April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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The Spaceman

by malec2b - 48 Hour Compo Entry

The Spaceman is a top-down exploration game. You play as an astronaut who's crash-landed on a strange planet.

Made using Flashpunk and the Ogmo Editor.

Arrow Keys to move and C and X for your shields.

The main thing I decided to experiment with this project is a game where you lose abilities over the course of the game. At the beginning of the game, you have two crystals which allow you to shield yourselves against the two colors of enemy projectiles. However, in order to progress, you need to deposit the crystals in pedestals, leaving you without their power.

I also wanted to make the game very non-linear, letting you find your own path through the world.

I unfortunately had to cut a lot to make it within the time limit, especially since I wasn't able to work for the first day of the compo. This means most of the story got cut, 2/5ths of the level design and another crystal/shield, but ultimately I'm proud I managed to get a more-or-less complete game like this done in 24 hours.

Downloads and Links




mattchu says ...
Apr 22, 2012 @ 11:59pm

Kept going through passageways to end up in a different room, stuck inside a wall. Happened twice before I decided to post here.

malec2b says ...
Apr 23, 2012 @ 12:51am

Alright, the getting stuck in walls problem should be fixed now.

Apr 23, 2012 @ 5:28am

Nice game, lovin' the retro feel.

Daniel says ...
Apr 23, 2012 @ 5:37am

Cool game, like the atmosphere... Flash crashed after a while though, upon trying to change screens.

True Valhalla says ...
Apr 23, 2012 @ 9:38am

Great mood, and nice presentation. While I normally prefer sandbox worlds, I did feel a bit lost without purpose. Good job overall :)

graytest says ...
Apr 24, 2012 @ 2:12pm

I got stuck in a wall. Until then it was nice graphics and pretty fun. Like the idea of losing abilities!

blob says ...
Apr 25, 2012 @ 8:32pm

Still getting stuck in walls. Also the games seems heavy on firefox. Completely crashed it.

Great concept of mixing Ikaruga with Zelda ! Could make a really nice larger game with this.
Losing ability is a very good idea and graphics and musics are very nice.

seagaia says ...
Apr 25, 2012 @ 11:27pm

Nice mechanic with the loss. Thought some invincibility with getting hit would be nice, or some checkpointing.

Fireblend says ...
Apr 27, 2012 @ 3:50am

The game didn't crash for me (nor did I get stuck anywhere) but it sure was hard! Good job :) loved the retro look of the game.

Nolan C says ...
Apr 27, 2012 @ 10:11pm

Hard game, but I like the concept of the different colored shields, and the art looks great.

jplur says ...
Apr 27, 2012 @ 10:36pm

Great mood and fun rendition of the genre. Would of been nice with a purple shield ;)

mimshwright says ...
Apr 27, 2012 @ 11:55pm

I love the zelda feel. Nice work! I wish there were more hearts lying around though!

23 says ...
Apr 28, 2012 @ 5:38am

Fun game, though too hard. Thanks!

Ranoka says ...
Apr 28, 2012 @ 3:40pm

I really like this game but I didn't manage to finish it. It's very hard. At first you have to explore until you build a mental map of the area, I managed to get both of the crystals into the pedestals but died before getting back to the exit. I love the idea, graphics and audio. Really good job on getting this much done in one day!

Puzzlem00n says ...
May 5, 2012 @ 12:11am

Just want you to know that There are some tile collision glitches. I got trapped in a tile upon entering another room. You'd probably like to know that.

Puzzlem00n says ...
May 5, 2012 @ 12:16am

Oh, wait... You knew that...

madflame991 says ...
May 6, 2012 @ 4:48pm

+ really nice palette, really adds to the alien feel of the world
+ nice graphics
+ ok music, but a bit short loop and repetitive


onehandclap says ...
May 12, 2012 @ 1:32pm

Love the graphics and the retro-look, and the mechanics definitely work. Nice effort!

Sodaware says ...
May 14, 2012 @ 12:24am

Love the graphics and sound, really adds a great atmosphere. Nice shield mechanic too, although I found it quite difficult at times (mostly in areas with more than one bullet colour).

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