April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
My personnal challenge whas to make this ld in 24 hours only .. Sad news i needed 27 hours ..
The game is a fork for my GGJ entry.
Flare3D for "render"
QuickB2d for physics
Need flash player 11 and a recent graphic card.
Sorry for the music but realy i can't make music.
All the instrcutions are in game
Will publish the source monday
Tomorrow i have to spend time with my wife and baby that why i want to finish in 24 hours.
Hope you like it !
Downloads and Links
Ratings
![]() | Coolness | 72% |
#21 | Graphics | 4.31 |
#92 | Audio | 3.44 |
#96 | Overall | 3.62 |
#121 | Humor | 3.06 |
#143 | Mood | 3.25 |
#162 | Fun | 3.32 |
#164 | Theme | 3.54 |
#334 | Innovation | 3.14 |
Comments
Just a note: since it is a compo entry you need to provide a link with the source code.
Nice graphics, fun to play for a while. All the advertisement is a bit dubious, though.
Really nice! Beautiful art, one of the few games I saw with music. Loved this one. Congrats.
Cute, very pro. Not that fun to play but high quality realization.
Well done !
Le petit chevalier autour de la planete est magnifique! J'aime les graphics! Le knight est tres jolie. Il y a des erreurs d'Anglais dans les instructions, et je n'aime pas les ads, mais globalement, le jeu est absolument fantastique. Je l'ai aimé!
Quand le jeu onLoad, Flash a un erreur:
Error #2044: Unhandled ioError:. text=Error #2032: Stream Error. URL: http://submithdgames.com/ads/_call.php?game=10&sess=132.47491128277034
at DistantControl$/loadData()
at Game/initGame()
at Main/init()
at flash.display::DisplayObjectContainer/addChild()
at MethodInfo-3()
at MethodInfo-19()
at Function/http://adobe.com/AS3/2006/builtin::apply()
at SetIntervalTimer/onTimer()
at flash.utils::Timer/_timerDispatch()
at flash.utils::Timer/tick()
Et finalement regarde mes corrections pour votre Anglais:
"don't go to fast" = "don't go too fast"
"avoid to collide" = "avoid colliding"
"when you collected" = "when you collect"
"the game restart" = "the game restarts"
"so the game is seamlsly" = "...seamlessly"
Aussi, pour le Ludum Dare compo c'est necessaire pour poster votre source code.
Continuez votre excellent travail!
I really like the graphic style, 2d/3d combo works great. The way you can lose attraction on a planet is a cool mechanic, made the game to me ! I would have liked to be able to see where it could happen though. Easy to pick up also, no long texts or so, it's a good point
i want to second what karnakgames said, you need to add a link to your src or it will rain negative points (it's monday 23:08 in germany right now :-) )
also, i love the graphics and would love to see the programming in flare3d for your rendering
As you said, you forked this game: http://www.jeux.mu/de-aventure/jormungand.html
This violates rule #2: All game code and content must be created within the 48 hours.
@mortehu so everybody that use flixel (library) for example violates rules 2 .. OR every body that capitalize on his previous work violate rules 2 ...
I'm not here to win a big prize , just having fun trying to create some cool games.
Like i said in the top of my entry this week end i have a lot of thing to do in real life...I just "forked" one of my library, to enjoy the pleasure to participate to LD.
Even if i didn't mention that this game is a fork of a previous one , believe me i will accept any critics about reusing some code. Ok i violate rules 2 of LD .. sorry but for me it whas very fun to participate.
I hope you enjoyed the game even if its a fork and greatly improved one than my ggj entry.
@McFunkypants It's an honor for me that you like my game. I have to admit that i have learned a lot from your books.. ^^
I will change all the typo in my text, thanks for you comments and reading.
@jim3wg: Base code is not considered game code, and is allowed if it's made available to the community before the competition.
When you decided to submit the game as a 48 hour compo entry instead of jam entry, you also ticked a box saying "I worked solo, created all my code and assets in 48 hours, and have included source".
fun. nice looking. audio is better than you think. hard to get used to the physics. I think it would take a good bit of practice. Wish there was a quicker replay option. I got tired of digging through the tutorial each try. don't forget to upload your source.
Holy Moly! That is fantastic graphics for such a short time. Pretty cool gameplay too. That's great that if you run too fast you launch off the planet!
It took too many button clicks to try again though.
"Hard to get used to the physics. I think it would take a good bit of practice."
I dunno, I caught on to the basic concept in five minutes, and in fifteen I made it almost twice around the planets. What worked well for me was taps of the arrow bar to keep the speed down and a little lucky intuition that you can "Lap" the enemy knights so to give you room for planet jumping.
Cool game, the graphics are really nice. I thought the gameplay was very hard but soon figured that just rushing button pressed gets you flying to the space. Well done overall.
Whoa dude. That was great! Graphics, and sound were good and the gameplay worked as expected. Unfortunately I'm really bad at these types of trajectory games, but it was still a great concept.
Hey, it's great that you got to spend time with your family too. I made sure to make some time to spend with mine that weekend as well!
And if you forked a previous game to make it... WHO CARES! The source was available before hand, and you used it to submit early. I say: Well done!
Great graphics, simple controls, addictive gameplay. The screenshots are very likable, too.
Un très bon jeu, la musique est un peu forte mais il est très sympa et fun.
Great looking game, very nice graphics and audio.
Quite fun to play aswell!
Very fun game! :D
Great graphics, nice music/sound and simple controls.
So polished in such a short timescale, great work! Love the colourful graphics, smooth animation, theme, and music. Also the game is very accessible due to the simple controls, all good.
Love the gravity / jump / momentum stuff. Needs refinement as it can be a bit irritating, but great idea.
Hard and super cute, nice take on the gravity-fling idea.
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Easy to read professional style menu, button explanation, and goal instructions. As for the game, I enjoyed it. Probably one of the better (if not best) early submissions in the LD. Well done.