April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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A dogfight above a small world (2 player 1 keyboard)

by pireninjacolass - 48 Hour Compo Entry

THIS IS A TWO PLAYER GAME... GET A BUDDY (or your cat)
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ADAASW is a top down space fighter arcade game which has two players using one keyboard to control a pair of rifter frigates (well known as awesome by those who play eve online) dogfighting in the gravity well of a small planet. An enemy gets into your sights and it only takes a few moments to turn their ship first in to a smoke trailing deathtrap and then a fireball, while you could be equally as vulnerable to their 200mm autoguns.

CONTROLS
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Player 1 player 2
arrow keys for movement wasd movement
Ctrl to shoot Q to shoot

CREDITS
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Technical advice
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C_pike and kupo15 on the game maker community forums

Beta testers
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Smood and smoods brother
Mr Grey
Ollz272
Pushty

Downloads and Links


Ratings

#682Graphics2.40
#697Audio1.56
#797Fun2.00
#863Overall2.00
#892Innovation1.60
#896Theme1.50
#1074Coolness14%

Comments

Sheep says ...
Apr 24, 2012 @ 10:16am

The graphics are nice, but the audio was really annoying. It also has not much to do with the theme.

pythong says ...
Apr 25, 2012 @ 6:25pm

the ships are way to fast, it was more like luck hitting the other player. and Sheep's right, the audio really was annoying :D. nice effect with the smoke though

Apr 26, 2012 @ 4:22pm

I'm sorry about the audio- I thought it was better to have shit audio then no audio.

invaderJim says ...
Apr 27, 2012 @ 6:58pm

Nice particle effects, and the best music I've heard yet!

Apr 27, 2012 @ 10:14pm

"and the best music I've heard yet!"
Don't mock me please.

scoopsy says ...
Apr 28, 2012 @ 8:20pm

Sorry, I can't play since I'm on a Mac.

evilseanbot says ...
Apr 30, 2012 @ 8:47am

Play this with a friend with neither of you knowing the keys you use!

Apr 30, 2012 @ 9:06pm

"Play this with a friend with neither of you knowing the keys you use!" You have the idea.

someone says ...
May 4, 2012 @ 6:43pm

Yay particles.
Running in Wine, which doesn't play the music in gamemaker games. Sounds like I'm not missing much though.

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