April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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by ratking - 48 Hour Compo Entry

"Wunderworld" is more a toy than a real game. Make your own adventure, within a tiny dungeon!


BEWARE: The webplayer version will save your levels in the registry (under Windows at least). With the standalone, you can trade levels with your friends (levels are saved in the "levels" folder within the data folder)!


Controls Edit Mode:
WASD/RMB/ScrollWheel - Movement
Q/E - Change Slice
LeftClick - Edit
RightClick - Pick Template
T - Test Level
F5/F8 - Quicksave/load

Controls Game Mode:
WASD/Mouse - Movement
LeftClick - Attack
Space - Jump
T - Stop Test

Tip: Don't make levels larger than 20x20x20 or so, this version is highly unoptimized.


UPDATE: I uploaded an updated version on Kongregate (see above), so the Mac mouse movement is fixed in there, it has a preset level, and you can delete a level now. Also stairs and lava were added. UPDATE2: The Kongregate version now has the option to share a level with your friends! Please try it out and post a level in the comments. ;-)

Downloads and Links




Apr 23, 2012 @ 2:06am

Ha, this is great. It's a great sandbox, and I love the blood-effects :). It would be even more awesome if it had a few levels already prepared, so you could jump right in.

ratking says ...
Apr 23, 2012 @ 2:10am

Yeah, I wanted to do that, but somehow I lost my testlevel right before submission ... :( Thanks for playing!

True Valhalla says ...
Apr 23, 2012 @ 9:48am

Pretty impressive for the time frame. Nice visual style :D Good job overall.

RedWater\wzl says ...
Apr 23, 2012 @ 9:49am

Pretty cool, the editor is very barebones yet, but nice sandbox you have there :D

Lidfrid says ...
Apr 23, 2012 @ 9:58am

i think it's a good start, that definitely needs at least one level already prepared!!

Taugeshtu says ...
Apr 23, 2012 @ 10:00am

I like it a lot! Lovely art, lovely sound and GODDAMNGOOD controls!

the8donut says ...
Apr 23, 2012 @ 10:45am

The editor is very simple yet quite fun to use. Definitely a great concept! Also, the game is quite polished, good job.

marudziik says ...
Apr 23, 2012 @ 10:52am

Wow, it's a massive thing. Pretty impressive. Love the visual style.

Danik says ...
Apr 23, 2012 @ 10:54am

Awesome, like a primitive cross between Minecraft and Quake. Cool! Just wish there were some levels to play.

sdwil2k5 says ...
Apr 23, 2012 @ 11:25am

It's a game in kit-form, I love it.
some options to modify control settings would be good, I found them a little sensitive in 1st person mode. Nicely executed.

Madball says ...
Apr 23, 2012 @ 11:34am

That's a rather nice and comfortable editor. You should continue working on it. And pay attention to gameplay.

Toast says ...
Apr 23, 2012 @ 3:34pm

Given the timeframe this is very impressive.

tcstyle says ...
Apr 23, 2012 @ 3:49pm

A great prototype for a level editor and game, but not a game in a strict sense at all. I really like the visual look of it.

Alex Gilday says ...
Apr 23, 2012 @ 7:06pm

Fun! Graphics are nice, the idea is nice too :) I think some preset levels would be good. The music is a little mixed up, some bits seem like calm melody played over a fast drum bit :/

Darkfrost says ...
Apr 23, 2012 @ 11:20pm

Awesome! Good idea, pulled off really well, easy to use! Would've been really nice to have a prebuild level with it, or an easy way to save/load levels from a textbased format that we could drop in the comments :p

ratking says ...
Apr 23, 2012 @ 11:34pm

In the standalone it really is a textbased format! :-)
I didn't test that with the Mac version though, where it saves the files there ... :-S

joekinley says ...
Apr 24, 2012 @ 9:51am

Awesome toy. Really awesome. Great work. I can see this turning into some pretty nice games.

volkanongun says ...
Apr 24, 2012 @ 10:13am

this is becoming popular!

Hazard says ...
Apr 24, 2012 @ 12:43pm

Very nice idea to let the players build their own levels. Would've been great to have one predefined level, though.

