April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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The Wizardry the Game

by Lumolk - 48 Hour Compo Entry

In the game, you are some sort of young wizard or something, travelling in tiny and pretty weird world. Or actually, it's infinite world. And completely random. Actually, if you come back to the place where you started, it isn't the same place anymore.

But I still say that for real, it's pretty tiny world. It's just one-dimensional array. So it's kind of tiny.

Anyway. The point of the game is to wander aimlessly and shoot those alien-like creatures with ligthnings.

Also, you can charge your attacks to increase area of effect. And increase damage, if you happen to run into something like recolored version of yourself.
Controls are left and right -buttons and the mouse.

Oh and yes, game is made with HTML5 (aka Javascript) and its code (available at your browser's show source-button) is completely valid, according to the W3 experimental HTML5 Conformance Checker (http://validator.w3.org/). Yay!

Also, this was created for Google Chrome, but all browsers supporting html5 canvas should work. IE refuses to play my .ogg-formated sounds, by the way.

Downloads and Links




AlwaysGeeky says ...
Apr 23, 2012 @ 7:37pm

Like that this is made in HTML5 :)

daredevildave says ...
Apr 26, 2012 @ 11:50pm

Loved the music, only ran at about 2fps in Chrome, but was better in FF. Good fun, needs a bit more variation in mosters and spells though as it gets repetitive quickly.

Lumolk says ...
Apr 27, 2012 @ 2:25pm

Hmmh. With my laptop it ran at max on Chromium, and slower on FF.
But yeah, html5 may not yet be the most fps-stabile platform.

gnx says ...
Apr 29, 2012 @ 12:51pm

Completely slideshows in chrome on my pc. Probably some optimization required.

Hitting the enemies with the lightning didn't maybe give quite enough feedback when you were missing vs. hitting.

Cosmologicon says ...
May 1, 2012 @ 10:01pm

Sorry, but if the music's really by Kevin MacLeod, I'm not sure it should be included, according to the rules. Anyway, I thought this was kind of cute, and I like the terrain. I like the idea of charging your spells, but I'm not sure the mouse control really added anything, I probably would have gone with keyboard control. Maybe that's just because I'm using a trackpad, though! I got just fine performance out of it on Chrome.

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