April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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This Planet Ain't Big Enough For The Both Of Us

by Cidolfas - 48 Hour Compo Entry

A game about how long you can stay on a tiny world.

WASD to move, mouse to aim/shoot, Q to change weapons.

Protip: You can keep tapping jump to hover. The mines are quite hard in this build without hovering/blasting down!

Downloads and Links




vigrid says ...
Apr 23, 2012 @ 9:10pm

Interesting game mechanics. The controls were a bit weird for me.

jclaine says ...
Apr 25, 2012 @ 4:16pm

Controls were weird for me as well but only because I use programmer dvorak. Arrow keys would have been preferred.

It took me a few tries to launch an enemy into space, many times I died from one hit. IMHO the difficulty ramps up incredibly too fast.

My favorite part is the seamless transition from menu to game.

Apr 26, 2012 @ 9:54pm

I didnt quite get the overall idea, but it does have some neat mechanics.

dokidoki says ...
Apr 27, 2012 @ 3:31am

I tried and tried, but The Game Wasn't Easy Enough For Me. (read: I'm really bad at it)

Cidolfas says ...
Apr 27, 2012 @ 3:05pm

Nope, you guys are all correct! I ran out of time to balance it so it is *VERY* hard if you aren't hovering with the jump button, which isn't adequately explained in game. I'm going to put up a post-compo revision in a week or so (when I have time >_>) that's more playable.

Sorry for it being so hard!

tfendall says ...
May 2, 2012 @ 1:32am

Pretty fun, but got repetitive. The hint to tap and hover was helpful.

Make A Game says ...
May 4, 2012 @ 4:29pm

This felt like a jump n'shootin' Smash Bros. It was simple and light hearted fun, although when there are many enemies in the world, the beeping sounds gets a little too overwhelming! Nice entry mate!

Madball says ...
May 4, 2012 @ 4:33pm

I found a very easy strategy: hover and don't move. Eventually enemies/mines stack under you then either blow up mines below them or fly close so they toss each other.
And what's up with damage meter? I took 1000% damage, and it did nothing.
And the sound was annoying.

azurenimbus says ...
May 9, 2012 @ 9:28pm

Very interesting play style, I enjoyed it. I was not able to progress much, though.

May 13, 2012 @ 8:53am

It would've been even more brilliant if the tutorial-screen would rhyme :P

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