April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Attack of the Tiny People

by Catmoo - Jam Entry

I didn't quite manage to finish my game within the 48 hours so I took advantage of an extra 3/4 hours on the final day of the Jam to finish things up.

I've created an almost bullet hell style shmup as I wanted to create a different style of game to what I'm used to.

You can move around with the arrow keys or w,a,s,d (I find wasd seem to work better) Space is fire and you can boost to dodge bullets faster with Ctrl, but it does have a cooldown.

I created it in GM8.1 HTML5, and it can be played via the internet or as an executable.

I did really want to create a great menu screen but didn't have the time to sadly :( But the rest is pretty much there, so enjoy!

Also as it's in the style of a bullet hell style shooter you have a red blob on the character, this is your health centre, if it gets hit you get hurt, the rest of you can sustain the hits though. This was in my instructions screen but I seem to of not updated the image in the build I uploaded.

I've tested the game in IE9 and Chrome and it runs at a much faster framerate in Chrome fyi. Also it has sound effects (no music sadly) so I recommend headphones if you want a little sound :)

Downloads and Links




mildmojo says ...
Apr 24, 2012 @ 6:40am

Quite a stream of bullets from the enemies. Nigh impenetrable at times. I played the HTML5 version, and it played quite well for that environment, sound and all. I appreciated the inline help screen.

Make A Game says ...
Apr 26, 2012 @ 7:35pm

Very fluid and I was really glad to see a highscore window pop up at the end, it's one of the things we couldn't do due to the time constraints.

daredevildave says ...
Apr 26, 2012 @ 10:18pm

Pretty tough going, I'm not much good at schmups but it seems to be solid. Good work

Kyatric says ...
Apr 27, 2012 @ 2:43am

I played the web version. At first, firebug raised a lot of errors, and the game simply didn't execute. I reloaded it, Firebug raised more than 50 errors again, but the game appeared this time and I was able to play.

It feels like a classic (back in the days) shoot them up, with unfortunately some display bugs in FF (the games feels fluider in Chrome, but that's the limit of the engine you're using I guess).
It's indeed hellish/quite hard/not that readable.

I've tended to die horrendous deaths without really understanding much about what was happening.
The little viewport on my big screen also makes it quite hard to see what's going on.

I would have liked less bullets and more controls over what was going on. Or as many bullets bu a bigger viewport to evolve in.

It feels quite finished though for a made in 2-3 days game. Good job.

evilseanbot says ...
Apr 29, 2012 @ 1:49am

Controls felt a little off in the HTML5 version.

I appreciated the bizarre sound effects.

dokidoki says ...
Apr 29, 2012 @ 6:12am

I'm not very good at these kinds of games, but it seems to work well. Cancel on enter name dialog adds me as "null".

gnx says ...
Apr 29, 2012 @ 12:15pm

Spaceshooter that works well enough. I think it is somewhat let down by the extremely high difficulty and the lack of any kind of music. Sound effects are actually pretty beefy and refreshingly different from the expected 8bit style.

Also WASD and space makes ctrl a very awkward button to reach.

Cosmologicon says ...
May 1, 2012 @ 4:53pm

Works well for me in Chrome. It really drops you into bullet hell quickly without much of a chance to get used to things. I found the Ctrl mechanic to be neat and quite useful once I got the hang of things.

KevinWorkman says ...
May 12, 2012 @ 4:55am

I tend to enjoy games like this, but even the hardest bullet hell game should have some pattern or chance of escape. There were too many situations where I seemingly died randomly to keep me playing long. Plus the boss noise was just gross. But you do have a good engine for this sort of game started, and that's great work for 48 hours.

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