April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Shrink Force

by PaperCutDoom - Jam Entry

This was our fun little weekend project made by a few high school kids. Unfortunately, I'm about to head of to school now, so I can't give a detailed description. The game is called Shrink Force and you enlarge shrunken, floating, rocket propelled life rafts people created before their tiny demise. You must get to the giant grow ray on the moon to destroy the expanding shrink force and save the universe.

CONTROLS:

- WASD to move
- Space bar to jump
- Left click to shoot grow-ray

I'll improve this post and post the source when I get home. It was written in C++ using a game engine I wrote myself that uses Irrlicht, Bullet, and irrKlang. It's based off of Unity.

Downloads and Links


Ratings

#1178Coolness0%

Comments

gritfish says ...
Apr 24, 2012 @ 11:20am

Your idea was great, but I feel like you ran out of time before you could add the bits of polish that would have made this really fun. Jumping straight in, I had no idea what I was doing (help in the main menu didn't do anything), or which objects were growable (a color change on the mouse cursor would be perfect).

That first jump is fairly unforgiving, and landing jumps in 3d without some sort of shadow is REALLY hard. This is still miles ahead of the stuff I was making in highschool. You guys should be really proud of yourselves. See if you can find some game design books (The Art of Game Design: A Book of Lenses is definitely worth the money) and look at ideas like "feedback" in games - you're gonna make some great stuff.

h12nakala says ...
Apr 25, 2012 @ 1:55am

I was one of the students who worked on this game and I must agree with gritfish. Our idea was solid but unfortunately we had a lot of distractions (like sleep and a trampoline) and couldnt manage time well. I cant even beat this one (and only) level and I'm the one who scripted it. It's ridiculously hard.

PaperCutDoom says ...
Apr 25, 2012 @ 5:21am

Yeah, we were definitely rushing towards the end. Thanks for the feedback.

pythong says ...
Apr 25, 2012 @ 6:11pm

the first jump for me was also like RAAAAAAAAAAAAAAAAAHHHHH

PabloAM says ...
Apr 28, 2012 @ 12:49pm

Perhaps it´s needs more polish.

evilseanbot says ...
Apr 29, 2012 @ 8:56am

Fantastic intro, but could only see a black screen and a red circle when the game started.

Gremlin says ...
May 9, 2012 @ 6:26pm

Yeah, I can't even make the first jump. That's a common problem in Ludum Dare games, of course: most of them are way too hard. The idea sounds interesting, anyway, even if I can't play long enough to experience it.

tomhunt says ...
May 14, 2012 @ 12:57am

a 3D moving platform on the first jump?? that's harsh, man. the opening story was pretty funny. i really wanted to play the game, except it wouldn't let me past the first jump!

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