April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Cosmicro

by Knighty - 48 Hour Compo Entry

The goal is to increase your world's population as high as you can, while protecting them from being killed by aliens.

Defeat enemies to receive stones.
Pressing numbers 1 to 6 on the keyboard will let you place humans or buildings. In order to build, you must have enough shiny stones.

Human - Increases population by one.
House - Up to 3 humans can enter a house to protect themselves.
Shield - Protects humans and building from shots.
Speed - Increases your movement speed.
Shot - Increases shot power for you and turrets.
Turret - Constantly fires.

Below is the link to the Post-Compo version (Don't rate that version).
http://dl.dropbox.com/u/6822849/Cosmicro.swf

Downloads and Links


Ratings

Coolness71%
#64Graphics4.00
#71Audio3.53
#71Theme3.82
#109Overall3.59
#141Fun3.38
#187Mood3.13
#280Innovation3.26
#291Humor2.52

Comments

Miltage says ...
Apr 23, 2012 @ 2:09am

Really nice, I love the art and the concept. I couldn't get much further than a few guys though, after 2 there becomes too many to protect.

Apr 23, 2012 @ 2:25am

Nice music!

davidpeter says ...
Apr 23, 2012 @ 5:48am

I love your art! I'm not very good at this game, however, and wish the people didn't keep walking out and getting themselves killed.

Knighty says ...
Apr 23, 2012 @ 8:44am

If you're finding it difficult to protect the people you should make better use of the houses. They'll enter the house and stop wandering around.

BenW says ...
Apr 24, 2012 @ 1:34am

I wish there were some way to win. Instead of just keeping more people alive. It would be nice if there were goals, like keep 10 people alive to win the level.

01010111 says ...
Apr 25, 2012 @ 6:47am

I...love this game - it might be my favorite in the compo!
http://i.imgur.com/9kRFO.png
The art is fantastic, and at first I thought the style wasn't very innovative, but once I got into it I loved it and it really stood apart from the games I've played that were similar. Great work!

Draknek says ...
Apr 28, 2012 @ 4:23pm

I find it weird that there is no game over condition.

Quite hard!

whilefun says ...
Apr 28, 2012 @ 6:31pm

interesting game!

moop says ...
Apr 29, 2012 @ 11:11am

Concept is great and the art is lovely but I found the difficulty a little high.

Eroguitar says ...
Apr 29, 2012 @ 11:58pm

A very good, quality game. You should expand upon it more after this is all over!

Shadow says ...
May 1, 2012 @ 5:04pm

Loved it! Controls may need to be explained in-game (and the fact that you must destroy aliens to obtain shiny stones), but once you know how to play it, it's effin' fun.

Pixelulsar says ...
May 4, 2012 @ 8:50pm

I would like it if there were more different types of enemy.

summaky says ...
May 7, 2012 @ 10:47am

Once I placed enough turrets as to not bothering shooting the aliens myself, and enough shields to not worry about the turrets, the game turned out to be quite boring with only shitting the odd fireball and spawning people and more people. Until that happened, though, I had a blast with this game. I concur with others that the art style is great.

icefox says ...
May 10, 2012 @ 8:33am

Great music! Neat feel to it as well. I sort of made the opposite game. :-)

dansludumdare says ...
May 10, 2012 @ 8:55am

An explanation of the buildings would be good. I tried human, house, turret, and shot, and then just built a global network of turrents. Eventually I spotted shield, but couldn't figure out if it was invulnerable to the fireballs or just a single shot barrier, since all the aliens were getting shot down by the turrets already. And I never figured out what speed did, unless having at least 1 of them speeds up your character's movement slightly. How many dudes does a house hold?

Anyway, this is good. The cross between shoot-things-that-come-from-outside and building stuff worked well.

ET SPACE ROK. MAK MOR MANS.

ilo says ...
May 11, 2012 @ 10:28pm

Interesting and well-presented game, though personally I felt a little distracted between the two modes.

23 says ...
May 12, 2012 @ 8:04am

Really great idea, very polished and put together. Some kind of mission structure (maybe aliens come in waves and it's possible for you to die?) could add tension.

SonnyBone says ...
May 14, 2012 @ 12:35am

I got up to 16 guys! This is challenging and very fun. Great innovation and PERFECT use of theme! You should be very proud of this.

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