April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
!NOTE! - The game works in wine if you don't want to build the Linux-version, or are using a platform without a port (but with wine)
!!NOTE!! As of 2012-04-24 23:55 CEST, there is a Mac OS X application bundle. Link added. (This is a pure port with no enhancements, and should qualify for rating according to the rules of porting)
Known problems with the game (This list is written after all the feedback I've gotten ;)):
* Jumping is kind of awkward, especially easy to notice at a later point in the game (This is my number one regret - I should have fixed this :()
* There is a minor issue with the bounding box of the character, where he can get stuck on a ledge - you only have to jump to get down.
* Sometimes the blobs will fly away on their own when you enter the screen.
* Due to the way I implemented gravity, you can get damaged for the wrong reason when standing on a platform near a flame.
The game is attempting to clone the look and feel of the old Nintendo Game Boy,
as that was apparently what I felt like doing this time.
How to play:
* Arrow keys or a/d moves the player sideways.
* Space makes your character jump.
* Space while jumping makes your character jump higher, aka. a double jump - if you have the necessary artifact. (The game will clearly tell you when you have it).
The game can be completed.
The Linux-version is the source-version in a tarball, build instructions inside README. (It's quite simple, you just have to make sure that the dependencies is in place)
If something does not work as it should, please contact me on twitter, mail or
IRC.
http://twitter.com/kvisle
trygve.vea@gmail.com
irc://irc.freenode.org/, kvisle
Downloads and Links
Ratings
![]() | Coolness | 100% |
#74 | Graphics | 3.98 |
#187 | Mood | 3.13 |
#223 | Overall | 3.33 |
#232 | Fun | 3.18 |
#381 | Humor | 2.31 |
#410 | Audio | 2.53 |
#723 | Theme | 2.40 |
#794 | Innovation | 2.07 |
Comments
if anyone else is having trouble building, it's VERY picky about the vesion of glew, updating to latest fixes build issues.
It's cool but the jumping is frustrating, the physics feel like i'm wearing ridiculously powerful rocket boots on a planet with super high gravity, the double jump was very hard to time as even double tapping the bar by the time you get the second jump you're almost on the ground again. Overall good though.
Fun! Like the other dude said, the falling is too fast. Other than that, great game! Excellent job!
Love the gameboy graphics! And cool progression throughout, short and sweet without any frustrating parts.
One of my favorites for now! I really like this kind of pixel art.
I love the simplistic graphics, but it's not very innovative as a platformer. Loved the whack-a-mole boss though.
I'm a sucker for low resolution graphics. The controls are unfortunately extremely awkward, especially the jumping, which detracts from the experience. Other than that, fun.
I love it. I've win without die, I'm proud of myself :3 Good job :)
Next time I really need to make a game boy game, too. :D Great work and nice timelapse.
Fun, though the jump was a hassle. I felt like the game cut off just as it was getting challenging. A lot of the corridors felt empty, and the backtracking doesn't help. They could have used more enemies or wall-flamethrowers to break up the walking.
Gameboy-retro graphics and characters were charming!
Solid.
I notice that you get stuck on pointy corners easily. Other than that, this is fantastic. was super easy to build too:
./autogen.sh
./configure
make
<3
Yeah! Gameboy graphics!
I had a good time playing, but the boss didn't appear for me, which was weird.
I dug the graphics, the GameBoy vibe really adds a lot and the game felt pretty meaty. The jumping felt a little wonky because it seemed very linear? It wasn't that big a deal, though, because the game was more about exploration and I never felt like I was asked to do tricky platforming, so it's all good. Yeah!
Simple, fun gameplay. Jumping felt really awkward, especially double-jumping, and the collisions with the fire at the boss felt really off (I was getting hit while in the middle of the platform), but otherwise, it felt really polished, and the graphics were well-done, despite being simple, I thought. :)
The physics are a little clunky and it's rather short, but I really enjoyed it. Love the grahics too!
Great graphics, feeling and theme are perfect. Mechanics though were quite bad.
Thanks to everyone who played and rated it so far :D
I really regret that I didn't go around and fix the jumping mechanic, as it "makes or break" the game. I hope to implement an enhanced version later, just to show people what I wanted my compo entry to be like.
This was nice little adventure. Very nice old gameboy like graphics, but you could have perhaps made little more decoration objects because the castle was a bit dull.
Good presentation - LOVE the gameboy look man, seriously great job there. Sound was good too!
The only bad thing I can say is that I wish the jumping were smoother. But really, it's not unplayable as is! Good job!
Really like the graphics and the mood. The game is really fun. Great entry!
It's got some control problems and I'm not sure how the theme figures in, but overall a good entry. Congratulations on finishing!
I like it. Although the jumping physics didn't feel quite right... but I was still able to beat it, so they weren't too bad.
Love the graphics, but the gameplay wasn't really exciting, and the jump physics felt all wrong.
Jumping was a bit hard since there's no acceleration and gravity kicks in as soon as you release the jump button.
I managed to beat the game but the last part with the magical looking toad was by far the most fun because it had the most gameplay and not just finding a key, opening a door, walking some more. It posed a challenge of death and a goal of winning.
I hope you expand on it!
Not much innovation or humor involved, but still a very nice little game. I managed to get to the end, the boss was a bit frustrating at times, simply because Id get damage from the fire if I was standing on one of the blocks too close to the edge.
Graphics are perfect, loving the retro looking games for this LD. Enoyed the audio as well, and especially the sound and look of the little fire breathing enemies. Well done :)
The gameboy feeling is really nice! Gameplay lacks a bit of direction and the jumping feels really off. I would keep playing more if there was more to see than bricks because it feels really solid otherwise.
Firstly, I love the unique style this game has, engine seemed solid with proper tile collision, the only bad thing I can really judge on is the jumping that ruined the whole experience.
Good game anyway!
YOU MADE ME BURN MY POPCORN BECAUSE I WAS PLAYING THIS.
Now I have no kernels left ;_;
:)
Man, jumping feels like that guy is extremely obese. But you achieved a cool Graphics style.
The gameplay was alright, too.
Wow, very impressive and cool. I see you have mentioned the jump curve. Yes, that's my only gripe! seriously a cool one :)
I really enjoy this old-stile platformers, even more when they have the "gameboy green" look and feel. Very nice entry.
I finished the game :)
I mostly liked the game boy graphics.
I think you should change the jump physics and work a little more in level design.
I liked this a lot! The look and feel were great.
I felt like the worms were unsatisfying as enemies. The little dinosaur dudes were very satisfying as enemies.
The only problem I had with the game was the jump "feel", it didn't feel quite natural somehow. The double jump *was* a bit glitchy but that didn't really seem like a problem, that was just a timing issue.
I think this is the only LD game I've ever seen with a boss fight, so good job on that.
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I COMPLETED TINY QUEST!
Nice solid little game. I liked the pixel grid filter.
I thought double jumping was hard due to the physics (you start going down as soon as you release spacebar, making you double press really fast).