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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Defend Tinyworld! - shieldofvalour - 48 Hour Compo Entry

    The City of Tinyworld has to make a run through hostile territory. The citizens (whose municipality extends roughly 50 metres) are about to be interdicted with extreme prejudice unless the lone flak tower and aerospace fighter can cover them.

    Don't expect to make it to the end without significant loss of life.

    Gameplay consists of periodic and progressively more dangerous air raids (consisting of fighters and bombers), with a breather to smash the missile crews on the ground ahead.

    Tactical advice: Early on, you are far more vulnerable than the city. Try not to bump into anything, break off an attack if necessary to preserve yourself.

    Later on, at about 3/4 the way through, bombers really start to overwhelm the defense tower unless you wipe them out before they reach the city.

    Made with Game Maker 6.1, runs on windows 98SE through to windows 7.

    View shieldofvalour's journal. | View all entries by shieldofvalour




    mattchu says ...
    Apr 23, 2012 @ 9:42pm

    The torpedoes were a bit hard to control, especially considering how the player flew around like crazy the whole time. It was also hard to tell what happened when the city got hit (did I lose a life?). However, I still enjoyed it quite a bit, and the audio did set the mood nicely.

    Apr 24, 2012 @ 10:44am

    If an apartment gets hit by a bomb, it is destroyed. If you lose all of them, you lose automatically, as if you'd lost all your lives.

    Torpedoes are quite tricky. If you fly close to the ground you'll see a blue circle appear; this is a 'crosshair' for aiming torpedoes.

    Also if you hold shift, you move at a slower maximum speed and gravity doesn't take affect, allowing you to do torpedo runs.

    Jedi says ...
    Apr 25, 2012 @ 5:17am

    I love the oldskool vector-graphics look! I found the game way too hard to control to really get into, though.

    I had a great difficulty lining up any of my shots and would often find the enemies on top of me before I could do anything about it.

    I would say, everything needs to move slower. You may want to double-check that your game logic is framerate independent.

    Valeour says ...
    Apr 27, 2012 @ 4:50pm

    I liked the controls and mechanics, they were pretty cool, it was irritating that you die in one hit though. Also it's difficult to aim the lasers, and even harder to aim the torpedo when you're being lasered yourself. Enjoyable though!

    geekygenius says ...
    Apr 30, 2012 @ 12:18am

    Reminds me of Tron.

    Ymihere says ...
    May 4, 2012 @ 3:47pm

    I certainly had fun with your game. The weapons were kinda hard to hit but otherwise a good concept. Good job.

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