April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

Back to Browse Entries

Interplanetary Rescue

by fishbrain - 48 Hour Compo Entry

Deftly pilot between planets and rescue the floating refugees.

Downloads and Links




m4c0 says ...
Apr 22, 2012 @ 8:07pm

Great game! Needs some balancing (it's hard to "hit" a refugee and aliens should die in blackholes), but the concept is great!

jami says ...
Apr 23, 2012 @ 8:59pm

Interesting game! Quite hard to catch refugees though...

fishbrain says ...
Apr 23, 2012 @ 11:14pm

Cheers for the feedback...
Good use of side thrust (Z, X) makes it easier to collect them.

Raptor85 says ...
Apr 24, 2012 @ 6:07pm

very difficult to pilot with so many planets "gravity" pulling you each and every way as they fly by, cool concept but it's kinda hard to play due to that.

chinchang says ...
Apr 24, 2012 @ 6:19pm

sometimes the bullets just stuck on the screen if dat wasnt intentional...more polish can make it playable.

fishbrain says ...
Apr 24, 2012 @ 6:22pm

yeah, cheers... the bullets where fine, and somehow I managed to slip a bug into the game at the last minute :( grr... never-mind.

Zillix says ...
Apr 25, 2012 @ 6:30am

Neat idea! I was entertained by how much gravity influenced the bullets

Kassoon says ...
Apr 26, 2012 @ 4:53am

Pretty neat! I love gravitational mechanics when they're used outside of puzzle games. Bullets would sometimes freeze in place, and I probably would have stuck with it longer if there was a feeling of progression beyond score. Game's got potential!

dukope says ...
Apr 26, 2012 @ 9:37am

Interesting concept with the intermingling gravity. Was pretty hard to rescue the people though. Mostly they just zoom right into a nearby planet.

De10ter says ...
Apr 28, 2012 @ 9:48pm

I liked it.
Was a bit too difficult for my taste but I liked the inclusion of gravity and a goal to classic asteroids.
Fail to see the theme in it though.

fishbrain says ...
Apr 29, 2012 @ 11:20pm

Thanks for the feedback!

The key concept of this game is the multiple interacting gravity fields - this was the very, and very literal interpretation of the theme "tiny world".

Of course, as happens, the original idea for the game gets a little creatively mashed-up along the way. Originally I had the refugees standing ON the surface of the little planets, but this made the gameplay too difficult.

It was also originally meant to be a little more "puzzle-like"; generally slower animation and movement, perhaps plotting a course arc through the drifting planets; but as it came together, it seemed to suit more of an arcade style.

It seems I often have the difficulty of my games a little too high by most standards - but I don't really like easy games. Simple games perhaps, yes, but not easy in terms of challenge. And so, I'd much rather it be too hard than too easy.

I feel there is a lot of scope to tweak parameters here, so I'm happy with the general mechanics and ideas behind it.


fishbrain says ...
Apr 29, 2012 @ 11:21pm

* this was the very _first_, and very literal interpretation

Valeour says ...
May 12, 2012 @ 12:59pm

Controls were a bit flimsy at times, especially with shooting. The camera could have looked forward a bit more, it was hard to see what was coming. Fun though.

You must sign in to comment.

[cache: storing page]