Ludum Dare 31
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April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Save Me

by chinchang - 48 Hour Compo Entry

Save Me (for LudumDare 23)

Instructions:

Save the little character from the enemy. Collect white balls to get lives.

Controls:

Move - Arrow keys
Jump - Z
Switch transition - X

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NOTE: If you go out of the screen anytime, fear not. Just switch the transition (X) and thou shall land on the planet again :D

Downloads and Links


Ratings

Coolness89%
#225Theme3.42
#257Fun3.14
#334Innovation3.14
#359Overall3.10
#387Graphics2.96
#544Audio2.20
#577Mood2.46
#727Humor1.59

Comments

Lacutis says ...
Apr 23, 2012 @ 5:36pm

This was an interesting game. A couple times I flew off the screen and just disappeared. I'm not sure how to win?
Dodging by changing gravity was a cool concept.

chinchang says ...
Apr 23, 2012 @ 5:39pm

Thanks. You can anytime return on the planet by switching the transition again (X button) :)

deepnight says ...
Apr 23, 2012 @ 5:44pm

Nice work here! I'm not fond of the controls (the "left/right = rotation" kind of controls), but the concept works fine :)

Please add alternative controls for foreign keyboards (qwerty vs azerty)!

Jeffalisk says ...
Apr 23, 2012 @ 5:44pm

Good fun, I liked the central mechanic and found it quite addictive. Got a bit samey after a while but can see good potential for extra stages, etc.

piterlouis says ...
Apr 23, 2012 @ 5:46pm

It's funny, but the transition move can cause confusion, because the player jumps out of screen. All other, is cool. Good work!

ChronoDK says ...
Apr 23, 2012 @ 5:47pm

As mentioned, having to press a button to respawn is confusing to begin with. Figuring that out though, made the game really fun. Good job.

Sodaware says ...
Apr 23, 2012 @ 6:32pm

Pretty neat once you figure out you can switch transitions. Would have liked a more interesting score system, but otherwise fun.

Dakota says ...
Apr 23, 2012 @ 6:33pm

even though there wasn't much graphics they still looked amazing.
Would have been awesome if you could move left and right when translating as you can do once you press x again once your in a translation. Also could send the player back once they hit the edge of the screen.

fun little game though!

davidllanos22 says ...
Apr 23, 2012 @ 7:13pm

Nice little game! those sprites are adorable <3

Apr 23, 2012 @ 7:49pm

Like it a lot! Cool graphics, fun to play!

Pierrec says ...
Apr 23, 2012 @ 7:49pm

Good game. The sound is annoying though

Apr 23, 2012 @ 7:54pm

Simple but nice graphics. Bit repeative but very well done and flying around playing with gravity was fun.

chinchang says ...
Apr 23, 2012 @ 8:42pm

thanks all for playing n luvin it :D

GreyShock says ...
Apr 24, 2012 @ 5:52pm

Nice Game Boy style graphics! :D

NefariousZhen says ...
Apr 24, 2012 @ 5:54pm

Quite addictive.

jrasmussen24 says ...
Apr 24, 2012 @ 6:17pm

Fun, compact submission. Some driving music would have drawn the user in a little more-- try to cram that in next time :).

Jack says ...
Apr 24, 2012 @ 7:15pm

Cool but very unpolished, with no handling for falling off the edge of the map and occasional collision glitches. Lovely simple game with lovely graphics though

Pixelulsar says ...
Apr 24, 2012 @ 7:22pm

Interesting Idea, I liked how you got extra lives from the white circles. I got frustrated because the enemy ship unexpectedly killed me in one shot when I had 10 lives.

RHY3756547 says ...
Apr 25, 2012 @ 9:38pm

Really smart concept; it's great fun! Though I skimmed the planet a few times when it should have collided. Other than that, it's sweet.

Hume says ...
Apr 25, 2012 @ 10:27pm

That's a pretty hard game! But very simple. It's easy to figure out what you should do, quickly. I would suggest that when you fly off the screen you come back automatically, because right now there's actually gameplay off the screen -- the enemy shoots at you but you can't really see what's going on.

De10ter says ...
Apr 26, 2012 @ 3:30pm

I like the idea and the look but I had some problems controlling the character, sometimes he'd carry on moving after I'd let go, sometimes he stop responding to keypresses :(

wademcgillis says ...
Apr 26, 2012 @ 7:59pm

Fun little game.

I didn't know that X could save you from floating out in space though.

Codexus says ...
Apr 26, 2012 @ 8:15pm

Cute mini-pixely game :)

pighead10 says ...
Apr 27, 2012 @ 6:02pm

It was quite fun. Some few more mechanics would have made it more addicting, but I loved the graphics style.

jwolf says ...
Apr 27, 2012 @ 9:43pm

It takes a bit of getting used to, but it's pretty fun! Good job! Graphics are stylish as well.

robcozzens says ...
Apr 28, 2012 @ 3:21am

What a cool idea! And very well executed too. You had a very good balance between easy and difficult.

MaskedPixel says ...
Apr 28, 2012 @ 8:40pm

This is a cool idea. The way you moved between planets was cool, although I felt it was so hard that it would cause too much frustration. Jumping to get the items was very entertaining.

Moth says ...
Apr 29, 2012 @ 10:59am

Very slick! I like the whole idea of hopping between planets and I felt the mounting difficulty was nicely balanced. I also noticed that you can kind of angle/distory the vector of your return from switching transition if you hold left or right- it's a lot of fun to grab the lives this way, and it's also really fun to use it to go back and forth mid-jump to evade the enemy fire.

Presentation was nice and audio was sufficient. Arcade-y and fun!

chinchang says ...
Apr 29, 2012 @ 3:00pm

Hey moth, you got the trick! :D

mimshwright says ...
Apr 30, 2012 @ 5:23pm

I liked this a lot. I think running round on tiny planets is a great concept that I never get tired of. Only thing is that it's frustrating when I fly off the screen and nothing happens.

Apr 30, 2012 @ 10:48pm

Interisting game. Really fun. Congratulations.

Apr 30, 2012 @ 10:48pm

Interesting game. Really fun. Congratulations.

Madball says ...
May 6, 2012 @ 11:06am

Cool idea, but too small. I WANT MOAR!

schnerble says ...
May 6, 2012 @ 11:12am

Quite cool! Nice and original, and fun to play. One suggestion would be to display the player's final score on the "game over" screen, because otherwise you just have to remember :)

jfroco says ...
May 6, 2012 @ 6:51pm

Nice game: I liked the gameplay and art. Congrats.

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