April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
"This land is too small and we desire so much. Help us fulfill our desires at the island of Desire"
Desire is a citizen placement game where you try to fulfill everyone's desires as best as you can on a tiny, yet bigger than where they started, island. There are different kinds of desires.
Important: If you manage to play through until the end, your score will say 0 until you place the final citizen. If you click on the raft instead of the citizen the game will restart.
Downloads and Links
Ratings
![]() | Coolness | 52% |
#41 | Innovation | 3.97 |
#132 | Theme | 3.62 |
#160 | Overall | 3.45 |
#233 | Graphics | 3.34 |
#287 | Mood | 2.95 |
#325 | Fun | 3.00 |
#369 | Humor | 2.33 |
#509 | Audio | 2.28 |
Comments
I quite like the game so far - there's a minor glitch where sometimes it says "Near a citizen named " and no other details, but otherwise, very solid.
You may want to, and this is just me thinking out loud here, but perhaps name the next three to come out and display them on the side in a Tetris manner? Would give the player a little bit of understanding what they might want to plan for.
I think the idea is very solid. Haven't played exactly this sort of game before so maybe it's somewhat unique (?). I agree with the others, that this would fly pretty well as a mobile game.
Graphics are good and clear. The player sprite needs some work, though. Needs more character. I would also try to convey the desires with icons or some other manner. Text is pretty hard.
Overall good take on the theme, worked well and was fun. Maybe make the island smaller. One game took so long, that I didn't feel like playing another round.
Very clever! A round took so long that I can definitely see a level system where you start with a simple 2x2 grid and unlock more complex boards as you go on.
I really liked the idea of the game, great concept =). I agree with having different grid sizes.
The graphics are nice, it's a nice bright color palette. There were two main issues I had though: one is small - the game screen was actually too big for my browser, so I had a hard time mousing over the guys at the bottom and reading the text at the top (probably not a problem for most people). The bigger issue was that I felt like I wasn't getting much feedback or pushback. You don't get the score until the end, and you aren't compelled to get a certain score, so it makes placing the guys and the flags feel meaningless. I just ended up placing guys randomly, and it said "You got 133!", and I thought to myself, "So what?" I wish there were some kind of scenarios, like a certain board with certain guys and I had to get a certain score. But looks like a great concept I like the direction a lot - the idea of having to piece together this puzzle is fun.
I can see from your screen shot that it is supposed to say what their desires are in the top banner, but it never said that for me. It's a VERY difficult game when you don't know their desires.
BTW, I'm on an iMac and tried it in Safari and Chrome.
Yeah the board should be smaller to start, then they should travel to new worlds. Really unique concept! You should keep working on this!
Thanks for all the feedback everyone, I really appreciate it. I definitely agree that the board should have been smaller or maybe I could have gone with multiple smaller levels. I only realized this close to the end of the compo when I sat down and played through a full game myself as a normal player would.
@robocozzens - That's a very strange issue. I developed the game using my Macbook so it should work on a Mac.
I also don't see any of the desires. Makes it difficult to do much. On OSX 10.6.8
I like it very much, but the grid is soo big so i don't finish the level..
the idea is very cool though, and i like the presentation!
Good work :)
147 points for me!
Would be nice if the size of the game board was adjustable, as I didn't really want to play a 64-turn game (but I did anyway :P). Good game otherwise!
Clever puzzle concept, but too many squares for one board. It's hard to keep track of what everybody wants with so many people. Always-visible icons depicting desires might help.
At some point I started dropping people randomly and found my scores were at least as good as when I considered each placement carefully.
Nice artwork. Worked fine on OSX Lion.
A nice game, but filling an 8x8 board takes a while. Also, it said I had a score of 0 at the end? (If score is supposed to be the number of red flags, then I was doing pretty well) Having a puzzle mode with a smaller board and being able to choose from all of the guys you'll get (instead of just three) might work quite well.
interesting puzzle. with some more work, could be even more compelling. i feel like shrinking the stage even smaller and getting more quick games in would be nice. sometimes the level plays against you (i.e. need 4 red, but nowhere has 4 red), so random algorithm could take that into account. keep working on this and make it awesome!
It's a good puzzle mechanic.
I think it would be fun if the grid was much smaller. You could give the user the option to choose 3 difficulties with different grid sizes and people desires, maybe in level one people just desire to be on a specific color and near 'n' amount of people.
This is a fantastic concept! Really suited to a certain a degree of graphical polish and release for the mobile market. Perhaps making some smaller boards to get you started would help this game going further! Congratulations for this amazing entry!
I like it! It's pretty challenging as is. I'm guessing there is no way to win, but just rank the highest score you can? Still fun.
I like the idea and the graphics! Maybe the citizens should do something after taking the 3 goals.
The board is really big, took a while to fill it and evaluate goals.
It's a nice concept & well polished, but I'm afraid the gameplay didn't do much for me (not your fault, I just tend to prefer action over strategy). Also, by the time I'd figured out how to play it was too late to undo my beginner errors from earlier & I was far enough in that I didn't want to restart either. However it's nicely different from the other entries I've played so far, so good marks for innovation.
This would really, really be perfect on a mobile platform. Nice rules, simple mechanics and quite a lot of fun. Gratz!
I found it hard to play since the screen too big for my screen. (I'm on a netbook)
I had a lot of fun playing. It would be nice if there were some simple instructions instead of having to figure it out from scratch.
Desire text was invisible on Firefox 12 in OS X 10.6.8, but I was able to play in Unity from the source files (though all text was quite misaligned).
With animations (waving at desired people? interacting with environment tile? -- generally showing appreciation/disappointment to placement v. specific desires), extra graphical polish (outfits associated with names, perhaps, for faster visual identification?), more sounds, and a few board variations, this could be a pretty strong little mobile game. Quite diverting as-is, too.
Thanks for the amazing feedback everyone. It's humbling to have so many people play my game and take the time to leave quality feedback.
Sorry about all the text issues and the 1024 height resolution. I'll see if I can fix that and upload it separately.
@Several: Waving at desired people is an excellent idea. I was struggling with how to do that!
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I think the idea is there. I could see playing this on my phone or tablet. The main problems I see with it are that it takes a really long time to play out a board. Maybe consider shrinking the board. Maybe multiple difficulty levels with different board sizes and different square types?