About | Rules and Guide | Sign In/Create Account | Write a Post
Construction1990’s Internet Montage? No!
Please excuse the site weirdness. Mike is fixing and making things.
Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 8 days, 22 hours, 21 minutes, 54 seconds
  • October Ends: in 9 days, 22 hours, 33 minutes, 54 seconds
  • Ludum Dare 31 begins: in 44 days, 23 hours, 21 minutes, 54 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]

    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

    Back to Browse Entries

    Tiny Tempers - Bezza - 48 Hour Compo Entry

    Tiny Tempers is a very unpolished game about height complex's and mass genocide.


    Your race's home planet has become uninhabitable and your people have spread all over looking for new worlds that can sustain life. The only solar system to be found so far that is capable of this is a system of tiny planets, around a tiny sun with tiny inhabitants! These inhabitants are a bit touchy about their height, though and attack you on sight so your government has sent you to wipe them off the face of their own planets.


    WASD - Move around.
    Space - Jump.
    E - Get in and out of your ship. (Watch out when doing this in space. The vacuum of space kills very quickly)
    R - Resets you and your ship back to your re spawn point.
    Mouse 1 - Fires your lasers when in your ship.


    Tinies are the little red creatures you will be seeing inhabiting the planets you visit. If they see you they will attack you then run away. They're far too small for our weapons systems to lock on and as such, the only way to kill the little blighters is to squash them with a good solid stomp.

    View Bezza's journal. | View all entries by Bezza




    robashton says ...
    Apr 23, 2012 @ 10:38am

    For a "non-polished" game, this is quite pleasant to drift around on, I skipped the reading instructions bit to begin with and flew into the sun - but eventually got to the space bit where you're supposed to destroy turrets/shields.

    Aiming is a bit iffy, but overall I can see what you were trying to do and I like it

    sdwil2k5 says ...
    Apr 23, 2012 @ 10:40am

    Was nice to be able to travel between planets and explore the surface. Cool concept.

    I did have a lock-up crash on web version when firing at a turret from directly above looking down on the second planet.

    True Valhalla says ...
    Apr 23, 2012 @ 10:40am

    If the action was a bit more satisfying this would probably be a lot of fun! Good job overall.

    emongev says ...
    Apr 24, 2012 @ 5:38am

    Well made, simple graphics, and overall fun. Just one main comment: i HATED the flying controls :P

    Bezza says ...
    Apr 25, 2012 @ 12:40am

    Thank you for all the kind words and criticism, I'll be sure to take it all on board!

    I'm aware of the bug that causes crashing but unfortunately I ran out of time and couldn't fix it before submitting, sorry about that.

    robcozzens says ...
    Apr 25, 2012 @ 5:28am

    Cool idea.

    Catman says ...
    Apr 25, 2012 @ 10:03am

    Nice a dead, I'd like a bit more attention to controls and graphics! Keep working on it! :)

    Catman says ...
    Apr 25, 2012 @ 10:05am

    I meant "idea"!

    crazyheckman says ...
    Apr 27, 2012 @ 12:45am

    I liked it a lot, wish it had a little more depth in the visual and control aspect. The game's a really good start.

    omaha says ...
    Apr 27, 2012 @ 7:06pm

    I really enjoyed running around on the surface of the planets, but I couldn't get used to the controls when flying. I also couldn't seem to actually hit one of the tinies.

    Pretty neat idea.

    KevinWorkman says ...
    May 2, 2012 @ 2:07am

    I like the concept of having the freedom to get in your ship and attempt different goals on different planets in whatever order you want. With some polish and some organization of the objectives, this could be quite a fun little game.

    samwoakley says ...
    May 4, 2012 @ 4:50pm

    Nice idea. Some more graphical input would have made a game that looked and played great, but still! Also, maybe some more info on what we're supposed to do at first..

    Valeour says ...
    May 6, 2012 @ 10:31pm

    Very interesting and nice, not entirely fun, but not without merit. Would definitely be worth working more on though, would be much more enjoyable. Good job!

    trylle says ...
    May 12, 2012 @ 1:52pm

    While the concept is sound, the current implementation is quite frustrating. I suppose you're probably aware of these issues, but here goes anyway:

    After I get out of the ship and start touching tinies (that sounds wrong:), it's a nightmare trying to find my ship again (at least we've got R). It also took me quite a while to figure out how to kill the tinies even though the description does point you in the right direction (shooting them with your ship is ineffective) - I started stomping them with the ship initially. :D I really would have liked some kind of indication of progress when shooting things, as well (health bars?). Being able to strafe with the ship would be very useful for dodging attacks while being able to do attacks yourself. It'd also be more fun if I had a higher rate of firing (at the cost of less damage per hit). Planets appear to be moving in orbits, I think, but if you're going to have that, then gravity should affect my ship as well so that I don't have to constantly catch up with them. Also, I must have been terribly unlucky and have unity freeze (first time I've seen that) on me when I got to the shield planet (where the game does seem to get more interesting). Not much you can do about that, I suppose. :)

    Good effort, anyway.

    You must sign in to comment.

    All posts, images, and comments are owned by their creators.

    [cache: storing page]