April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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by leafo - 48 Hour Compo Entry



(pronounced Vulcan)

DON'T STOP MOVING. Fly through an interstellar grand canyon as the walls slowly
close in on you. Destroy wave after wave of enemies trying to get you. Dual
weapon gameplay, one for killing and another for pushing the walls back.

How To Play

From the title screen press ENTER to begin the game.

During the game you control your ship with the arrow keys.

As time goes on, enemies will fly at you and the walls will slowly close in.
You have two guns to deal with both of these problems:

Pressing (or holding) X will shoot the Alpha gun, a blue bolt that will kill
enemies. Kill enemies to earn points.

Holding C will charge and shoot your Beta gun. A pink bolt that pushes the
walls back when it hits an enemy.

The bar at the top is your health. It goes down when you take damage. The game
is over when your health goes to 0 or the walls crush you


Some enemies have a chance to drop powerups. The red powerup will restore some
of your health. The blue powerup will improve both of your guns.

Try to get the blue powerups whenever possible, this will improve your Beta gun
so you can push the walls back when they start to close in really fast.


Made in 48 hours for Ludum Dare 23
Leaf "leafo" Corcoran 2012 <http://leafo.net>

Must be run with Love 0.8.0 if using the `.love` file.

Powered by:

* <https://love2d.org/>
* <http://moonscript.org/>

Downloads and Links




angrygeometry says ...
Apr 23, 2012 @ 4:51pm

leafo i very much enjoyed your game. the graphics are superb.

Gremlin says ...
Apr 23, 2012 @ 8:22pm

Loved it, especially the balance between keeping the canyon from closing in and making it easier to shoot the enemies.

arhpositive says ...
Apr 23, 2012 @ 10:01pm

Very good game overall. :) The theme fits like a glove. The graphics are really cool.

ReddogStone says ...
Apr 23, 2012 @ 10:02pm

Very nice idea. I didn't make it far, however.

Hume says ...
Apr 23, 2012 @ 10:08pm

Technically good, artistically solid, enjoyable to play. I'm no good at it, but that's not your fault.

oldtopman says ...
Apr 24, 2012 @ 1:01am

The game is excellent, and I'm rubbish at it. Decreasing the difficluty would be nice, but overall, you've hit this one out of the park. 4/5

Truce says ...
Apr 24, 2012 @ 1:28am

Of all the games I've played so far, this is the one I wish I'd made. Really excellent work for 48 hours.

fprawn says ...
Apr 24, 2012 @ 3:19am

Great package, nice and complete and most importantly fun.

invaderJim says ...
Apr 24, 2012 @ 3:29am

Very well done! I could feel my world getting tiny-er. Then I realized what the purple goo does.

mneubrand says ...
Apr 24, 2012 @ 3:36am

Great game! Love the background music. Mind me asking what tool you used for it? Difficulty levels would be nice though as it gets real hard after reaching ~1000. Really enjoyed playing it

BenW says ...
Apr 24, 2012 @ 3:43am

Fun, I like having to balance killing enemies with pushing back the walls. I did feel like the controls were a bit touchy though.

johnfn says ...
Apr 24, 2012 @ 3:57am

Sweet game. Having to vary the weapons I use constantly is a nice touch. Really nice graphics too. I love the pixely style.

Fireblend says ...
Apr 24, 2012 @ 6:23am

This game looks absolutely beautiful, and it's quite enjoyable as well. Is there some way of escaping the walls closing in on you? Really good job!

edbadiux says ...
Apr 24, 2012 @ 7:09am

Very solid game, looks very polished and I really liked it.

heuermh says ...
Apr 24, 2012 @ 7:21am

Very fun! I needed to play several times before I really got the hang of it.

vrld says ...
Apr 24, 2012 @ 11:49am

The gameplay is straight to the point and very well delivered. Having to switch the weapons adds a lot to a regular shmup. Feels a bit slow though. The graphics are amazing and the music is nice. Very solid game, one of the best entries I've played so far.

Jigxor says ...
Apr 24, 2012 @ 12:19pm

My best score was 1980!

I really like how you incorporated the theme into this game. It wasn't apparent at first and then it slowly dawned on me. Nice idea! The presentation is very polished as well.

