April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Everlasting

by feyleaf - 48 Hour Compo Entry

There are an infinite amount of tiny worlds within our own world, and for the ones that need saving, that's what this game is about.
Play as an unlikely blue hero, saving tiny worlds forever and avoiding deadly hungry pink monsters.

Collect hundreds of coins and save 8 hearts in a row to cleanse an ailing tiny world, one biome at a time.

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Controls
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Arrow Keys or WASD to move
M to toggle music
R to reset the world
Esc to toggle pause

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About
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This is my 4th Ludum Dare entry, and I am super proud of it!

Everlasting was programmed solo in 48 hours
using C++ and SFML 1.6 in Visual C++ 2008
All music and sound was made in PXTone and sfxr and
converted using Audacity.
All art was drawn using GIMP

Downloads and Links


Ratings

Coolness54%
#239Theme3.39
#293Audio2.81
#410Humor2.25
#445Graphics2.86
#477Overall2.89
#481Fun2.71
#584Mood2.45
#623Innovation2.54

Comments

MadGnomeGamer says ...
Apr 23, 2012 @ 3:59am

A random;y generated game always piques my interest! This one is good for playing while waiting for your computer to do something. I like the part about "There are an infinite amount of tiny worlds within our own world".

KungPhoo says ...
Apr 23, 2012 @ 1:45pm

A nice game. The only drawback is, that once you run in a circle, the enemies all overlap on one spot. Some sort or random spawning might have been cool.
The worlds idea with the badges at the top of the screen is nice.

MyFrosch says ...
Apr 23, 2012 @ 4:23pm

Awesome Game. Only a higher resolution would be cool.

rawbits says ...
Apr 23, 2012 @ 9:26pm

Nice idea. But I can't understand the concept fully. You save a world by torn it's heart out while robbing all the coins you can and keep smiling? o.O Well... ok!

The 'read me' is scrolls too fast I couldn't read a line. Tried to pause instinctively but there is no option like that. However the game starts when you press 1 while the 'read me' scrolls and there isn't something to let you know this. Instead you should have a back to title optin there (along with the pause of course).

These are minor things only and these flaws reflected in your code too. No big deal in a small game like this done in a hurry though...

All in all this can be a good game sometimes if you continue to develope it some more.

runsintowalls says ...
Apr 24, 2012 @ 4:43am

Cool random stuff, but not that fun. It'd be cool if the worlds were connected.

netmute says ...
Apr 24, 2012 @ 8:55pm

Couldn't rate because I'm using a Mac. Sorry :(

devwil says ...
Apr 24, 2012 @ 8:59pm

***I'm posting this on all non-browser games I bring up in an attempt to encourage folks to make browser games next time around. Do not take it personally.***

When hundreds of people make non-browser games, that means that, to play all of the entries, I would need to download hundreds of games to my computer. I typically use OS X, so Windows-only entries are particularly inconvenient.

Please consider making a browser game next time.

zkenshin says ...
Apr 24, 2012 @ 9:08pm

Pretty fun, but can get a little repetitive after a while.

nihilocrat says ...
Apr 25, 2012 @ 12:27am

Always good to see some procedural generation!

MrDanH says ...
Apr 25, 2012 @ 6:49pm

Interesting idea, although it would've been nice if the different areas varied in gameplay somehow.

HeuGamer says ...
Apr 26, 2012 @ 2:34am

Really cool! Got repetitive, would like to see some more challenges.

xBlinkedx says ...
Apr 26, 2012 @ 3:16am

Really nice, my only problem is that the enemies get stuck a lot, and they should also be able to collide with each other, because they tend to overlap. But all in all its a pretty fun game.

Kharza says ...
Apr 26, 2012 @ 3:17am

Good fun! Occasionally you can spawn on top of the heart, and I recommend some sort of "cleared all coins" bonus. Good game!

dansludumdare says ...
Apr 26, 2012 @ 3:36am

Holy SHIT how did I not know about SFML? ...I'll wait for version 2 before I adopt it though. Shaders! Everything else is fine (and I've already coded it) with SDL and OpenGL. Did you move from SDL to SFML? If so, any comments?

I also love randomly generated stuff.

The music was pleasantly wonky. Love and marriage, love and marriage....

feyleaf says ...
Apr 26, 2012 @ 4:22pm

@dansludumdare, I had learned allegro first, then found SFML. I find it TONS easier to use than allegro. Sorry, but I have never looked into SDL.
Also, thank you for the comments, and glad you enjoyed the game and the music.

jwolf says ...
Apr 28, 2012 @ 8:15pm

Decent idea and pretty fun.

I've got a bug though: on the Island level, the character seems to be off the top side of the screen and stuck. Resizing the window doesn't help (just stretches the view).

Permanent7 says ...
May 2, 2012 @ 3:49am

Very nice procedural generation! It would have made the game much better for me if I had a reason to pick up the coins, besides to beat the game. Each level was just a race to the heart for me.

May 6, 2012 @ 9:26pm

Cute and quite fun little game. In one level I started directly on top of a heart, if you continue work on it you might want to add a check for that. I'm glad you included a mute button, the music got pretty annoying. I love the little corridors filled with coins that are added in the later parts of the games. It's tricky to get in there and back out without getting killed. Great job!

Skywilly says ...
May 12, 2012 @ 2:47pm

Very nice game !

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