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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Cube World - FireSlash - Jam Entry

    !! IMPORTANT !!
    XNA 4.0 redist:
    .NET 4.0 web installer:

    If you are missing either of these, the game will crash.

    == About ==
    The objective of Cube World is to get off Cube World. To that end you can jump off a cliff (Not productive), or use the Dimensional Door to go to another world.

    Each world is relatively tiny (progressively less so), and likely less hospitable than the previous. But hey, it's not a cube!

    == How to play ==
    Z (or Y) and X rotate the world.
    R to restart level
    Arrow keys move (Up to jump)
    You can push boxes.
    Spikes hurt. Lasers are not good for your health.

    == BONUS ==
    The entity definition and tile set data can be found in the assets folder. Download the Tiled map editor to use.

    == Team ==
    Programming: Chris Kadar
    Art: Timothy Johnson
    Audio: Jacob Diaz

    View FireSlash's journal. | View all entries by FireSlash




    Qaterknan says ...
    Apr 24, 2012 @ 2:20am

    I have already seen this concept in Ant Yet It Moves, still it is very entertaining.

    mneubrand says ...
    Apr 24, 2012 @ 2:22am

    Cool game play concept. I think this could be a great game on a smartphone if you rotate the world based on the device orientation. Reminds me a lot on www.andyetitmoves.net/

    mattchu says ...
    Apr 24, 2012 @ 2:31am

    Like the others, it reminds me of And Yet It Moves. However, it's still really well done, especially for the scope of 48 hours. :) Only thing I'd add is an auto-restart for levels when you fall too far off the map.

    FireSlash says ...
    Apr 24, 2012 @ 2:40am

    Looks like I need to play AYIM.

    connerbryan says ...
    Apr 24, 2012 @ 2:55am

    Very fun!

    Permanent7 says ...
    Apr 24, 2012 @ 3:06am

    Yeah agreed. Same mechanic as ayim. Still a good game though! Nicely implemented. Auto restart is definitely a must.

    bburbank says ...
    Apr 24, 2012 @ 3:22am

    well built, decent puzzles! Would love to see a deep-space background thrown behind.

    SpaceToaster says ...
    Apr 24, 2012 @ 3:22am

    Ha.. Must be the first on who has never heard of AYIM. Good concept and execution. I really like the mechanic.

    Spiridios says ...
    Apr 24, 2012 @ 3:26am

    I have AYIMs but I have yet to play it. Based on these comments and this game, I guess I probably should. This was a very fun puzzle game. The only bad part is that in my mind the rotation buttons should have been reversed. This should be configurable or at the very least "z" and "c" should rotate the same direction, and players can just pick using z&x or x&c depending on which rotation they feel more comfortable with.

    BenW says ...
    Apr 24, 2012 @ 3:58am

    Auto restart would be cool when you fall off. Boxes and lasers messed with my head. Fun game.

    Fireblend says ...
    Apr 24, 2012 @ 5:37am

    As some people mentioned, the rotation mechanic is very reminiscing of And Yet It Moves. Here it's executed also really well though, and I enjoyed the music!

    DDRKirby(ISQ) says ...
    Apr 24, 2012 @ 8:19am

    Nice work! Jakesnke17 did nice with the music here--some =very= tasteful use of tb_toad going on. I dig it.

    30dogs says ...
    Apr 25, 2012 @ 12:02am

    Thanks for the kind words about my game, FireFlash!

    Obviously yours is much more complete than mine and I loved it. It was a very different experience from AYIM because your game mostly focuses on controlling the secondary objects. Made for some pretty challenging stages. Nice job all of you!

    30dogs says ...
    Apr 25, 2012 @ 3:42am

    *FireSlash :)

    blob says ...
    Apr 26, 2012 @ 8:29am

    Game crashed after level 5, is that the end ? I dont know about AYIM but this game is actually even more reminiscent of a previous ludum dare game that had the same rotation mechanic AND had puzzles based of crates and lasers. ( Was on LD22 actually).

    Very cool art, musics and puzzles here nonetheless. I would have seen a different background than that. Nice that you added secrets too.
    The hit box of the spikes is insanely big.

    FireSlash says ...
    Apr 26, 2012 @ 8:28pm

    Did you do anything specific that caused the crash? Can you reproduce it and send me the crash info? I did a playtest or 5 and was able to do the entire level run without incident, so I'm interested to know what went wrong. There are more than 5 levels and it shouldn't crash even after the last level.

    Shadow says ...
    Apr 28, 2012 @ 1:39am

    Awesome game. Loved the graphics and the music. It's a quite polished game. I also second the idea of auto-restarting if you fall. It gets amazingly hard. Solid entry. Loved it.

    ilo says ...
    Apr 29, 2012 @ 12:55am

    I thought the levels were rather well-designed. Good game!

    summaky says ...
    Apr 29, 2012 @ 1:01pm

    I also saw the AYIM feel on this one, but I had fun nonetheless.

    Tourgen says ...
    May 2, 2012 @ 12:01am

    This is my favorite Jam game so far. It's polished and the music is great. The game is fun, nice work guys.

    May 12, 2012 @ 9:46pm

    If you go left on the first level you enter Portal! :)

    May 12, 2012 @ 9:49pm

    It's amazing that you had so little time yet put in an easter egg!

    SmallDeadGuy says ...
    May 13, 2012 @ 7:25pm

    Great game! Fun, quite original at least from what I've seen

    Frib says ...
    May 13, 2012 @ 8:40pm

    much better than AYIM because there is no stupid fall damage :D

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