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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Aether - Danik - 48 Hour Compo Entry

    This is kind of a mix of an explorer platformer and missile command.

    Arrows to move, Space to enter/exit space mode, X to fire missiles.

    Wish I could add more strategic elements, but I'm happy with the result anyways.

    View Danik's journal. | View all entries by Danik




    Lidfrid says ...
    Apr 23, 2012 @ 11:10am

    good game! I love the possibility to look the CPU and see where the asteroids will fall!
    i like it :)

    tequibo says ...
    Apr 23, 2012 @ 11:14am

    Cool little game. Nice genre-mixing. Though its not obvious at start why should I shoot aliens, since they continue to spawn rather fast, but I guess it just matter of tweaking of balance. Sometimes blasts could make level unbeatable, destroying the path.
    Good job overall!

    Endurion says ...
    Apr 23, 2012 @ 11:15am

    Now that's innovation! A really genious blend of two different games. I love the alien missiles blowing holes in the world you're running around in, connecting the two game parts.
    Well done!

    Sanguine says ...
    Apr 23, 2012 @ 11:18am

    Awesome! I love the destruction the meteors have :)

    Apr 23, 2012 @ 12:17pm

    This is fantastic. Best game I've played so far! Way to go!

    yanmania says ...
    Apr 23, 2012 @ 12:19pm

    Really enjoyed that. Great idea, well executed!

    ncannasse says ...
    Apr 23, 2012 @ 1:48pm

    Love it ! I really felt like the earth was under attack and only *I* could actually do something about it :)

    CuberToy says ...
    Apr 23, 2012 @ 1:54pm

    Loved it !

    tlaine says ...
    Apr 23, 2012 @ 1:54pm

    Really liked the two different viewpoints to the world. Nice one!

    Sodaware says ...
    Apr 23, 2012 @ 1:54pm

    I really liked the way it blends the two areas together. At first I just thought the planet could only take a few hits before exploding, but once I left the turret I realised what was happening. It gets pretty frantic between turrets as the enemies spawn so fast, but otherwise it's good fun.

    Toast says ...
    Apr 23, 2012 @ 2:42pm

    This is the first above average game I've played. Great concept, great gameplay. Super. Smashing. Great.

    uberneen says ...
    Apr 23, 2012 @ 3:27pm

    I didn't initially get that I had to leave the missile station to avoid incoming projectiles. I like the mixed gameplay quite a bit but a mini-status or mini-map between modes might be nice. Great game!

    bms says ...
    Apr 23, 2012 @ 4:36pm

    Good job! I really loved the deformable terrain.

    the8donut says ...
    Apr 23, 2012 @ 5:00pm

    Nice blending of two very different genre. And graphics are really cool.

    Gremlin says ...
    Apr 23, 2012 @ 6:45pm

    I'm inspired by the mix of the two modes.

    I did get stuck a couple times when the holes in the landscape made sheer cliffs (mostly at the first hill-cave) and I didn't want to wait around for more bombs to smooth things out.

    stromchin says ...
    Apr 23, 2012 @ 7:06pm

    I love the art style, and it was pretty fun overall too.

    Danik says ...
    Apr 23, 2012 @ 8:08pm

    Wow, thanks for all the positive comments! :D

    kirbytails7 says ...
    Apr 24, 2012 @ 6:50am

    I think there's definitely some potential in this idea. Great job!

    Jigxor says ...
    Apr 24, 2012 @ 9:44am

    I really loved the art style, especially the colours. they all compliment each other really well. Nicely presented and good audio too.

    Overall, great job! I had a lot of fun!

    caribou says ...
    Apr 24, 2012 @ 10:44am

    Pixel-perfect collisions, 2 games in 1, awesome art <3

    As it has already been said i love how both *games* really blend together. And it's the first game i have played so far where the music really adds some mood. Nice sound effects as well. Really fun game !

    Evgis says ...
    Apr 24, 2012 @ 3:15pm

    Great game! I loved every sec of it! Good job.

    royvanrijn says ...
    Apr 24, 2012 @ 6:01pm

    Great game!

    Apr 24, 2012 @ 6:04pm

    The combination is brilliant. I couldn't figure out whether shooting ships is influential on the bombardment.

    Zathalos says ...
    Apr 24, 2012 @ 6:58pm

    Awesome game. I really felt the chaos of being under siege.

    kroltan says ...
    Apr 24, 2012 @ 7:51pm

    Nice! But the aliens destroyed the path...

    Apr 24, 2012 @ 10:05pm

    Definitely a fun game, though the path did get somewhat wrecked. Loved the ending, wish it was always that way in real life. Oh, wait, we have not been invaded yet...

    alexlarioza says ...
    Apr 25, 2012 @ 12:11am

    This is a really neat game, I like how invader bullets in space actually affect the platformer section!

    Entrails says ...
    Apr 25, 2012 @ 12:27am

    Just awesome. Loved the mixing of genres and the destructible terrain.

    johanp says ...
    Apr 25, 2012 @ 10:56am

    Sweet and short (in a good way). Interesting and nice colors and pretty graphics in general. Good job!

