April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Critter Clash

by Hemuuuli - Jam Entry

Critter Clash is a total multiplayer mayhem up to four players!

Every player controls 3 small critters:
an agile sharpshooter,
a slow one with close combat projectiles and
fast fatty critter with shield breaking pulse!

Requirements:
Operating system: Windows
Players: 2-4
Resolution: 1920x1080

Read more info from readme.

Downloads and Links


Ratings

#1178Coolness0%

Comments

Hemuuuli says ...
Apr 23, 2012 @ 3:25pm

Updated version with xbox 360 pad support: http://www.mediafire.com/?6iu5ycp2sxvda92

robocognito says ...
Apr 23, 2012 @ 9:59pm

Beautiful game!

JonathanG says ...
Apr 24, 2012 @ 3:56pm

This looks nice, but is really difficult to tell what's going on! We played it three player, and couldn't really tell what we were doing. Eventually we figured out that we were controlling 3 separate ships/insects, but the game ended very abruptly when someone won... I think

Apr 27, 2012 @ 4:20pm

Wow, how did you make the background ?

Jonny D says ...
Apr 30, 2012 @ 5:27pm

That didn't make much sense to me. I couldn't see my character all the time since he could go off the screen (and only one responded to my controls). The response is so slow, too. The guy moves forward and turns at such a slow rate that I have to travel about half of the screen width to turn 180 degrees.

I'm not a fan of installers, either. It means I have to specifically uninstall after I play.

The graphics looked decent and the music was good.

May 9, 2012 @ 8:54pm

I can't play your game because I don't have Windows. Perhaps another member of my team will find and rate your game.

- Inês Almeida from Evil Sandwich Studios

vilya says ...
May 9, 2012 @ 9:30pm

There are a couple of things here I really like and a couple I really hate.

The graphics and music are great - fantastic job on those!

Having an installer is awful - please don't require that next time. With 1400 games to evaluate, the extra hassle made it tempting to just skip the game (I'm glad I didn't though!).

Also, the fact that it *has* to be multiplayer meant that I couldn't see the game at it's best: one ship was sitting there idle while I controlled the other.

This game has so much promise. I really hope you develop it further after the judging period. It would be amazing to see a single-player version running in a web browser (Unity, perhaps...?).

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