I enjoyed this game a lot. Great work!

huhwhozat says ...
Apr 24, 2012 @ 10:16pm

I'm afraid I can run this, despite having love and lua already installed. I tried the Windows .exe and the .love, but both give a generic error message ('inform leafo about this error') after the title screen. Grabbed the source, but I don't have any idea how to deal with the .moon files.

leafo says ...
Apr 25, 2012 @ 1:00am

@huhwhozat You can try this version of the game, it should give a proper error message: http://leafo.net/dump/wulcan-dev-win32.zip

graytest says ...
Apr 25, 2012 @ 3:20pm

I can't run this. Get an error when hitting enter to start the game. Tried both the .love and the Win .exe.

Apr 26, 2012 @ 6:03am

Hi leafo. Checked back on your game after you left us a comment. I like the game! I feel like you should add a way to prevent the walls collapsing on you, and have the walls collapse faster. Like, maybe, if you didn't kill anything in 10 seconds you'll lose. Not sure. It might break the more relaxing feel you have currently. Anyway, I'll root for you in the comp!

Apr 26, 2012 @ 6:06am

Edit last comment: You already did it. Didn't realize there was a second gun that did just that!

Digitalis says ...
Apr 26, 2012 @ 6:38am

Fun game, the mechanic worked well. The increase in pace coupled with the tension from the enclosing walls is effective. More variety in enemies would help, as the weapons quickly become very powerful.
Like the pixels too.

FireSlash says ...
Apr 26, 2012 @ 6:39am

I love shmups, but I'm bloody terrible at all of them it seems.

uuav says ...
Apr 26, 2012 @ 6:51am

I prefer my shooters manic, but this one has mood and is truly enjoyable. Nice gfx, gameplay, and music!

huhwhozat says ...
Apr 26, 2012 @ 3:11pm

Here's the error I receive:


graphics.lua:1339: Invalid operation:
- Trying to send the wrong value to shader variable, or
- Trying to send array values with wrong dimension, or
- Invalid variable name.


[C]: in function 'sendFloat'
graphics.lua:1339: in function 'send'
background.lua: 291: in function 'draw'
main.lua:94 in function 'draw'
main.lua:164: in function <main.lua:162>
(tail call): ?
(tail call): ?
(tail call): ?
[C]: in function 'xpcall'

Hope this is helpful. It could be due to my gfx drivers, it seems! :D

xBlinkedx says ...
Apr 27, 2012 @ 7:04am

Not bad, I like the graphics. I'd have liked for you to be able to shoot faster to make it a bit more fast paced. But all in all it was good.

cjke.7777 says ...
Apr 27, 2012 @ 8:14am

Really good!

Apr 27, 2012 @ 9:11am

The music and graphicstyle are superb! I think the theme could have more priority.

Muhiz says ...
Apr 28, 2012 @ 12:58am

Neat game mechanic. I liked the music and art style. Controls were bit clunky to me but otherwise nicely executed.

nornagon says ...
Apr 29, 2012 @ 1:29am

Lovely. Loved the graphics, and the gameplay is actually really interesting (I was surprised to see something truly innovative in a shmup!) The choice between alpha and beta weapons is interesting.

The music was nice, but I didn't feel like it really fit the game.

gnx says ...
Apr 29, 2012 @ 5:50pm

Very nice game that feels like a complete piece.
I really love the graphics and the visual effect on the background.

Sound is perhaps a bit lackluster compared to the visuals, but it does the job.

My only real criticism is the rather punishing difficulty level.

MadGnomeGamer says ...
Apr 30, 2012 @ 10:00pm

I'm notifying you of an error that has caused Wulcan to stop. ;/

ronsho says ...
Apr 30, 2012 @ 10:33pm

Decent shooter, I enjoyed the graphics and sound. I wasn't sure how the closing in of the walls made a difference, since I couldn't go faster, except give me less room to maneuver.

Nick Cash says ...
May 1, 2012 @ 4:53am

Fails when I press "Enter" to start on Windows 8 :(

gregdevice says ...
May 2, 2012 @ 7:00pm

I like it! Controls could be smoother and I was unable to survive the canyon squeeze. Nice job!

azurenimbus says ...
May 6, 2012 @ 3:50am

Remarkably solid play, lots of fun, nice mood, great job! The music was surprisingly chill for a shmup, I liked it :)

Oye Beto says ...
May 13, 2012 @ 7:23pm

My score was 7436 in 221 seconds.

- It's fun. I liked the wall stretching mechanic.
- Very polished game, graphics and music are really good.
- I love the song <3 I think it's my favorite song in this LD so far (this is exactly the 100th game I rate!)
- At the beginning I didn't like the left-right cannon shooting but after picking power ups, it was ok.
- For a post-compo version, in-game instructions would be nice.
- Adding a scoreboard would be good too.

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