April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
Created in Java with LWJGL and Slick-Util. Uses some code from the LWJGL documentation to create the window.
Two people play this game on the same computer, the goal is to destroy all the opponent's pieces. Factories make new pieces, but you make impassable terrain for each unit you create!
This was a fun first Ludum Dare! :D
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The goal of the game is to destroy all the enemies.
Each side takes turns moving their pieces and making new ones, with the spacebar to switch turns.
To play, arrow keys to move. Z to select a unit, or a factory, and then press Z again at the location you want them to move to/destroy. Soldiers can move up to 3 spaces either vertically or horizontally, but not both.
Destroyed Terrain is impassable, and can be used to decide where troops must go, but you can only destroy terrain that you own. Destroying terrain is how you make new pieces from the factory. To do so, select the factory, then select anywhere you own.
Also, due to time, Roads and Mountains are functionally identical to Grass. No change in how much you can move.
Downloads and Links
Ratings
#365 | Audio | 2.63 |
#543 | Mood | 2.50 |
#610 | Innovation | 2.56 |
#722 | Humor | 1.60 |
#736 | Coolness | 42% |
#755 | Theme | 2.32 |
#810 | Fun | 1.96 |
#817 | Graphics | 2.04 |
#840 | Overall | 2.16 |
Comments
I'll edit the description, looking back my title screen doesn't say nearly as much as it should.
Interesting multiplayer game. Would have liked to have some sort of AI though.
The concept of destroying your own tiles was interesting, but it took a while to figure out all the controls. Something a simple as changing cursor color when making a legal move/selection would have helped a lot.
The music was nice. A little confused...you say that you can make 3 moves with the soldier, but I was only able to make one before I had to switch turns. Not super clear what the objective is - you say that I need to destroy all the enemies, but I don't know what an "enemy" is or how to do that.
Congrats on finishing your first LD!
The user interface was somewhat confusing, and it would have been nice to be able to hold down the arrow keys to move the cursor rather than tap tap tapping :P.
Nice hotseat game - there should be more games like this.
I missed two things, though: change the cursor's colour to match the colour of the player whose turn is active, and move it to a closer position to the new player instead of having to move it across the screen (or, better yet, have a key to move from unit to unit to make the turns much more dynamic).
Congrats on your first LD
I'm not much of an RTS gamer myself, but for a 48 hour game, this is great
Congrats on your first Ludum Dare! I like the idea behind this game quite a bit! I think it'd be a bit better if the cursor moved a bit more/faster, as it took a long time at the beginning to get all the way from blue to red. Overall, though, I'd be excited to see where you can take this!
Very interesting game idea, but the controls make it very tedious to playtest. At the very minimum, the pointer should snap to a player's character (or a factory) when their turn starts. Mouse controls could also help alleviate this.
Again, I really like the concept, but it's hard to get into it at this state. Still, it's a nice start and shows a lot of potential.
Nicely done. When testing by myself it is kind of annoying having to move the cursor between the teams every turn. The idea is good tho and the gameplay as well.
The game works perfectly fine on Linux if you just rename Theme.wav to theme.wav (lowercase T), change the backwards slashes (\) to forward slashes (/) in the manifest file and include the Linux natives in the zip file. (Tho you have to set java.library.path manually on the command line. I don't know if you need to do that on Windows as well.)
Some interesting strategic elements at work here. Loved the music.
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Hmm... The controls aren't very intuitive.