April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Tiny Infection

by Darkhogg - 48 Hour Compo Entry

You are a species of a virus, fighting other similar ones in a battle for the tiny little known world. Infect other cells and become the dominant species.

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My interpretation of the theme here was more about the *tiny* than the world, as you can see. I've been thinking on this game for a few weeks, so it was just about time.

The game is HEAVILY inspired by Phage Wars and Eufloria. If you don't know them, try them, because they are quite good.

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The game controls are quite simple:
- Move the camera with the arrow keys or WASD
- Left Click to select a cell
- Right Click to send viruses from the selected cell
- Keys 1, 2 and 3 control which types of viruses you send:
+ If none is pressed, all types are selected
+ If at least one key is pressed, only those types associated are sent. 1=Triangles, 2=Squares, 3=Circles

Cells with a shape inside them generate mostly that kind of virus. Each type of virus has a different ability:

* Triangles deal more damage and reduce the enemy's defense
* Squares increase the defense of a cell
* Circles increase the reproduction rate of a cell

The AI is really simple and basically plays randomly. I might or might not improve the AI after rating has ended.

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APPLET ISSUES:
Some people can play on the applet, some people can't.
To be precise: The applet crashes on my laptop (Ubuntu 11.10, Java7), but works on my father's (Win7, Java6).
Just try...

INSTALLATION INSTRUCTIONS:
Download the "Binaries" distribution from the link section and unzip it to any location. It is important to unzip it, it won't work otherwise.
After that, just double click the JAR file. If you are on Mac/Linux, you might need to give it execution permissions before.

If it doesn't launch, execute ir from the console as:
java -jar LD23-Darkhogg-TinyInfection.jar

You might see an error. If is says something about "libjawt.so", I'm on it. If you know how to fix it, PLEASE, PLEASE contact me. If it says something about the jar/native versions, I'm also on it. I don't really know what is it, but I'll look into it.

THANKS FOR YOUR PATIENCE.

Downloads and Links


Ratings

#41Fun3.72
#81Overall3.67
#142Innovation3.56
#184Theme3.50
#424Mood2.69
#550Audio2.18
#710Graphics2.33
#748Humor1.50
#913Coolness28%

Comments

Sanguine says ...
Apr 24, 2012 @ 2:48pm

I love this game! A mini map would be nice though

fanatiko says ...
Apr 25, 2012 @ 7:42pm

Very solid entry and very nice timelapse (although maybe you could have removed the Chuck episode).

jeroenimooo says ...
Apr 25, 2012 @ 8:16pm

Well don on the lwjgl applet, I couldn't get it to work D: the lib's etc :s

soy_yuma says ...
Apr 25, 2012 @ 9:11pm

It is awesome! I enjoyed it a lot. I would add a zoom in/out feature and the minimap that @Sanguine talks about. Good work!

Jim Haslett says ...
Apr 27, 2012 @ 12:30am

Great game!

Lacutis says ...
Apr 27, 2012 @ 12:47am

I liked the game. It took a really long time to beat though.
I enjoyed the back and forth with the computer although I'm not sure what each of the cells did or exactly what I was doing.
A minimap would be nice. I basically spammed tons of virus till I captured a cell and pushed forward till I won.

Cosmologicon says ...
Apr 28, 2012 @ 7:03pm

Really cool, my biggest issue is that scrolling felt really slow. I had two fronts going on on opposite ends of my territory, and it was really hard to maintain them both, simply because it took so long to scroll back and forth. I tried strategizing a little with the different shapes, but usually I was too busy rounding up waves for it to make much sense.

Good job on the pathfinding!

poohshoes says ...
Apr 28, 2012 @ 7:11pm

Needs minimap or zoom

Milo says ...
May 6, 2012 @ 2:39pm

Pretty good. I liked the idea of having a bunch of different types of things to attack with.

I think that since the field can't be contained in a single view, it'd be good to be able to set up routes where a cell sends all of its viruses, so you don't have to keep reissuing commands. I felt that I wasn't really able to use the cells that were far from the front, even with the multiple-cell paths.

May 10, 2012 @ 6:39pm

Most positively dyson-ish! ..or was that Euphloric?

Valeour says ...
May 11, 2012 @ 9:33am

Man, this was awesome, I love games like these, I get so addicted. Well done!

Mago says ...
May 11, 2012 @ 10:09am

Interesting game. At first I was like WTF is that but after a while game suck me in. Solid and balanced gameplay, you should improve graphics and it could be something.

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