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April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Nanobot Adventures

by mattperrin - 48 Hour Compo Entry

NanoBot Adventures is an old-school style "viewport" adventure game. Players are a "NERD", or NanoBot Emergency Repair Drone, and are tasked with navigating a system looking for a broken CPU Chip. The game randomly generates a system to explore and one of the dark grey "Chips" on your mini-map must be Repaired to restore it to working order. In your way are other NanoBots that have gone rogue due to the defective Chip. You can fight, stun or attempt to flee the squishy MiniBot, the imposing GorillaBot or the all-mighty TankBot. Players can heal their NERD by traveling on the circuit traces in the system. And if I get time, I'm going to add power ups when you visit the capacitors, LEDs and resistor boss fights as well. (We'll see if I can get to them...) The NanoBot sprites were all made using pictures of Lego bots my sons build.

Downloads and Links


Ratings

#125Theme3.64
#248Innovation3.32
#381Humor2.31
#415Graphics2.91
#498Overall2.86
#503Fun2.68
#664Mood2.30
#775Audio1.10
#955Coolness24%

Comments

MadGnomeGamer says ...
Apr 23, 2012 @ 2:33am

Nice! Cool take on theme, unique gameplay compared to most of the other games! I never would've thought of making an adventure game on THIS premise! :D Cool robots, too!

MadGnomeGamer says ...
Apr 23, 2012 @ 2:35am

This could be a really cool Roguelike if you developed it.

ahm99 says ...
Apr 23, 2012 @ 3:23am

Interesting...

True Valhalla says ...
Apr 23, 2012 @ 10:22am

Very odd game! Feels like some extra polish would go a long way. Interesting concept nevertheless.

JesterBLUE says ...
Apr 25, 2012 @ 2:25am

Bonus Lego Points!

cr0ybot says ...
Apr 25, 2012 @ 5:33pm

Fun concept. Didn't know what I was supposed to be looking for, though, but I did randomly stumble upon an area that was "repairable" and I suddenly won. Integrating some sort of beacon on the "map" and having multiple locations that need repairs may help with this. Also, an indication of your HP would be helpful, and along those lines, being able to "upgrade" after "salvaging" parts from defeated enemies (instead of getting exp) would make this much more immersive. Good work!

csanyk says ...
Apr 26, 2012 @ 3:02am

Hey, I love the title screen! This feels a lot like a mini Dragon Warrior or Shadowgate.

amodo says ...
May 2, 2012 @ 5:22am

Aw, for some reason this teleported me back into the 80s/90s shareware era.. bonus points for that warm feeling :) A good start!

Hegemege says ...
May 3, 2012 @ 5:01pm

The game felt nice but requires some polishing :/

Nice take on the graphics :D

Scott Baker says ...
May 6, 2012 @ 4:48am

Great game! The style took me way back. Fits the theme perfectly. Oh and anybody who uses legos in their game wins in my book.

gregdevice says ...
May 9, 2012 @ 5:55am

Nice use of legos! This game reminds me of some older games I used to love. Just needs more content and some sound.

Several says ...
May 12, 2012 @ 9:55pm

The text descriptions were a pleasant surprise; reminded me of System's Twilight. How you're handling healing is an interesting touch, too. If you continue development, I'd be interested in seeing how the world evolves.

A curious bug: the tanks I encountered were never visible (luckily, the text clarified why I was unable to move).

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