April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Free My World

by runnane - 48 Hour Compo Entry

Free my world.

Destroy the evil Demon who is threatening your tiny world.
My first LD submission for learning myself XNA, somewhat shoehorned into theme :)

XNA4 Game.
The following prerequisites are required and will be installed by the setup.exe file (use the Web selection):

Windows Installer 3.1
Microsoft .NET Framework 4 Client Profile (x86 and x64)
Microsoft XNA Framework Redistributable 4.0

Downloads and Links


Ratings

#1120Coolness10%

Comments

Jeremias says ...
Apr 23, 2012 @ 8:19pm

Yeah, I won (with level 8)! You should explain the controls somewhere... at least in a textfile packed with the exe.

I think what your game misses is the "competition" based on meaningful decisions. It makes neither no difference to attack the enemies in a special order nor to do something else as button smashing.

I use XNA, too - nice framework :)

caranha says ...
Apr 25, 2012 @ 3:29pm

Cool little game, decent graphics and sound... A little bit on the easy side.

But my hand was hurting halfway through :-( maybe you should make a single button for hitting, or maybe accept "hold down" as multiple hits?

Gabriel says ...
Apr 27, 2012 @ 2:08pm

I like it! Reminds of an action version of desktop dungeons, like a mini dungeon crawler with fast progression. As Jeremias and Caranha said, I'd remove the button mashing aspect and replace by a 'hold down' alternative, and yes, definitely some more elements to expand on the decision making aspect - either on the long run term (like some powerful magic attack that takes time to recharge) or something embedded into the gameplay, like monsters having a certain attack rate that you are able to predict and dodge at the expense of breaking a growing damage combo attack you are making... Anything to make it less linear!
On the bright side, this IS a finished game that makes sense from beginning to end, which some sort of organic balancing (something many games didn't manage to have, specially in the 48 hours category). Congrats, I'd love to see the idea expanded and developed!

zairon says ...
Apr 30, 2012 @ 12:47am

Fun game, although it was a little easy. But balance is a thing for after LD!

Raptor85 says ...
Apr 30, 2012 @ 10:26pm

can't run as I don't have a windows box and XNA4 doesn't run on linux under WINE

Valeour says ...
May 6, 2012 @ 3:01pm

Very simplistic, somewhat enjoyable, I appeared to have confused exp with HP, so I died pretty quick. Well done.

ericdpitts says ...
May 9, 2012 @ 12:18am

Yikes, my hand is tired now. Pretty fun little button-mashing roguelike. :P I agree though, some explanation of the controls would have been nice (did mana do anything?)

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