    GreyShock says ...
    Apr 25, 2012 @ 11:56am

    Wow. This game is so epic. Definitely one of my favourites for this Ludum Dare. Great job!

    pawlmurray says ...
    Apr 25, 2012 @ 6:29pm

    Really cool design. Got really hectic when the meteors were falling and I was rushing to the next missile station.

    Very cool idea, could be fleshed out to have tougher platformer elements.

    castor says ...
    Apr 25, 2012 @ 10:13pm

    Really cool how you've got the two sides of the game going on. One of the best I've played so far.

    CappaGames says ...
    Apr 26, 2012 @ 1:39am

    I like the art and music.

    Tourgen says ...
    Apr 26, 2012 @ 2:32am

    I got a big enough hole sometimes that stopped me from going forward. I'd hide down in the cave and hope it leveled out but no luck. Pretty fun game though. Shooting the missiles was fun. I really liked the music.

    Thotep says ...
    Apr 26, 2012 @ 10:01am

    That's a really good mix, it's fun and feels fresh! I liked that the aliens are actually destroying the game world, making it harder to move.

    Evgis says ...
    Apr 26, 2012 @ 7:00pm

    I found myself coming back at this again, after voting and playing. Super great, very entertaining. Increased some stars this time!

    Zamando says ...
    Apr 26, 2012 @ 8:51pm

    Really great game! I loved that you have the different views. The music and sound effects was good!

    Orni says ...
    Apr 27, 2012 @ 7:53am

    playing something on two scales is a interesting experience. I enjoyed it a lot - possibly one of the best concepts and a solid game as well

    good job :)

    Puzzlem00n says ...
    Apr 28, 2012 @ 10:22pm

    Now this has to be my favorite so far. I love freeform platformers. For some reason, this reminded me of Dino Run. I suppose it had something to do with the similar palette and art style. Really awesome game, dude.

    cjke.7777 says ...
    Apr 29, 2012 @ 1:58am

    Woah, really good

    Apr 30, 2012 @ 12:20am

    Lots of fun! On its own, the runaway & missile shooting would be sub-par games, but putting them together creates something that's awesome! The "warning" noise when you're about to get hit in the "real world" was a really nice touch, too.

    Jiggawatt says ...
    Apr 30, 2012 @ 10:02am

    A memorable, moody little game. Just wish there was more of it.

    Apr 30, 2012 @ 11:49am

    Nice idea and combination of two genre.

    IgnatusZuk says ...
    May 1, 2012 @ 2:57pm

    This one is definitely of my favourites! great progression, great gameplay with awesome pixel collision, and a chilling ambient music gave it a nice feel overall! great job for only 48 hours!

    JonathanG says ...
    May 1, 2012 @ 8:55pm

    This is fun, and challenging in the right sort of way. When I was killed and had to restart, it felt like my mistake, something I could have done better. I really like the interaction between the two games, and the way they both play at the same time. There doesn't seem to be an obvious way to lose the missile defence section, but how well you do affects the difficulty of the exploration section. The destructible terrain is a nice effect, although it got me in a situation where I couldn't climb out of the first brown cave, because a hole had been blown in the cliff so it became an overhang I couldn't jump over. Graphics are simple but really effective, same goes for the sound. Well done!

    May 2, 2012 @ 8:40pm

    Marvelous entry! I really loved the combination between the two game modes and how the effect of the attacks were visible in the platforming world, that was great ^^ also the destructible terrain, very impressive feat for an LD game :)
    Cool game you got there, dude!

    kylerhoades says ...
    May 3, 2012 @ 1:21am

    That was pretty damn cool. Loved the tense mood and sense of urgency. And having to balance between rushing to the mountain and stopping to defend. Excellent game, mate.

    azurenimbus says ...
    May 3, 2012 @ 3:03am

    Wow, particle orgy! Really fun to play, great visuals, very good controls... just a really nice game overall! I actually love to just watch the scenery get destroyed... :)

    Shigor says ...
    May 3, 2012 @ 9:29am

    Excellent piece! I could wish for more elements and longer game, but I hope I'll get it it postcompo version ;)

    summaky says ...
    May 3, 2012 @ 12:52pm

    Awesome art

    kylerhoades says ...
    May 3, 2012 @ 3:52pm

    Hard Mode: Complete the game without using the turrets - DONE

    Super Hard Mode: Get to the control center and then get back to the start again - TOO HARD FOR ME

    AD-Edge says ...
    May 3, 2012 @ 4:09pm

    One of my favs for this LD overall, this game is awesome! It actually makes you want to go back and play it again once you finish it.
    Sfx, graphics, mood, fun & innovation are all great.

    My only crits are that a few more enemies would have been cool (perhaps faster spacecraft which shoot lazers, less terrain destruction but something else to think about)
    Theres really some potential there for a variety of earth smashing enemies.
    I would have also have liked the end mountain to have been destructible as well, just to add to the stress of that final bit (which I thought was a bit easy), the mountain could have perhaps been made out of slightly stronger material, but not indestructible.

