April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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NaMa Tek

by vrld - 48 Hour Compo Entry

You're the new guy at NaMa Tek Laboratories. Your job will be to program the tiniest of machines. But first you must pass this training program. At first it seems easy, but things get tough really fast.

The cross platform download (namatek.love) needs love 0.8. Get it from https://love2d.org/. To see the sourcecode, extract namatek.love with your favorite zip-extractor.

Downloads and Links




the8donut says ...
Apr 23, 2012 @ 3:25pm

Very interesting game!

KungPhoo says ...
Apr 23, 2012 @ 3:27pm

This game is very hard to rate for me.
It's a very sophisticated game. You need a lot of time to think into it. Maybe you should have provided a few tutorial solutions so the start is a bit easier.
For me, it's just a bit too complicated. I failed at level 5.

MarekkPie says ...
Apr 23, 2012 @ 3:33pm

Sup, vrld. I see you've played SpaceChem. It's a bit hard to understand exactly what you are supposed to do here. Maybe I'm just still tired and missing something.

eShredder says ...
Apr 23, 2012 @ 3:37pm

Great game! It kept me playing for quite a while before. I really like these kinds of puzzle games.

bms says ...
Apr 23, 2012 @ 3:40pm

a bit overwhelming at the begining.. but great idea.

Apr 23, 2012 @ 3:40pm

Can you explain the game? I don't know what to do, the bot is not moving with the two signals.

NeiloGD says ...
Apr 23, 2012 @ 3:56pm

Very nice game, but I've noticed that it can be a bit glitchy. I've ran the same bot a couple of times differently to try and work out what is going on logically and it's worked for some reason. Can't pin point what may be the case (delay node related?) but nevermind. I can see where MarekkPie is coming from, seems very SpaceChem inspired, but not quite the same. Love this game :)

NeiloGD says ...
Apr 23, 2012 @ 3:58pm

Canard Sauvage: Connect the 2 nodes, select simulate at the top and let it run. Took me a while to figure it out too.

Apr 23, 2012 @ 4:26pm

thx@NeiloGD :)

The game needs tooltips and more instructions ^^ Very nice, indeed! But as said, there are some bugs. The bot sometimes "jumps" for no reason and circuits are working, when they shouldn't.

angrygeometry says ...
Apr 23, 2012 @ 6:24pm

very overwhelming at first. took me some playing around with to understand. very clean and sophisticated looking, and a solid puzzle game.

Seppi says ...
Apr 23, 2012 @ 8:05pm

Complicated, but rather cool. Intuitive from an engineering standpoint too!

Kevin_R_K says ...
Apr 23, 2012 @ 11:20pm

Pretty good, got extremely difficult which was a negative in my book but it was also extremely original and fun.

Siewart says ...
Apr 23, 2012 @ 11:20pm

Innovation: I have played a game like this a few years ago, so nothing really new. (I think it was used to help with our homework :P) I did like playing something like this again though :)

Fun: It's addictive so it keeps me playing, even if it takes long, I still like it.

Graphics: Nothing special. I personally only like the circuit icons. A few more animations would have been nice.

Audio: I like the music, but it gets respective very fast. The sound effects are just fine.

Theme: I didn't really find anything related to the theme, sorry. Except maybe that the simulation space is a little world.

Humor: I find the humor in the text quite funny, even though I hate reading text.

Mood: Feels a bit lonely, the background and the music combine well, but I don't really think that that the other graphics fit in well.

Overall: I finished the game, but maybe it took a bit too long for 6 levels. I also think the game could be too hard for lots of people.

Few bugs(?)/possible improvements I found (no significant lower score because of it):
-Deleting wires also removes (some) of the connected nodes.
-You can modify the circuit while it's running.
-Tooltips, I always forget mathematical symbols, no exceptions here.
-Turn the clear button into simulated, I keep thinking its the simulate button xD
-Please, reset the bot when done simulating.
-The only thing I could make the editor do was crashing the game :P

Siewart says ...
Apr 23, 2012 @ 11:44pm

Small addition: I forgot to read your journal. I see now that it's about nanobots. Adjusted the score for that. (but not to much because it wasn't clear from within the game to me)

fysx says ...
Apr 24, 2012 @ 7:15am

Hey vrld, cool game! Very well done. Congratulations!

graytest says ...
Apr 24, 2012 @ 11:40am

Agree with previous comments that the game is difficult and in need of some tooltips to for the different circuitry. Overall fun and challenging!

vrld says ...
Apr 25, 2012 @ 11:09am

Thanks for the comments! Being well rested now I agree with your comments: The game and the interface is too complicated. More tutorial and in game help would have been necessary. Also the difficulty curve is quite too steep. Even if you know about designing state machines using logic circuits. But I guess that's what you get when you don't plan enough time for level design. Lesson learned ;)

maloki says ...
Apr 25, 2012 @ 3:13pm

I like how the programming is displayed as a graph. Quite overwhelming with lots of text to read. Maybe a tutorials with a few diagrams would help.

