April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
Unfortunately I didn't have time to hook up all the elements, but got enough working to technically call it a game.
What was planned that didn't make the cut:
-Vents from the planet core that could be used to create volcanoes.
-Different kinds of enemies
-Clouds could produce rain as well as lightning
-Asteroids actually kill stuff and replenish over time
-Zodiac signs act as power ups, depending on orientation
Other half formed ideas:
-Slide the moon around within it's half to change phase?
-Moon and sun position relative to zodiac has some effect?
-Each petal of the flower represents a hit, let the sun and/or rain "heal" it?
Downloads and Links
Ratings
#533 | Innovation | 2.70 |
#549 | Theme | 2.78 |
#727 | Graphics | 2.30 |
#877 | Overall | 1.89 |
#877 | Fun | 1.60 |
#1178 | Coolness | 0% |
Comments
I thought the game was hanging, but that's just because a purple creeper got to a flower. I wasn't sure what to do besides clicking on clouds to kill creepers. I saw you can turn lots of stuff but I'm not sure what that does. Any chance you can explain? Looks cool though.
Not really much of a game :( Would have liked to see more features. But hey, thats Ludum Dare for you :)
Unfortunately, I have no idea what is going on with this game. All I could figure out is to click on the clouds. It looked interesting, but some instructions would have helped.
Good start, I like the idea. Keep expanding on the same theme, maybe change the monsters to something that fits in better (ex. pollution?)
the clockwork heavens don't really mesh with the purple monster, but this could really be something interesting if you kept working on it.
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WOuld like to see this game finished... potential for fun