April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Childhood toys

by Gornova - 48 Hour Compo Entry

Move with arrows and jump with X, activate objects with down arrow


I know that game isn't perfect or original, but I like it. I would tell a story and "Childhood toys" is game have in mind.
Done alone in 48, I'm proud of it!


Credits:
- Daniela for colours inspiration
- Flashpunk and Advanced Platform Engine (APE)
- Gimp
- Ludum Dare and twitter guys!
- Flashdevelop for coding stuff

Downloads and Links


Ratings

Coolness100%
#199Mood3.11
#518Fun2.66
#520Overall2.82
#539Humor2.00
#577Graphics2.61
#617Audio1.96
#719Theme2.42
#775Innovation2.13

Comments

juffel says ...
Apr 22, 2012 @ 4:58pm

I really like your game (except for the annoying jump-sound). The idea is very cool!

Gornova says ...
Apr 22, 2012 @ 8:40pm

Thanks, do you complete it? Need more test and polish :D

jvanbaarsen says ...
Apr 23, 2012 @ 12:47pm

I cant complete the game, because i get stuck after the first teleporter.

Gornova says ...
Apr 23, 2012 @ 3:09pm

what do you mean with stuck? using double jump you can go everywhere

Orni says ...
Apr 24, 2012 @ 5:01am

cool game
I like the concept very much (which is probably the reason I also did an insane-person themed entry)

schizofunky says ...
Apr 24, 2012 @ 12:59pm

Very nice, it feels very dream like, i like the dissaperaing text and the smoothness of the controls!

schnerble says ...
Apr 24, 2012 @ 1:04pm

I think I must have missed something... I couldn't go very far - just got stuck on the bottom to the left or right. How does that double-jump you mentioned work? (double-X doesn't seem to do it for me)
Nice idea though.

piterlouis says ...
Apr 24, 2012 @ 1:08pm

the down arrow seem don't making nothing... is it normal?

Kimau says ...
Apr 24, 2012 @ 1:12pm

Loved the words, gave a nice context. Overall a solid platformer.

Didn't feel like "Tiny World" also the double jump on collecting Mario is not explained at all and I just found it through frustration and button mashing.

Gornova says ...
Apr 24, 2012 @ 1:21pm

@schnerble: you have to collect double jump power up (near after teleporter)

@piterlouis: down arrow need only to activate swtich and teleporter

@Kimau: double jump is explained near power up.

graytest says ...
Apr 24, 2012 @ 2:25pm

Really liked it. I got stuck a bit at first because I walked left right away and the teleporter wasn't activated.. might need an explanation for that. Like the mood of the game and the controls are good.

MarekkPie says ...
Apr 24, 2012 @ 2:30pm

I liked the game, but a lot of it is explained in static text; people don't usually pay attention to that kind of stuff in a platformer. Maybe add some new boots to the player to indicate that he or she earns double jump.

Apr 24, 2012 @ 6:17pm

I actually like having the static text :-)

Gornova says ...
Apr 24, 2012 @ 7:22pm

@MarekkPie: game is for a contest and made in 48hours. Gameplay is simple, so read the text is a pro: you can understand the game, like you and others do otherwise is a simple platformer

gnx says ...
Apr 27, 2012 @ 12:58pm

The control is very good. Graphics look nice and there is a cohesive atmosphere.

I also like the use of static text.

The teleport activation is not however very clear so it is easy to get stuck there.

hungyg says ...
Apr 28, 2012 @ 12:17pm

Can't click on "new game", its not responding

raarlac says ...
Apr 28, 2012 @ 4:58pm

Nice platform! Controls are responsive and the game is very challenging

Gornova says ...
Apr 29, 2012 @ 10:43am

@hungvg: try with X

RHY3756547 says ...
Apr 29, 2012 @ 2:51pm

Got stuck at the switch before I got double jump. Couldn't activate the switch either... I think I'm missing something. The mood is good though.

madbranch says ...
Apr 29, 2012 @ 2:51pm

Sharp controls and it was fun. I completed it and I liked it :)

castor says ...
Apr 29, 2012 @ 2:56pm

Pretty cool, very challenging.

yoklov says ...
Apr 29, 2012 @ 3:21pm

Nice mood, good graphics, somewhat fun. Restarting whenever you die is annoying, didn't end up beating it as a result. Overall a solid game though.

Oh, and I agree with everybody else who said that double jump wasn't clear. Saying you can jump further != double jump

Apr 29, 2012 @ 3:36pm

A pretty good idea, I like the concept, but your writing could use some work, and it's very hard to figure out what to do.

moop says ...
Apr 29, 2012 @ 3:46pm

Interesting game but the controls are not called out very well. Nearly gave up before I came back to the comments and someone mentioned double jump. There is text that tells the player they can jump higher which is confusing as that is not the same thing as a double jump. Down to activate switches was never explained as far as I noticed.
Locked my browser up at one point.

DaveDobson says ...
Apr 29, 2012 @ 5:52pm

Fun game, stylishly done. I agree with other commenters that the controls aren't specified very well - double jump makes no sense in terms of physics, so I don't usually expect it to be there unless explicitly told. Some teleporters work, others don't; I assume the switches turn them on, but it would be better if they had more distinct powered-on vs. powered-off images. Also, death takes you all the way back to the start, but that can be a real drag, since some of the double-jumps are very hard. Maybe go back to your last teleport, like a save point? Anyway, clever, fun, and well-done.

PIXEL^3 says ...
Apr 29, 2012 @ 6:06pm

music would have made the jump sound more bearable :3

Gornova says ...
May 1, 2012 @ 8:49pm

thanks for your comments, as you notice double jump could be difficult and I haven't explained it as I would

note: if you found any typo, let me know, I'm not native english speaker :D

someone says ...
May 1, 2012 @ 9:07pm

Teleporters definitely need to be obviously off or on. I did get confused from going right to get the train first, and getting stuck.
I don't think I went there at all when got to the end.
I do like the static text, but sometimes they changed just when was leaving.

May 1, 2012 @ 11:07pm

Neat little plastformer! This has potential, but is in need of some balancing.

uberneen says ...
May 2, 2012 @ 1:34am

After a few tries I started to find the way you have to go, but since it's so easy to get stuck, even with double jump, it would be nice to not have to start all over.
The story reminded me of American McGee's Alice in a non-violent sort of way.

NebulaOrbit says ...
May 2, 2012 @ 7:37am

Good game! I spent the most time figuring out how to use teleporters and switches, but once I did that it was easy.

nuprahtor says ...
May 2, 2012 @ 4:47pm

I liked the story a lot. Realy strong.

azurenimbus says ...
May 3, 2012 @ 4:23am

Pretty cool game!

Tifu says ...
May 6, 2012 @ 6:28pm

Not too bad a platformer, I kind of like the sad atmosphere. Some little issues I had: The sloped tiles are kind of annoying, as you expect to land on them and just fall through them into the spikes... A visual effect on the teleporter when it has been activated would be great to let people know that it is now active.
Also I completed the game without getting every toy, I missed the item to the right of the start, past the spikes but the game still was completed.

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