Once that barrier has been passed, it's an interesting game indeed!

Muhiz says ...
Apr 26, 2012 @ 12:35am

I spent too much with this game. Interesting indeed. Very well done and felt quite polished.

scgrn says ...
Apr 27, 2012 @ 1:48am

Seems like a cool idea, but I couldn't figure out how to play it. A little more instruction would have been nice. I liked the aesthetic and music!

Madball says ...
May 3, 2012 @ 5:23pm

Nice game, but difficult, even when I understood how to play. And you can connect/remove wires while simulating.

Endurion says ...
May 3, 2012 @ 5:45pm

Great game! I love those programming games. And you made a nice interface for putting programs together. It does need a more detailed tutorial though, it took me a while to figure things out.

mneubrand says ...
May 5, 2012 @ 11:53am

Amazingly complex and polished game for 48h. Tricky to get started with but it really got me hooked.

armornick says ...
May 7, 2012 @ 4:30am

Nice thinking game. Very well-made and enjoyable, but pretty hard.

Puzzlem00n says ...
May 9, 2012 @ 12:24am

This game is a very neat concept, though I don't have time to finish it. It really is neat. Like others said, though, the UI could have been better with labels somewhere saying what they do. Perhaps rollover descriptions.

tomhunt says ...
May 9, 2012 @ 11:58pm

Interesting concept. It kinda felt like all the elements to it were introduced all at once, and that seemed a bit overwhelming to figure out. I think it would benefit from having some kind of in-game help (i.e. within the levels).

onehandclap says ...
May 10, 2012 @ 10:31am

Initially complex, if not almost baffling, but once you get the hang of it... well, it's great. =)

oldtopman says ...
May 10, 2012 @ 5:14pm

I like the game, but a more in-depth readme would be nice. Also, the clear button should reset the position as well, so you can't just assign single instructions to step through the game. Otherwise,
A programming game where you have to make a smart robot? Brilliant! Reminds me of my days back when I made a wall-evading robot.

davidpeter says ...
May 12, 2012 @ 4:06pm

In level 3, I just added a Rotate Right to the +- input, and removed the other input. Shortcut! :-)

Very complex game. Could be simpler since I felt so overwhelmed. That's not to say I didn't enjoy it, I did!

trylle says ...
May 12, 2012 @ 4:15pm

This seems like the kind of game I would like (I like spacechem a lot), but I ran into some issues:

It's not easy to identify all the things here. As others have been saying, tooltips really would have been a great (vital, actually) help, and the GUI needs to be more user friendly (I keep deleting things I want to keep and not being able to delete the things I don't want - wires especially).

I still can't remember what the up and down brackets were supposed to be (I'm thinking comparison operators, on/off trigger lines), and it seems like I have to restart the game to get the descriptions again. Some of the icons could use reworking (pick up, put down seem inverted).

Having to account for delays in the system makes it very difficult. We're getting a lot of behaviour thrown at us at once which makes the learning curve very steep, and circuits quickly get out of control (and debugging them isn't easy).

Being able to change the logic while it's simulating seems like a cheat. I accidentally got through levels without finishing the logic I wanted.

Some nodes like the obstacle sensor produce output without being connected to current, which seems strange. Does the input for the obstacle sensor even have any effect? Proper IO descriptions would have helped (stick them in the tooltips:).

The music got on my nerves pretty fast. For a game that one probably has to spend a good 15-30 minutes in, it would have been nice to have something that didn't repeat in like 10 seconds. Shortsighted use of music like this actually make me yearn for a negative audio rating.

Anyway, even though I'm criticizing a lot here, it's a really good effort for 48hrs and a promising game. I'll probably give it another go later.

egerlach says ...
May 12, 2012 @ 10:14pm

Someone's been playing Zachtronics Industries games. I'm going to have a lot of fun with this, even though I'm currently only on level 5. My brain needs a break. Well done!

madflame991 says ...
May 13, 2012 @ 9:16am

I am a BIG fan of programming games, and to see one so great made in just 48 hours baffles me. Hats off to you sir! Have you made other such games as well?

apfrod says ...
May 13, 2012 @ 11:59am

Impressed with how complete this is.

could do with some UX work. Progressive disclosure of components on the toolbar. Integrating the instructions into the game. Refine the controls.

Could have been good to think more about how different nanobots would be to program than regular bots.

If you can do something this thorough in 48h, lots of potential for this game.

Would love to see the wit of the text reach into the game mechanics, too :)

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