Terry Cavanagh's mouth to investigate the cause of teeth pains! What has happened! AND HOW TO HELP:


    The post-compo version is now more or less FINISHED; it has 6 levels, a boss, some secrets, and two endings. Thanks so much everyone, for encouraging me and playing this thing.


    Tools I used:

    - Paint.net
    - Sprite Something
    - sfxr
    - Nitrotracker
    - pxtone
    - Flashpunk

    View moonmagic's journal. | View all entries by moonmagic




    Tom 7 says ...
    Apr 23, 2012 @ 4:42am

    Now THAT's what I call MUSIC!

    Terra says ...
    Apr 23, 2012 @ 9:08pm

    I would definitely like to see more levels :D

    mattchu says ...
    Apr 24, 2012 @ 12:33am

    Heh, neat idea. More levels would have been awesome.

    hamburger says ...
    Apr 25, 2012 @ 5:44am


    DiscoFish says ...
    Apr 26, 2012 @ 3:45am

    So fun! I really like it :)
    Nice sound and idea!

    smvilar says ...
    Apr 26, 2012 @ 4:11am


    moonmagic says ...
    Apr 26, 2012 @ 4:25am

    Thanks DiscoFish! Most of the sounds are mouth noises, pitched up in Nitrotracker.

    moonmagic says ...
    Apr 26, 2012 @ 4:36am

    Also everyone, thanks for playing. I am making more levels as we speak; check back when you are not doing important things with your lives!

    robcozzens says ...
    Apr 26, 2012 @ 4:50am

    Wow... I'm guessing you came up with the idea while under laughing gas? ;-)

    xBlinkedx says ...
    Apr 26, 2012 @ 4:50am

    Wow that was really interesting. I'd like to see more levels, and that they get more complex as you go. But all in all I liked it. Also, the music is really interesting, i like it.

    Fireblend says ...
    Apr 26, 2012 @ 5:05am

    This. is. insane. Just wish it was longer! If it consisted on a bunch (3-5) of levels/minigames like the first one, I think it'd do great. I honestly love the weird art style and mood!

    marudziik says ...
    Apr 26, 2012 @ 9:37am

    Truly in the indie spirit, but damn - too short!

    bms says ...
    Apr 26, 2012 @ 6:17pm

    I like it!!

    deejorg says ...
    Apr 26, 2012 @ 6:55pm

    My only complaint is that it's too short! really liked the idea and mechanics.

    zeh says ...
    Apr 26, 2012 @ 8:04pm

    What is life but a continual search for escape of what ails us. The root canal as an allegory is a great way to cover the human condition. Bravo, sir.

    Loved the mechanics, graphics and audio. Would make a great lengthier game, if only to reinforce the notion that life is not a short ordeal.

    elektron says ...
    Apr 27, 2012 @ 7:57pm

    This is cool, but only one level? Seriously?

    whilefun says ...
    Apr 28, 2012 @ 6:44pm

    pretty cool. I like the sound/music and super low-fi graphics. I wish there were more levels though (the 2nd level in the post-compo was cool too)

    angryshroom says ...
    Apr 29, 2012 @ 5:44am

    The music in combination with the low-fi graphics and the simplicity of the game make me think this was taken from some sort of hacked NES cartridge that's possessed by a tooth-demon. Now what really creeps me out about this entry though, is that I say this in a good way... You've really managed to create quite a mood here.

    jimmypaulin says ...
    Apr 29, 2012 @ 1:49pm

    Congratulations on a great entry! The graphics are great, nice responsive controls, and good mood and sounds. The theme is well addressed but as others have noted I'd happily play more and explore the mechanics of your space more thoroughly; poor Terry!

    moonmagic says ...
    Apr 30, 2012 @ 4:21am

    Thanks for the lovely comments, everyone. It's so heartening to have people play this weird thing.

    I've added another level to the post-compo version, putting the total at 3! I have ideas for a few more; we will see! Next build: WIZARDS?

    philhassey says ...
    May 6, 2012 @ 2:00pm

    Yeah, really cool game. Needed more levels :)

    Sheep says ...
    May 12, 2012 @ 5:30pm

    Sad it's so short.

    Several says ...
    May 12, 2012 @ 5:38pm

    Excellent work on further development! In the post-compo levels, the visuals and multi-tasking/disparate elements to hold in mind border a bit on evil (to the extent of wanting to stop playing and take an indefinitely long break), but VVVVVV did that too (and, I think, somewhat less interestingly, as far as I have played).

    Sodaware says ...
    May 13, 2012 @ 11:26am

    Nice concept, if a little crazy. Love the graphics and overall style, just wish it was a little bigger.

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