April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Super Planet Crusher Extreme

by edg3 - 48 Hour Compo Entry

In Super Planet Crusher Extreme you play as an unlikely anomaly in the space time continue-uhm. Hopping from planet to planet you aim to see as much of the tiny galaxy you are in as possible, and being a giant freak-of-nature you naturally destroy everything in your wake! How far can you go?

The point: Travel as far as possible though your tiny galaxy (tiny compared to you at any rate), the 3 arrows point to the nearest 3 planets, though there is no guarantee they will be in range.

Controls: click to travel to the star whose direction is closest to the direction (to the mouse) from the planet you at

I will post a link to the Windows Phone 7 version as soon as it passes market certification.

Downloads and Links


Ratings

Coolness50%
#211Humor2.73
#381Audio2.59
#485Innovation2.81
#543Mood2.50
#557Theme2.76
#577Graphics2.61
#735Overall2.47
#797Fun2.00

Comments

kutuup1989 says ...
Apr 23, 2012 @ 11:41pm

The game doesn't run. Presuming you made it in XNA you need to "publish" it in Visual Studio before deploying to other systems.

edg3 says ...
Apr 24, 2012 @ 9:45am

Ah, I will fix that as soon as I get home this evening (24 hours with barely any sleep didnt help the fact that I submitted as soon as I was done)

Per says ...
Apr 24, 2012 @ 4:02pm

After installation of the XNA stuff, the game started but crashed immediately. I heard some hihats first though...

Madball says ...
Apr 24, 2012 @ 4:25pm

Weird gameplay. Should I just randomly press arrow? Is there any way to know if I'll land on a planet? Or do you have to remember which planets are already destroyed and avoid them? If no, you could make so.

pythong says ...
Apr 24, 2012 @ 4:27pm

does it have to be a .application? voting people don't like to have to install things just for them to play sth that they will stop after 5 minutes anyway (see that one posting with the graphs time/game). you should offer just an .exe, even better would be sth for osx and linux as well :/

edg3 says ...
Apr 24, 2012 @ 4:27pm

Will take a look and see what I can find.

hadesfury says ...
Apr 24, 2012 @ 4:29pm

The same here!

edg3 says ...
Apr 24, 2012 @ 4:54pm

Ive updated the description to (hopefully) be more helpfull, and put back the link for the .rar version (ie. no install)

As I used XNA you might need the redist for XNA 4.0 (the install manages that, but I linked it anyway, though this also means I can only support Windows/Windows Phone 7 (sorry guys)

Ace says ...
Apr 24, 2012 @ 4:57pm

Quite fun game although it was quite a bit of chance involved.
You should probably reduce the distance needed to "grab" a planet though, as I managed to lose while the player character was covering an entire planet.

pighead10 says ...
Apr 24, 2012 @ 4:57pm

Would be nice if there was some indication of range.

Naouak says ...
Apr 24, 2012 @ 5:44pm

The game is bit too slower to be fully enjoyable.

pbackx says ...
Apr 24, 2012 @ 5:48pm

I installed the XNA redistributable, but the game doesn't launch (I double click but nothing happens). This seems to be a problem with all XNA games, but since I don't see any error message, I have no idea what I can do to fix this. Sorry :(

Raptor85 says ...
Apr 24, 2012 @ 5:49pm

As with all XNA4 entries, can't test because XNA4 crashes under WINE :/

Alink says ...
Apr 24, 2012 @ 6:51pm

Can't make it run on Windows XP (tried all links) :(

barigorokarl says ...
Apr 24, 2012 @ 7:16pm

I can't play it, it crashes before it starts. I've XP and XNA 3.2 - I can't update to 4 because then my installation with visual studio express won't work any longer. Sorry.

DaveDobson says ...
Apr 25, 2012 @ 5:33am

Crashes after starting. Can't run. Even after installing XNA, which I already had installed. Heard the cymbals for a bit the first time, but now it just crashes out with no action at all. Win 7 64 bit

roundcrisis says ...
Apr 25, 2012 @ 8:54am

It ran for me (got the zip) Just thought I mentioned it since other ppl had problems Cheers

Oye Beto says ...
Apr 26, 2012 @ 4:55am

It run fine. I downloaded the Windows(no install) and I'm on Windows 7.
Good thing you made a no-install version, it's easier to download and play.

I think the gameplay needs something else, maybe if you had a moving angle instead of predefined arrows and you decide when to stop it to launch your giant guy. Or maybe keep the arrows but control the strength of the impulse... I don't know :P

good luck :)

jwolf says ...
Apr 27, 2012 @ 8:26pm

I'm having the same crash issues as the others, whether using the setup or the rar file. Win7 64-bit.

Apr 27, 2012 @ 8:50pm

Doesn't work.

scoopsy says ...
Apr 28, 2012 @ 8:14pm

Sorry, I can't play since I'm on a Mac.

laremere says ...
Apr 30, 2012 @ 6:04am

Couldn't run: windows 7 "Super Planet Crusher has stopped working" immediately after execution

DaveDobson says ...
May 2, 2012 @ 12:54am

Tried again on another computer - even worse result as before - doesn't run at all.

Jeremias says ...
May 2, 2012 @ 5:22pm

Hi!
I tested the game. You should focus more on gameplay, next time. Good games are all about meaningful decisions. The decisions made in this game aren't meaningful, because the player has not enough information (to choose the next planet properly). Just keep going, XNA is a nice framework and you got a nice start with handling user input and animation.

I made a tutorial about publishing XNA-games for Game Jams. If you want to have a look - if you got feedback, just send me an email (page's bottom you find my address).

http://www.stevencolling.de/index.php#howto_publish_xna_gamejam

MrPhil says ...
May 2, 2012 @ 6:16pm

Bravo for finishing something playable, too bad it is missing the fun element. As my score went up I didn't feel accomplished. When I died I didn't feel connected to the outcome. It is sort of just rolling dice and guessing the number. No risk, no reward, no thinking and no strategy.

someone says ...
May 4, 2012 @ 6:00pm

Can't play XNA games on Linux.

MadGnomeGamer says ...
May 7, 2012 @ 2:25am

Oh, crap! Another cool-looking game programmed in XNA!

KungPhoo says ...
May 7, 2012 @ 7:08am

Yes, it worked! It's a pretty nice game. There's not much to do with logics, I think, which is a shame. If the arrows would update while you are flying, this would be a pretty good indicator for how far the planets are away from you.

I like the background effects. Easy but it works.

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