    A good game all round though, really enjoyed this one!

    ilo says ...
    May 3, 2012 @ 5:13pm

    The randomness of the asteroids made for a varying difficulty (other people seemed to have the path cut off, whereas I felt there could have been more asteroids), but the overall experience - evading the asteroids as a vulnerable human, rushing for cover, and striking back - and the way the gameplay modes were blended together, was very enjoyable. Well done!

    Casino Jack says ...
    May 3, 2012 @ 7:38pm

    Favourite game so far. For some reason I felt it necessary to try and beat it without using any of the battlestations. Took me nearly an hour, partially because I've got a crappy 1024x600 resolution screen, so didn't exactly get a lot of notice from above when I was about to get splattered.

    jplur says ...
    May 3, 2012 @ 8:08pm

    Very innovative!

    kylerhoades says ...
    May 4, 2012 @ 4:08am

    Super Hard Mode: Get to the control center and then get back to the start again DONE

    Anyone else up for the challenge?

    chambers says ...
    May 4, 2012 @ 7:25am

    Very good game, right at the start of the game I died and the text in the game over screen built up the whole mood for me, and gave me motivation XD I liked the concept!

    Pierrec says ...
    May 4, 2012 @ 11:46am

    Wow! That was very very good! I was scared!

    leafo says ...
    May 4, 2012 @ 6:20pm

    This is a really cool concept. Only annoying thing was that the missiles would block the path and I would essentially have to restart the game (or wait a long time.)

    Many stars for you

    blob says ...
    May 4, 2012 @ 6:37pm

    Great game. Very intense except at the end where the rock is actually indestructible.

    Tom 7 says ...
    May 5, 2012 @ 8:52pm

    What a good idea! I love the graphics. I didn't find much in terms of gameplay since I can run pretty quickly to the stations, launch a few rockets, and the fact that the ground is deformed didn't play into it for me. But I had a lot of fun anyway. Good music, too!

    gritfish says ...
    May 6, 2012 @ 2:14am

    First time I had the same problem as gremlin, but second time played through completely - such a great use of mixing the two genres to create tension! I was really racing to get to that last computer!

    ratboy2713 says ...
    May 6, 2012 @ 5:03am

    Loved it. The explosions was especially beautiful, and I love the idea that what is happening on the whole (scaled out) directly effects the specific (scaled in). Great game!

    bompo says ...
    May 7, 2012 @ 7:21pm

    Got stuck the first time but made it the second time! Great idea and lovely terrain style!

    Chaoseed says ...
    May 7, 2012 @ 11:44pm

    This is actually really cool. It's the kind of game that gets you thinking about new kinds of games to make.

    The problem I had was that I wasn't sure what I should be doing. I mean, I sit at one of the "battle stations" and shoot down every enemy ship, so surely I'm winning the war? I didn't feel like I had to continue on to the "mountain", and when I tried, I died...

    KevinWorkman says ...
    May 7, 2012 @ 11:56pm

    Oh wow, this is perfect. Like you already said, it would be cool if you added more strategic elements or variety, but this is amazing for 48 hours of work. Well done.

    May 8, 2012 @ 12:32am

    Very cool! I loved how the spaceships shooting missiles in space mode corresponded to land mode! Though is there an end, or did I just not play it long enough?

    Oh and what program did you use to make the music? Sounds great!

    rvmook says ...
    May 8, 2012 @ 11:55am

    Best game I've played so far!

    Danik says ...
    May 9, 2012 @ 4:06pm

    Thanks a lot for all the comments!

    kylerhoades, nice! I have got to the end without using the stations, but back was too hard!

    AD-Edge, I see what you're saying about the end mountain. The problem was that it quickly became impossible to finish when it got destroyed. Making it almost indestructible (or just parts of it) might be a good solution.

    Chaoseed, that's a good point! Maybe the stations should run out of ammo after a while, so that you are forced to move on.

    RobProductions, thanks! I used Reason for the music.

    rvmook, awesome, thanks!

    dustmyte says ...
    May 10, 2012 @ 10:37am

    That was beautiful! Interesting mix of mechanics, really felt like my peaceful homeworld was under bombardment. Great gameplay and atmosphere!

    nornagon says ...
    May 12, 2012 @ 5:44am

    I really loved this! The mad dash between control panels was heaps of fun, and really frantic!

    Awesome work ^_^

    Tifu says ...
    May 13, 2012 @ 2:48pm

    Great idea, like others I got stuck because of the terrain for a bit... but that's what I get for not defending the planet properly like I'm supposed to =D

    Frib says ...
    May 13, 2012 @ 9:10pm

    I really liked how the two different games were merged together, it added a lot of tension. Normally when a planet is bombarded by space aliens, you only notice it by some health bar. But now you're in the middle of it :D

    maxman43 says ...
    May 14, 2012 @ 1:18am

    Absolutely amazing game.

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