April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
You awaken in a strange land, you discover that you have been shrunken and begin a quest to regain your normal size. Adventure through a land filled with dangerous and magical enemies. Collect new weapons and wield powerful magic to slay the witch and regain your height!
Downloads and Links
Ratings
#144 | Audio(Jam) | 2.65 |
#147 | Fun(Jam) | 2.67 |
#157 | Mood(Jam) | 2.60 |
#175 | Overall(Jam) | 2.72 |
#197 | Graphics(Jam) | 2.56 |
#207 | Humor(Jam) | 1.67 |
#226 | Theme(Jam) | 2.22 |
#242 | Innovation(Jam) | 1.89 |
#851 | Coolness | 33% |
Comments
Fireslash, I think with each sword your hit radius gets bigger, instead of dealing more damage.
Fun game; a little repetitive. The sword seemed to be able to kill enemies an unrealistic distance away, and it would have been more fun had the spells done more damage or been more useful. The music was nice, and the storyline added a great deal. A very good effort.
Since it seems like each sword gave you more attack range, it would have been nice to have the sword range be visible when you attack. A more simple solution could have been to simply state what new strengths the sword provided in text.
The music was nice and the audio provided good feedback but I wish that the music had gotten more fast-paced and intense during the boss fight.
Some enemies took more than 1 hit to kill (all enemies with magic and the boss with any attack). Providing feedback that you actually hit would have been good such as a red overlay on the sprite's image.
I enjoyed the story. The text on the diary/journal entries could have been more legible...distractions like that discourage people from reading it.
I found that the character didn't really seemed that tiny (except compared to the witch). Otherwise: classic gameplay + decent realization. I would have like a bit more of level design, with obstacles, traps maybe...
It was enjoyable but it got a little tedious. With this amount of variation, having shorter levels (and therefore faster progression) would probably improve the game.
Good start! Music was really nice; reminded me of an old school NES game :D Thanks!
Pretty decent entry, although the sword range is unusual. (although with some kind of graphical effect it would make more sense to the player)
With the controls, you may want to allow one of both (left, right) and (up, down), not just one of (left, right, up, down), which is probably the problem that most of us are having.
Loved it. I was wrecking guys with the sword of atlantia! The hit radius on that thing is GREAT! The sprites were pretty decent and you worked in a final boss and cut scenes. Nice job.
Got a bit repetitive and I don't like the fact that you cannot walk diagonally. But I really liked the overall feel of the game and the music!
We're planning on releasing a big update after the judging ends with hopefully all of your suggestions.
Nice attention to detail with the story. Having some visual indication that the sword increased radius would have helped. (It's an odd mechanic, but could work fine.) The controls were a little funny, I felt like I bounced off the top edge sometimes.
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I found the controls a bit frustrating. If you're holding right and want to nose down a bit, you get that, but when you release down he doesn't resume going right. The sword collision detection is also pretty vague. I found I can kill an enemy above and below me by slashing to the right, which makes little sense.