April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Spinworld

by Acheron - 48 Hour Compo Entry

Spinworld is a Missile Command-type game with a twist: players can rotate their whole planet in to aim defensive buildings at oncoming enemy missiles. The trick is to create explosions in their path for the missiles to run into.
Your goal is to survive for as long as possible before your planet is inevitably destroyed.
Use Q/E to rotate the planet, Z/X/C for the turrets, the mouse for aiming. Escape to quit, Home to restart. A 5-button mouse can also be used for all basic commands.

Downloads and Links


Ratings

#236Graphics3.33
#328Overall3.15
#361Theme3.17
#377Fun2.92
#383Audio2.58
#538Innovation2.69
#543Mood2.50
#1007Coolness20%

Comments

Kitch says ...
Apr 25, 2012 @ 5:06am

I used to rock me some missile command back in the day.
Graphics and audio were good, and I liked the planet rotation, and the multiple turrent per mouse button mechanics. But the game was a little on the hard side. The enemy missile speed is ok, the friendly missle speed and fire rate is ok, the small explosion radius is ok, but when you put those three together with limited ammo, its kinda punishing.

SonnyBone says ...
Apr 25, 2012 @ 5:07am

I've seen this type of game several times thus far in the compo, but this is still really solid. With a few more extra features, this would be quite addictive. Needs some music, too. Good work!

otaviogood says ...
Apr 25, 2012 @ 5:43am

A bit hard to control for some reason. It's one of those games that makes you feel panicy.

ragnister says ...
May 4, 2012 @ 3:53pm

Play with keyboard is strange, but with mouse is superb! It would be great to control the five missile tanks which are shown in the display instead of three

Make A Game says ...
May 4, 2012 @ 3:56pm

Took me a while to get used to the controls, but this is a great take on a timeless classic. The world spin mechanic was a really good addition and made the game more dynamic!

azurenimbus says ...
May 10, 2012 @ 2:26am

Very engaging mechanics, with all the buttons. I like how my fingers were all twitchy and my brain had to think quickly. Nicely done :)

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