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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Attack of the Space Fruit - whoiscraig - Jam Entry

    When Humanity took their first tentative steps into the world, the last thing they expected was GIANT SPACE FRUIT! The fruit hated Humanity's fleshy bodies, and the war with the Space Fruit begun immediately!

    Made with Gamemaker.

    View whoiscraig's journal. | View all entries by whoiscraig




    bitbof says ...
    Apr 24, 2012 @ 8:32am

    Take that Roger Ebert!

    Tomalla says ...
    Apr 25, 2012 @ 5:42pm

    It took me few tries to find out why I was losing at the very beginning for no apparent reason. Even half of a second would do it, to see where we have the Earth. Also, the collision system is glitchy. Many times hitting a fruit would end up with a fruit being on the other side of a moon and thus killing me. The idea itself is good, but where is *tiny* world? All I see is extremely large I suppose ;)

    Jeremias says ...
    Apr 27, 2012 @ 9:30pm

    Made me laughing. Did the moon had any real relevance for gameplay? Nice graphics, very funny idea. Like the audio when hitting a fruit with the moon.

    If our civilization dies and aliens arrive on our planet, I hope your game is not the one they find :D

    (you should implement a save start so the player can figure out what happens)

    Drabiter says ...
    May 2, 2012 @ 6:58am

    I prefer the earth without moon, so we just avoid those fruits. Sometimes because of it a fruit bounces to earth. The sound make me feel nuclear war rather fruit blast. Weird idea! :)

    robcozzens says ...
    May 10, 2012 @ 7:27am

    I would try it if you had a Web or OSX version.

    trylle says ...
    May 12, 2012 @ 4:40pm

    So challenging. Damn you, heat-seeking oranges and exploding lemons. :D Usually I die because I move into the fruits rather than the fruits hitting me, though.

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