April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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by HD408 - 48 Hour Compo Entry

by HD408
for LD48#23
in 2012

Release info:

Made in 40 hours approx. (with 8-10hr sleep)
Engine: Game Maker 8.0 Lite
Graphics: Paint.NET
Music: ModPlugTracker
Sound: SFXR


Arrow Keys and WASD - Movement
Left Mouse Button - Shooting (consumes energy) and system expansion (see HOW TO in the game)
Right Mouse Button - Teleport to the cursor (needs full energy)


You are a hyperstellar being in control of some 10^9000 WTFmeters of matter, energy and whatever else, encapsulated in a spherical unit, floating in the middle of unknown aka the real world. Your "tiny" world is populated with a huge diversity of intelligent races (none of which are even important on this scale), who restore its power and integrity, as enigmatic alien structures of even greater sizes roam around and perpetually attack. Unit integrity and energy depend on the inner systems that collapse over time, weakening the inhabitants, and the whole defensive logic. Only you can expand the systems to fix this, but your fight with the universal enthropy will never end.

Your goal is to protect the unit for as long as possible, making your way through humanly unimaginable times and spaces. Your single step is thousands of years.


P. S. Well, this game actually looks so much more like micro-world than macro-world. But wait, how can you tell?!

Downloads and Links




nuprahtor says ...
Apr 23, 2012 @ 5:57pm

Очень интересная находка для такого жанра - телепортация за определенное количество энергии.
Очень весело играть, враги практически не убивают персонажа.
Но сам персонаж очень легко теряется в суматохе - как вариант, хочется предложить создание специального маячка, который бы привлекал внимание игрока. Можно даже делать этот маячок за энергию, для пущей глубины геймплея.

Andrew says ...
Apr 25, 2012 @ 5:45pm

Unexpected error when running the game :(

omaha says ...
Apr 26, 2012 @ 3:53am

couldn't run this on my mac or linux machines :(

HD408 says ...
Apr 26, 2012 @ 10:37am

Not intended for either of those. Sorry, only Windows. Probably works in Wine, but no proofs.

Just at the start of the game? Probably it's a compatibility problem, like your Windows being 64-bit or such. Couldn't help it, the only confirmed OS for this game is WinXP and the problem seems to be at the Game Maker engine side.

laubori says ...
Apr 26, 2012 @ 11:17am

this is crazy D: nice animations, it's cool and extreamly difficult!

Topaz says ...
Apr 26, 2012 @ 12:06pm


CaanonFodda says ...
Apr 26, 2012 @ 1:24pm

I'm running windows 64-bit and can run the game fine, so it might not be that.

TenTonToon says ...
Apr 26, 2012 @ 1:31pm

I never had the feeling of being in control. It's so hectic and action-packed that I'm surprised I lasted as much as I did.
Or maybe not. Maybe that's what was supposed to be.
Intense, for sure!

Valeour says ...
Apr 27, 2012 @ 3:51pm

Wasn't really sure what was going on or if I was doing any good. It did seem fun for what was going on though. The sound was nice and it was nicely presented.

HD408 says ...
Apr 27, 2012 @ 8:34pm

CaanonFodda, thanks for the 64-bit confirmation. Would be even better if you said whether it's Windows XP, 7, or 8, maybe.

Everyone else, thanks for the comments. I'm going to make a sequel of Equanimity in this year. However, I'd rather call it just a finished game instead of a sequel.

RHY3756547 says ...
Apr 28, 2012 @ 8:56pm

I was sufficiently confused by this game. Really nice graphics, but I don't think I killed anything. :<

HD408 says ...
Apr 29, 2012 @ 11:26am

"Killed anything"? There's no way to win in this game, if you mean that.

PaulSB says ...
Apr 29, 2012 @ 1:47pm

Yeah that was quite fun. I lost track of where I was a bunch of times and after the initial ramp-up of enemies it just sorta carried on until things slowed down a lot then I died. Also wasn't entirely sure what was going on with shooting recharge. But yeah, had fun!

caranha says ...
Apr 29, 2012 @ 2:02pm

The game looks really funky, and the sound is nice too, but I was a bit lost about whether what I was doing had any sense or not. I just circled the ship around the edge of the screen, while shooting towards the middle, and that seemed enough to get me going until I got tired of the game.

Maybe you should ramp up the difficulty a bit over time, but also at the same time increase the responsiveness of the player, by reducing the inertia?

Cool looking game, anyway.

HD408 says ...
Apr 29, 2012 @ 5:16pm

PaulSB, sorry about the slowdown, this is already fixed in the post-compo development. Gameplay will be modified as well.

caranha, thanks for your comment and suggestions, I'll think about that.

schnerble says ...
Apr 29, 2012 @ 5:38pm

Interesting ideas there. I found it very confusing, though - it was easy to lose the targeting cursor among the enemies, and with the slow acceleration of movement, dodging shots seemed more luck than skill a lot of the time. I liked the style and the music, though.

Mach60KAS says ...
May 1, 2012 @ 11:01pm

Wow, this game both looks and plays awesomely. You should be proud! I had quite a lot of fun when I figured out what to do.

HD408 says ...
May 1, 2012 @ 11:55pm

Thanks, but I'm not really satisfied with it. Post-compo version is under development.

ericdpitts says ...
May 2, 2012 @ 12:41am

A pretty interesting game, the player character was a bit too easy to lose track of, and it would have been nice for the movement to be a bit more responsive. But, certainly an interesting one. Good job!

Catman says ...
May 4, 2012 @ 12:22pm

Good sounds and music! And I liked how the enemies moves. The swirling thingies made it really difficulty to see where my ship was, tho!

Hume says ...
May 6, 2012 @ 4:27pm

Sorry, can't play Windows games this time; maybe next time.

asfdfdfd says ...
May 9, 2012 @ 9:24pm

Its hard!

danlthemanl says ...
May 14, 2012 @ 1:02am


HD408 says ...
May 14, 2012 @ 10:51am

Thanks to everyone, post-compo version is still planned.

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