April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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WaterdropWorld

by barigorokarl - 48 Hour Compo Entry

This game is about little Marsians who live in our clouds. Or at least they did, because now it's raining and their tiny world has shattered into pieces - or raindrops to be more precise ;-)
You are able to steer your raindrop and you have to pick up other raindrops which hold resources. With these you can outfit your raindrop with an engine and start off to the clouds again.
When you pick up other raindrops you get faster, so build the clamps because they prevent that (and you don't have to get that close to other raindrops anymore).
Build the radar, to see, what altitude you're at.
Build controls, structure and engine to get other benefits and to win.

Controls are wasd (a,d for turning, w,s for up/down ... of course up only works after you build everything)

I didn't get to balance or polish that much, but it works and at least I had fun a few times. There're a few display bugs but nothing fatal and all can be recovered by turning.

Downloads and Links


Ratings

Coolness62%
#285Theme3.30
#322Innovation3.18
#375Humor2.32
#410Overall3.00
#439Fun2.79
#563Graphics2.64
#577Mood2.46
#794Audio1.00

Comments

De10ter says ...
Apr 24, 2012 @ 7:31pm

An interesting concept and there looks to be a fair bit of content and presumably gameplay that goes with it unfortunately I wan't able to see much since performance problems made it unplayable :(

zkenshin says ...
Apr 24, 2012 @ 7:34pm

Not bad, had a bit of fun with it. :)

Fenmar says ...
Apr 24, 2012 @ 7:37pm

A very cute idea :) I found the controls a bit unintuitive (A goes right and D left) I lost the first game and when I restarted, I could not build the things I already did in the first try.

Nilmrots says ...
Apr 24, 2012 @ 7:38pm

Great game!
Very unique concept and nice gameplay.

Ghostik says ...
Apr 24, 2012 @ 7:42pm

Simple and funny. Maybe you should have play with graphic little more and add some sound effects. ;)

s0ulcrusher says ...
Apr 24, 2012 @ 8:14pm

The collision detection is wacky, at first I could pass 5 pixels into another object and not get a response, and later on they could be 40 pixels away from my blob and would get picked up.

Also if you're holding a button down during the endgame state the "game over screen" flickers on and goes away after 1 frame.

Also since they're small and green and from Mars I'm guessing the accepted term for beings from that planet is "Martians".

The collecting and building is nice though :)

john_conder9 says ...
Apr 24, 2012 @ 8:15pm

At first I was a bit unsure of what was going on but once I got the hang of it I thought it was pretty fun: by the time I had a radar I was about to crash into a building and the pressure was on! Surprising how much of a "oh no oh no oh no" effect that had :D

barigorokarl says ...
Apr 24, 2012 @ 8:18pm

@De10ter: Sorry to hear that :-(.
The underlying browser is unfortunatly very important, since Google Chrome, Firefox and Opera have the only javascript-engines to speak of - IE can be kicked out of the window(s *chch*) and I don't have a mac to test safari. I only have a core2duo from 2007 and it works fine under chrome.

@Fenmar: The controls are a bit strange to me, too. I didn't recall to have made them that way ôÔ.

@Nilmrots: Thanks! That's what I wanted to hear :-P
@Ghostik: Thanks, too! Yeah, I know, I didn't have the whole weekend to work on that and I never did sound and music before ;-)

barigorokarl says ...
Apr 24, 2012 @ 8:23pm

@s0ulcrusher: Sorry, I'm from germany ;-) Mars -> Marsians, you know? Ok, I f**cked that up.
The collision detection is like I wanted it to be - the graphics aren't. Once you built the Clamps you can collect things from further away, that's the 40 pixels.
And yes - the start and endscreens aren't that good, the keyboard handling is horrible.

@john_conder9:
I wasn't sure if you should build the radar or have it from the beginning, but I guess I made the right choice. Thanks! :-)

netmute says ...
Apr 24, 2012 @ 9:02pm

Very cute idea. The controls were a bit hard. I felt sorry for all the little guys I had to leave behind because i missed them ;)
Great job!

Zamando says ...
Apr 24, 2012 @ 9:06pm

Nice small game :)

orgarus says ...
Apr 24, 2012 @ 9:41pm

Hi! I finish it (first game I play from the beginning to the end :))!
Nice gameplay, is true that needs to polish but the base is there and the contest was about to make a game in 48 hours and you made it!
Congratulations!

rvmook says ...
Apr 24, 2012 @ 10:16pm

I almost made it in my first try, had fun playing it

Lacutis says ...
Apr 24, 2012 @ 10:52pm

I really liked the concept and I think it fit the theme really well. It was also fun. There were a fair number of bugs though. There are some performance issues, some display issues with the part counts, if you lose and restart it wont let you buy the things you already upgraded last game.

Still, fun game!

SethR says ...
May 6, 2012 @ 2:40am

Great job.

Super Soul says ...
May 7, 2012 @ 8:49pm

Very nice concept! Never felt much tension though. Overall, very nice.

PIXEL^3 says ...
May 7, 2012 @ 9:07pm

I couldn't play this game. The lag was unbearable, but then again I am on my laptop. i'll try again on my computer sometime.
Also, nice avatar.

madbranch says ...
May 7, 2012 @ 9:59pm

I had fun. I managed to lift off on my second try. Good job.

asfdfdfd says ...
May 9, 2012 @ 8:45pm

Nice concept!

davidwparker says ...
May 10, 2012 @ 8:00pm

Interesting game. I found it ran extremely well in Chrome on OSX.

Sound would be nice... and I had no idea if I won or not (or whatever... I just got enough to build everything).

Where's the source code?

Raptor85 says ...
May 11, 2012 @ 9:29pm

as long as you think to get the clamps first there's pretty much no way to lose...was kinda laggy (max around 5 fps firefox 11, which is weird because i've had no issues with any other html5 games) and hard to play though and the way things just "disappeared" and appeared when spawning or the clamps picking up was weird.

the controls also felt left/right inverted.

FredericRP says ...
May 11, 2012 @ 9:33pm

Great idea ! That was too hard to catch something without being lucky as the window is too small compared to the drops size, and that was very laggy.

barigorokarl says ...
May 12, 2012 @ 6:25am

I didn't have any lags, but I didn't test it anwhere else than in my Fedora/Chromium package either, there was no time :-/
Sorry for that!

@davidwparker: Third time LD, third time no sound .. ;-) I never get the time o0
The source is behind the windows link ... yeah, maybe I should have provided the source link too, shouldn't I?
Have you pushed "w" and reached the top? That's essantial. Maybe the end screen did not show, I had that a few times ...

May 13, 2012 @ 6:40pm

Excellent idea! Quite fun to play. Could use some development (like expanding drops to indicate absorption, etc).

PabloAM says ...
May 13, 2012 @ 6:41pm

Nice game :)
I Like the mechanics and concept :)

barigorokarl says ...
Aug 24, 2012 @ 9:42pm

Damn!! I Lost it ... ok, it wasn't a winner anyway, but the code is lost :-((

barigorokarl says ...
Aug 24, 2012 @ 9:45pm

Ok, luckily I was to pessimistic.
The source is where the links point to, the game itself is at http://seenfoony.com/LD23 :-)

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