Tifu says ...
Apr 24, 2012 @ 6:22pm

Great, like others say, would be awesome with some premade levels. The video I saw on youtube seems to have lava and stairs as items you can place, but these things don't seem to be accessible to me, is this a bug or are you working on an update or?

samoojamies says ...
Apr 24, 2012 @ 8:35pm

I made too hard level :D. Slick game/editor

ratking says ...
Apr 24, 2012 @ 9:13pm

@Tifu: Yeah, it's my current version, which I just uploaded at Kongregate!

envy3d says ...
Apr 24, 2012 @ 9:57pm

Very impressive. Bravo good sir!

derrickdool says ...
Apr 26, 2012 @ 5:37am

Tons of fun sandboxing. Hope to see this develop outside the 48. Definitely sunk some time into this.

Johnicholas says ...
Apr 26, 2012 @ 3:55pm

This fits 'build it and then use it' as well as 'tiny worlds'. AND IT HAS KITTENS!

Ranoka says ...
Apr 28, 2012 @ 4:22pm

Great game, amazing accomplishment. Shame you didn't have time to put some starting levels in the LD version. The editor is very intuitive and easy to use! I also really like the ultra low-poly style graphics.

RĂ©mi says ...
May 1, 2012 @ 6:24pm

Very impressive! I really like the blood effect!

AlwaysGeeky says ...
May 1, 2012 @ 7:25pm

Really nice concept, great to see another block-based game, like mine :) I love games that include level editors too!

Oye Beto says ...
May 1, 2012 @ 11:12pm

Minecraft made easier and with more interactivity :o

This entry has a big future, keep updating it! :D

LukeRissacher says ...
May 2, 2012 @ 2:13am

Awesome - this really inspires me to want to explore and experiment with a minecraft type engine. Guess I can tackle that after I try making a roguelike - and a Terarria game - and a platformer - and... :)

recursor says ...
May 2, 2012 @ 2:11pm

I really like the cat warrior death sequence and the fact that you've included a level editor in a 48 hour game. The way you have saved levels, particularly in the post-compo version, interests me. It appears to be a better version of what you did in the compo entry. Any hints on what you did? Did you compress the text or encrypt it or something? Anyway, quite impressive!

ratking says ...
May 2, 2012 @ 8:33pm

Thanks everybody!
recursor, I just compressed the text via BZip2 and encoded it with base64. Or anything like that, I don't really understand it fully, but it works, even without plugins in Unity! :-)

Thotep says ...
May 2, 2012 @ 9:17pm

Haha, this is really fun! I like the graphics, blood cubes are just great :) Wish there were some example levels to play.

Jhelle says ...
May 2, 2012 @ 9:46pm

Very nice editor to play around with, can make some pretty awesome stuff with this. Loving the 3d art too!

minism says ...
May 3, 2012 @ 4:50am

Wow really well done so much fun

jedilemons says ...
May 3, 2012 @ 6:43pm

Very awesome! I spent a while playing with this and I loved the visuals :D (Thanks for the comment on my game also ;))

amodo says ...
May 4, 2012 @ 10:53am

Very impressive what you did there.

Pierrec says ...
May 6, 2012 @ 1:35pm

This is a very impressive work. I haven't enough patience to build some great levels, so I'm gonna try the post compo version...but stil...woah...can't believe you've made it in 48h!

Tom 7 says ...
May 7, 2012 @ 1:26am

This is pretty cool. Minecraftesque. I do wish some levels came with it so that I could get the hang of what I should build, since in my first level I fell out of the world pretty quickly. :)

May 11, 2012 @ 4:14pm

Really nice idea :) I would have loved one or two tutorial like level that you could just play and see all the features. Simon

jplur says ...
May 12, 2012 @ 10:14pm

Saw a lot of hype for this entry and it's well deserved, very solid dungeon maker, would love to see continued work on this!!

Codexus says ...
May 13, 2012 @ 9:40am

Nice level editor but where is the game?

ratking says ...
May 13, 2012 @ 4:47pm

Make a level with enemies and a goal and press T! :-)

Cake&Code says ...
May 13, 2012 @ 6:20pm

Some of the sound effects were a bit irking, but I like the level editor and how you can just jump in and play or jump out of it at any time. I had a good time fiddling with different environments. :)

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